Player Matchup

Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
DawnAegis
Ganesha
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,296 Elo+
Party 2
Amaterasu
Amaterasu
Sugoru
Amaterasu
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,296 Elo+
Party 2
Thanatos
Thanatos
attraxtiv
Thanatos
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 6L
1,296 Elo+
Party 2
Cernunnos
Cernunnos
zMyrr
Cernunnos
Level 121
God Stats
3W - 0L
1,810 SR
Queue Stats
26W - 16L
1,550 Elo+
Party 2
Team Averages
Level 101
1,562 SR
1,387 Elo+

VS

Team Averages
Level 90
1,516 SR
1,636 Elo+
Thor
Thor
 
Thor
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
DankDoodleBob
Eset
Level 26
God Stats
0W - 1L
1,303 SR
Queue Stats
1W - 1L
1,745 Elo+
Party 1
Danzaburou
Danzaburou
Durando68
Danzaburou
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,745 Elo+
Party 1
Amaterasu
Amaterasu
Relix80
Amaterasu
Level 89
God Stats
4W - 6L
1,776 SR
Queue Stats
312W - 312L
1,446 Elo+
Solo
Cthulhu
Cthulhu
Shaggy37
Cthulhu
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 20L
1,745 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
2 / 2 / 5
8,848
553
5,047
10,273
3,347
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
DawnAegis
Ganesha
13
0 / 1 / 14
8,700
544
5,679
6,489
4,026
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
Sugoru
Amaterasu
14
2 / 5 / 2
8,114
507
3,948
11,125
4,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
attraxtiv
Thanatos
16
10 / 1 / 2
9,982
624
8,389
10,382
4,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
zMyrr
Cernunnos
16
8 / 1 / 4
10,238
640
13,391
8,078
3,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
7 / 4 / 2
9,469
592
5,918
11,375
3,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 6 / 3
8,675
542
8,552
13,085
3,259
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Durando68
Danzaburou
11
0 / 4 / 0
6,496
406
627
7,384
2,065
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Amaterasu
Relix80
Amaterasu
15
2 / 3 / 4
9,435
590
6,090
8,805
8,310
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
Shaggy37
Cthulhu
10
0 / 5 / 0
6,470
404
2,632
13,280
9,066
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
22
Kills
10
10
Deaths
22
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
2
5
2.25
L
Thor
 
Thor
7
4
2
2
L
1
6
3
0.42
W
Ganesha
DawnAegis
Ganesha
0
1
14
7
L
Danzaburou
Durando68
Danzaburou
0
4
0
0
L
Amaterasu
Relix80
Amaterasu
2
3
4
1.33
L
Cthulhu
Shaggy37
Cthulhu
0
5
0
0
W
Amaterasu
Sugoru
Amaterasu
2
5
2
0.6
W
Thanatos
attraxtiv
Thanatos
10
1
2
11
W
Cernunnos
zMyrr
Cernunnos
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,454
Damage
23,819
46,347
Taken
53,929
19,710
Mitigated
25,859
24,865
Healing
9,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,047
764
0
3,530
10,273
3,347
0
2,136
8,137
66,251
0
L
Thor
 
Thor
5,918
626
0
3,795
11,375
3,159
45
1,766
9,609
0
54,727
L
8,552
847
264
2,579
13,085
3,259
0
3,314
9,771
52,936
0
W
Ganesha
DawnAegis
Ganesha
5,679
407
2,480
1,824
6,489
4,026
58
3,405
3,084
15,954
0
L
Danzaburou
Durando68
Danzaburou
627
74
0
224
7,384
2,065
342
68
7,316
0
23,527
L
Amaterasu
Relix80
Amaterasu
6,090
3,168
0
1,303
8,805
8,310
0
381
8,424
0
56,085
L
Cthulhu
Shaggy37
Cthulhu
2,632
87
29
820
13,280
9,066
0
5,197
8,083
31,506
0
W
Amaterasu
Sugoru
Amaterasu
3,948
985
0
2,722
11,125
4,631
0
176
10,949
0
34,504
W
Thanatos
attraxtiv
Thanatos
8,389
1,807
0
10,709
10,382
4,646
0
3,210
7,172
0
59,729
W
Cernunnos
zMyrr
Cernunnos
13,391
7,730
0
3,600
8,078
3,060
36
2,420
5,658
0
89,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,882
Gold Earned
40,545
471
Minions Killed
412
0
Camps Cleared
0
1,627,703
Distance Traveled
1,376,412
25
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,848
553
132
8
0
308,908
6
L
Thor
9,469
592
92
6
0
303,717
6
L
Eset
8,675
542
99
6
0
265,828
4
W
Ganesha
8,700
544
0
0
0
340,023
9
L
Danzaburou
6,496
406
44
3
0
282,157
0
L
Amaterasu
9,435
590
128
8
0
268,455
7
L
Cthulhu
6,470
404
49
3
0
256,255
4
W
Amaterasu
8,114
507
75
5
0
316,985
4
W
Thanatos
9,982
624
94
6
0
359,790
2
W
Cernunnos
10,238
640
170
11
0
301,997
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role