Player Matchup

Medusa
Medusa
 
Medusa
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
ButteryPoet66
Persephone
Level 75
God Stats
12W - 13L
1,535 SR
Queue Stats
255W - 300L
1,406 Elo+
Solo
Vamana
Vamana
LordOfThePonies
Vamana
Level 157
God Stats
6W - 9L
1,516 SR
Queue Stats
680W - 690L
1,578 Elo+
Solo
Mercury
Mercury
ThatGuyYouBeat
Mercury
Level 69
God Stats
4W - 9L
1,285 SR
Queue Stats
134W - 155L
1,574 Elo+
Solo
Atlas
Atlas
onefacegamer2002
Atlas
Level 145
God Stats
31W - 26L
1,647 SR
Queue Stats
850W - 866L
1,590 Elo+
Solo
Team Averages
Level 110
1,496 SR
1,530 Elo+

VS

Team Averages
Level 114
1,514 SR
1,464 Elo+
Zeus
Zeus
 
Zeus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
 
Cabrakan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Ganxtakiller
Chiron
Level 122
God Stats
8W - 9L
1,657 SR
Queue Stats
129W - 128L
1,554 Elo+
Solo
Nu Wa
Nu Wa
Meighan
Nu Wa
Level 159
God Stats
57W - 48L
1,413 SR
Queue Stats
251W - 259L
1,440 Elo+
Solo
Chaac
Chaac
The-Bartek
Chaac
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 8L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
1 / 2 / 1
6,880
688
4,427
5,909
1,913
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Persephone
ButteryPoet66
Persephone
13
0 / 2 / 3
6,979
698
5,656
7,584
2,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 3 / 0
7,038
704
6,125
13,007
8,124
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 5 / 2
6,467
647
1,208
9,344
2,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 6 / 3
6,383
638
5,925
13,031
7,192
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
4 / 0 / 4
8,236
824
7,915
5,608
2,103
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cabrakan
 
Cabrakan
14
3 / 2 / 9
8,175
818
5,695
12,194
17,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
15
7 / 0 / 7
8,647
865
11,509
6,606
3,155
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Meighan
Nu Wa
15
2 / 0 / 11
7,911
791
11,638
3,516
1,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
14
2 / 1 / 6
7,931
793
6,743
9,500
9,510
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
55
3
Kills
18
18
Deaths
3
9
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
2
1
0.75
W
Zeus
 
Zeus
4
0
4
6
W
Cabrakan
 
Cabrakan
3
2
9
3.75
L
Persephone
ButteryPoet66
Persephone
0
2
3
0.75
W
Chiron
7
0
7
10.5
L
2
3
0
0.67
W
Nu Wa
Meighan
Nu Wa
2
0
11
7.5
L
0
5
2
0.2
W
Chaac
2
1
6
5
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,341
Damage
43,500
48,875
Taken
37,424
22,147
Mitigated
33,551
5,433
Healing
13,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,427
1,742
0
1,061
5,909
1,913
0
2,559
3,106
0
22,437
W
Zeus
 
Zeus
7,915
551
285
1,645
5,608
2,103
594
1,462
4,100
32,650
0
W
Cabrakan
 
Cabrakan
5,695
475
260
3,294
12,194
17,409
180
3,335
8,656
13,054
0
L
Persephone
ButteryPoet66
Persephone
5,656
265
454
646
7,584
2,218
0
3,815
3,515
24,335
0
W
Chiron
11,509
5,052
772
1,658
6,606
3,155
1,974
1,349
5,207
0
31,778
L
6,125
2,604
0
1,913
13,007
8,124
0
6,168
6,541
0
21,796
W
Nu Wa
Meighan
Nu Wa
11,638
3,123
0
1,086
3,516
1,374
1,446
1,760
1,740
29,941
0
L
1,208
303
0
280
9,344
2,700
0
3,793
5,336
0
13,890
W
Chaac
6,743
288
0
4,721
9,500
9,510
367
3,266
6,140
0
22,364
L
5,925
1,771
60
1,019
13,031
7,192
0
7,507
5,128
14,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,747
Gold Earned
40,900
164
Minions Killed
218
0
Camps Cleared
0
947,700
Distance Traveled
1,050,140
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,880
688
47
5
0
181,134
0
W
Zeus
8,236
824
58
6
0
211,649
4
W
Cabrakan
8,175
818
15
2
0
217,757
1
L
Persephone
6,979
698
41
4
0
185,375
0
W
Chiron
8,647
865
57
6
0
213,672
2
L
Vamana
7,038
704
35
4
0
193,191
0
W
Nu Wa
7,911
791
48
5
0
206,204
2
L
Mercury
6,467
647
29
3
0
204,243
0
W
Chaac
7,931
793
40
4
0
200,858
3
L
Atlas
6,383
638
12
1
0
183,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role