Player Matchup

Sylvanus
Sylvanus
ItzSorry
Sylvanus
Level 93
God Stats
6W - 7L
1,203 SR
Queue Stats
115W - 90L
1,460 Elo+
Party 1
Freya
Freya
LeBronT2343
Freya
Level 66
God Stats
8W - 0L
1,494 SR
Queue Stats
95W - 97L
1,505 Elo+
Party 3
Pele
Pele
Pesuver
Pele
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 111L
1,481 Elo+
Solo
Hou Yi
Hou Yi
Pyroflameclouds
Hou Yi
Level 69
God Stats
37W - 41L
1,549 SR
Queue Stats
220W - 198L
1,558 Elo+
Party 1
Horus
Horus
plasMaticDNA
Horus
Level 62
God Stats
3W - 7L
1,290 SR
Queue Stats
256W - 265L
1,489 Elo+
Party 3
Team Averages
Level 82
1,407 SR
1,499 Elo+

VS

Team Averages
Level 93
1,484 SR
1,479 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
OlTaterBiscut
Ah Muzen Cab
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,201 Elo+
Solo
Janus
Janus
Sssskeybroken
Janus
Level 123
God Stats
17W - 25L
1,441 SR
Queue Stats
113W - 122L
1,499 Elo+
Solo
Cerberus
Cerberus
StaffSlappin
Cerberus
Level 87
God Stats
1W - 2L
1,478 SR
Queue Stats
37W - 42L
1,683 Elo+
Party 2
Thor
Thor
dansome711
Thor
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ItzSorry
Sylvanus
15
6 / 1 / 0
9,414
672
6,782
7,780
4,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
4 / 2 / 3
8,266
590
6,250
8,287
2,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Pele
Pesuver
Pele
12
3 / 2 / 4
7,510
536
5,713
12,616
3,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 1 / 0
7,935
567
9,335
7,925
2,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

13
1 / 1 / 10
7,873
562
3,873
11,100
7,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
0 / 5 / 1
6,873
491
2,644
8,709
3,652
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Ah Muzen Cab
OlTaterBiscut
Ah Muzen Cab
14
2 / 3 / 0
8,251
589
6,495
9,113
3,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 3 / 2
7,520
537
6,733
6,017
1,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
StaffSlappin
Cerberus
10
1 / 3 / 3
6,751
482
5,686
12,837
9,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 4 / 4
6,740
481
4,561
9,815
2,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
18
Kills
6
7
Deaths
18
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
5
1
0.1
W
Sylvanus
ItzSorry
Sylvanus
6
1
0
6
W
4
2
3
2.75
L
Ah Muzen Cab
OlTaterBiscut
Ah Muzen Cab
2
3
0
0.67
W
Pele
Pesuver
Pele
3
2
4
2.5
W
4
1
0
4
L
2
3
2
1
L
Cerberus
StaffSlappin
Cerberus
1
3
3
0.83
L
1
4
4
0.75
W
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,953
Damage
26,119
47,708
Taken
46,491
20,730
Mitigated
20,542
21,441
Healing
13,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
2,644
866
0
2,380
8,709
3,652
0
4,821
3,888
0
36,506
W
Sylvanus
ItzSorry
Sylvanus
6,782
2,100
494
2,826
7,780
4,752
684
550
7,212
51,060
10,703
W
6,250
3,188
0
2,553
8,287
2,228
0
1,461
6,822
43,077
0
L
Ah Muzen Cab
OlTaterBiscut
Ah Muzen Cab
6,495
1,728
0
3,704
9,113
3,063
556
3,388
5,725
0
67,579
W
Pele
Pesuver
Pele
5,713
1,377
0
6,050
12,616
3,671
24
3,036
9,496
0
37,431
W
9,335
5,232
0
3,285
7,925
2,396
0
3,975
3,718
0
49,884
L
6,733
324
0
690
6,017
1,333
0
145
5,872
49,858
0
L
Cerberus
StaffSlappin
Cerberus
5,686
636
0
3,550
12,837
9,647
0
2,548
10,289
16,856
0
L
4,561
811
0
2,807
9,815
2,847
0
1,324
8,491
0
38,171
W
3,873
1,570
1,916
4,317
11,100
7,683
0
2,995
8,041
0
24,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,998
Gold Earned
36,135
426
Minions Killed
406
0
Camps Cleared
0
1,398,378
Distance Traveled
1,391,221
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,873
491
73
5
0
285,899
5
W
Sylvanus
9,414
672
131
9
0
247,646
3
W
Freya
8,266
590
99
7
0
255,990
3
L
Ah Muzen Cab
8,251
589
120
9
0
256,448
3
W
Pele
7,510
536
66
5
0
341,311
3
W
Hou Yi
7,935
567
80
6
0
264,162
8
L
Janus
7,520
537
115
8
0
291,706
6
L
Cerberus
6,751
482
25
2
0
275,605
4
L
Thor
6,740
481
73
5
0
281,563
2
W
Horus
7,873
562
50
4
0
289,269
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role