Player Matchup

Izanami
Izanami
 
Izanami
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
RomzinhoZL10
Sobek
Level 37
God Stats
17W - 15L
1,408 SR
Queue Stats
142W - 165L
1,307 Elo+
Solo
Ra
Ra
Ta_Legal_Ok
Ra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,314 Elo+
Party 1
Amaterasu
Amaterasu
jill_cadela
Amaterasu
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 33L
1,413 Elo+
Party 1
Kali
Kali
lunaboca1238
Kali
Level 47
God Stats
8W - 10L
1,397 SR
Queue Stats
17W - 22L
1,392 Elo+
Solo
Team Averages
Level 66
1,461 SR
1,385 Elo+

VS

Team Averages
Level 69
1,504 SR
1,458 Elo+
Fenrir
Fenrir
FenomenoGtI
Fenrir
Level 60
God Stats
13W - 11L
1,526 SR
Queue Stats
56W - 53L
1,506 Elo+
Solo
Skadi
Skadi
Stylep194
Skadi
Level 45
God Stats
4W - 4L
1,383 SR
Queue Stats
225W - 241L
1,481 Elo+
Solo
Cu Chulainn
Cu Chulainn
SuaXMaeXRec
Cu Chulainn
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,453 Elo+
Solo
Chang'e
Chang'e
X-Foxynn-X
Chang'e
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 75L
1,437 Elo+
Solo
Zeus
Zeus
lclaudiorl
Zeus
Level 63
God Stats
3W - 4L
1,612 SR
Queue Stats
307W - 333L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
5 / 3 / 3
7,946
662
8,499
9,495
2,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

9
0 / 4 / 4
5,952
496
838
8,236
4,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 0 / 5
8,130
678
3,237
3,611
1,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
jill_cadela
Amaterasu
13
8 / 1 / 0
8,015
668
6,433
6,488
4,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 1 / 1
6,511
543
2,197
6,530
2,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
2 / 5 / 2
5,982
499
1,307
7,916
2,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Skadi
Stylep194
Skadi
9
3 / 4 / 5
5,933
494
5,926
8,394
2,013
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
SuaXMaeXRec
Cu Chulainn
3
0 / 2 / 0
4,016
335
291
1,924
569
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
X-Foxynn-X
Chang'e
10
3 / 3 / 5
5,927
494
6,854
8,061
1,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
1 / 5 / 2
6,019
502
5,806
6,903
1,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
23
18
Kills
9
9
Deaths
19
13
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
3
3
2.17
L
Fenrir
2
5
2
0.6
W
0
4
4
0.5
L
Skadi
Stylep194
Skadi
3
4
5
1.38
L
Cu Chulainn
SuaXMaeXRec
Cu Chulainn
0
2
0
0
W
3
0
5
5.5
L
Chang'e
X-Foxynn-X
Chang'e
3
3
5
1.83
W
Amaterasu
jill_cadela
Amaterasu
8
1
0
8
L
1
5
2
0.4
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,204
Damage
20,184
34,360
Taken
33,198
14,917
Mitigated
8,160
10,868
Healing
8,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,499
5,325
0
3,456
9,495
2,334
540
3,294
6,009
0
57,942
L
Fenrir
1,307
333
0
2,109
7,916
2,197
0
947
6,741
0
23,267
W
838
68
26
1,501
8,236
4,468
0
3,310
4,612
7,600
0
L
Skadi
Stylep194
Skadi
5,926
3,159
0
1,001
8,394
2,013
120
390
8,004
0
27,481
L
Cu Chulainn
SuaXMaeXRec
Cu Chulainn
291
103
0
184
1,924
569
0
0
1,832
0
3,606
W
3,237
170
528
1,758
3,611
1,142
0
1,627
1,886
46,800
0
L
Chang'e
X-Foxynn-X
Chang'e
6,854
1,130
1,575
3,509
8,061
1,705
0
1,155
6,803
25,641
0
W
Amaterasu
jill_cadela
Amaterasu
6,433
3,112
0
1,482
6,488
4,621
338
1,974
4,514
0
38,492
L
5,806
533
0
250
6,903
1,676
0
1,378
5,393
40,663
0
W
2,197
745
0
2,117
6,530
2,352
0
1,825
4,679
0
31,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,554
Gold Earned
27,877
363
Minions Killed
228
0
Camps Cleared
0
1,209,889
Distance Traveled
942,078
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,946
662
117
10
0
216,410
2
L
Fenrir
5,982
499
52
4
0
229,641
1
W
Sobek
5,952
496
8
1
0
228,727
1
L
Skadi
5,933
494
46
4
0
223,989
3
L
Cu Chulainn
4,016
335
8
1
0
55,629
1
W
Ra
8,130
678
107
9
0
263,292
2
L
Chang'e
5,927
494
48
4
0
220,201
5
W
Amaterasu
8,015
668
80
7
0
233,595
0
L
Zeus
6,019
502
74
6
0
212,618
6
W
Kali
6,511
543
51
4
0
267,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role