Player Matchup

Izanami
Izanami
BackstabLoki
Izanami
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 50L
1,702 Elo+
Party 3
Serqet
Serqet
SnaggedPlayer17
Serqet
Level 50
God Stats
0W - 2L
1,159 SR
Queue Stats
38W - 29L
1,606 Elo+
Party 3
Chronos
Chronos
TheOmniGift
Chronos
Level 146
God Stats
24W - 19L
1,596 SR
Queue Stats
199W - 192L
1,608 Elo+
Party 1
Erlang Shen
Erlang Shen
aknom5
Erlang Shen
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 52L
1,520 Elo+
Party 1
Sol
Sol
eternityyOFpain
Sol
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 27L
1,502 Elo+
Solo
Team Averages
Level 120
1,451 SR
1,588 Elo+

VS

Team Averages
Level 145
1,449 SR
1,572 Elo+
Scylla
Scylla
 
Scylla
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
 
Ne Zha
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Grenge
Ullr
Level 148
God Stats
1W - 1L
1,267 SR
Queue Stats
41W - 34L
1,658 Elo+
Solo
Hades
Hades
pearceproject
Hades
Level 153
God Stats
2W - 0L
1,478 SR
Queue Stats
51W - 26L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BackstabLoki
Izanami
16
2 / 3 / 0
8,553
778
9,954
10,725
3,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 3 / 1
7,262
660
2,829
9,162
2,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
TheOmniGift
Chronos
15
2 / 1 / 4
8,125
739
7,512
13,101
11,956
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Erlang Shen
aknom5
Erlang Shen
14
0 / 5 / 4
7,727
702
4,353
12,739
11,125
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 2 / 2
8,751
796
15,404
11,428
3,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
3 / 1 / 4
9,063
824
8,576
4,959
2,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
 
Ne Zha
15
0 / 1 / 9
8,368
761
10,107
13,255
12,631
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
 
Gilgamesh
13
0 / 4 / 6
7,430
675
6,115
10,160
6,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
Grenge
Ullr
18
6 / 0 / 5
9,926
902
12,166
10,364
4,644
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
5 / 2 / 5
9,400
855
12,034
13,341
10,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
43
8
Kills
14
14
Deaths
8
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
1
4
5
W
Ne Zha
 
Ne Zha
0
1
9
4.5
W
Gilgamesh
 
Gilgamesh
0
4
6
0.75
L
Izanami
BackstabLoki
Izanami
2
3
0
0.67
W
Ullr
Grenge
Ullr
6
0
5
8.5
L
0
3
1
0.17
L
Chronos
TheOmniGift
Chronos
2
1
4
4
L
Erlang Shen
aknom5
Erlang Shen
0
5
4
0.4
L
4
2
2
2.5
W
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,052
Damage
48,998
57,155
Taken
52,079
32,591
Mitigated
36,162
16,106
Healing
14,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
8,576
612
0
1,072
4,959
2,023
922
2,539
2,420
33,414
0
W
Ne Zha
 
Ne Zha
10,107
1,638
1,798
3,207
13,255
12,631
822
5,450
7,805
70
25,796
W
Gilgamesh
 
Gilgamesh
6,115
2,237
0
937
10,160
6,617
422
5,111
4,845
0
10,807
L
Izanami
BackstabLoki
Izanami
9,954
6,486
0
3,248
10,725
3,156
1,195
3,222
7,316
0
39,111
W
Ullr
Grenge
Ullr
12,166
5,810
0
1,828
10,364
4,644
0
3,756
6,608
0
47,771
L
2,829
272
0
750
9,162
2,920
0
2,689
6,341
0
11,974
L
Chronos
TheOmniGift
Chronos
7,512
2,085
60
4,568
13,101
11,956
88
4,536
8,072
23,526
0
L
Erlang Shen
aknom5
Erlang Shen
4,353
1,750
150
1,662
12,739
11,125
0
4,856
7,568
0
15,868
L
15,404
6,659
0
5,668
11,428
3,434
843
3,999
7,178
39,267
0
W
12,034
627
833
5,054
13,341
10,247
583
6,060
7,281
35,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,418
Gold Earned
44,187
214
Minions Killed
251
0
Camps Cleared
0
1,110,429
Distance Traveled
1,236,656
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,063
824
57
5
0
225,655
3
W
Ne Zha
8,368
761
31
3
0
266,491
0
W
Gilgamesh
7,430
675
13
1
0
226,833
0
L
Izanami
8,553
778
86
8
0
198,954
1
W
Ullr
9,926
902
85
8
0
253,808
0
L
Serqet
7,262
660
20
2
0
229,265
4
L
Chronos
8,125
739
32
3
0
239,391
2
L
Erlang Shen
7,727
702
22
2
0
224,080
0
L
Sol
8,751
796
54
5
0
218,739
3
W
Hades
9,400
855
65
6
0
263,869
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role