Player Matchup

Scylla
Scylla
 
Scylla
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
HackneyRM
Ravana
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 26L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Wukio
Cthulhu
Level 67
God Stats
1W - 3L
1,500 SR
Queue Stats
39W - 60L
1,527 Elo+
Party 2
Hachiman
Hachiman
bnyk1337
Hachiman
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,514 Elo+
Party 2
Cerberus
Cerberus
wulsonn
Cerberus
Level 85
God Stats
3W - 3L
1,811 SR
Queue Stats
87W - 71L
1,519 Elo+
Party 3
Team Averages
Level 98
1,562 SR
1,512 Elo+

VS

Team Averages
Level 66
1,591 SR
1,491 Elo+
Bacchus
Bacchus
 
Bacchus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
ALEM7955
Osiris
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 28L
1,259 Elo+
Solo
Kali
Kali
Droncraft
Kali
Level 81
God Stats
8W - 5L
1,751 SR
Queue Stats
123W - 114L
1,544 Elo+
Party 1
Zhong Kui
Zhong Kui
WillPowders
Zhong Kui
Level 68
God Stats
52W - 47L
1,556 SR
Queue Stats
123W - 116L
1,544 Elo+
Party 1
Neith
Neith
komider
Neith
Level 67
God Stats
15W - 9L
1,647 SR
Queue Stats
105W - 92L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
4 / 6 / 1
8,654
481
7,541
10,129
4,208
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
HackneyRM
Ravana
15
2 / 3 / 5
9,160
509
8,694
13,200
5,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Wukio
Cthulhu
12
1 / 5 / 2
7,816
434
7,001
15,797
13,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
bnyk1337
Hachiman
13
0 / 3 / 3
7,802
433
6,031
8,593
2,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
wulsonn
Cerberus
15
2 / 4 / 4
9,530
529
9,816
17,500
20,217
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
5 / 2 / 7
8,732
485
9,740
12,268
13,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Osiris
ALEM7955
Osiris
17
4 / 2 / 3
9,711
540
12,932
12,510
13,731
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kali
17
6 / 2 / 6
10,387
577
9,980
17,145
5,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
WillPowders
Zhong Kui
16
3 / 2 / 8
9,701
539
8,162
9,423
6,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
komider
Neith
15
3 / 1 / 4
8,893
494
10,770
10,077
3,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
9
Kills
21
21
Deaths
9
15
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
4
6
1
0.75
W
Bacchus
 
Bacchus
5
2
7
4.25
W
Osiris
ALEM7955
Osiris
4
2
3
2.75
W
Kali
6
2
6
4.5
L
Ravana
HackneyRM
Ravana
2
3
5
1.5
W
Zhong Kui
WillPowders
Zhong Kui
3
2
8
3.5
L
Cthulhu
Wukio
Cthulhu
1
5
2
0.4
L
Hachiman
bnyk1337
Hachiman
0
3
3
0.5
W
Neith
komider
Neith
3
1
4
5
L
Cerberus
wulsonn
Cerberus
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,083
Damage
51,584
65,219
Taken
61,423
46,035
Mitigated
42,523
20,390
Healing
19,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
7,541
783
0
2,323
10,129
4,208
0
4,746
5,383
42,222
0
W
Bacchus
 
Bacchus
9,740
963
363
2,085
12,268
13,702
187
6,217
5,847
21,678
4,262
W
Osiris
ALEM7955
Osiris
12,932
4,972
0
715
12,510
13,731
1,146
6,325
6,185
2,560
49,694
W
Kali
9,980
3,943
0
8,309
17,145
5,981
741
5,263
11,882
0
65,895
L
Ravana
HackneyRM
Ravana
8,694
2,466
0
3,533
13,200
5,990
402
3,351
9,849
0
64,682
W
Zhong Kui
WillPowders
Zhong Kui
8,162
1,257
0
3,057
9,423
6,075
1,604
2,936
6,487
68,097
0
L
Cthulhu
Wukio
Cthulhu
7,001
546
706
3,612
15,797
13,605
0
5,429
10,368
26,575
0
L
Hachiman
bnyk1337
Hachiman
6,031
3,420
438
3,099
8,593
2,015
427
2,443
6,150
0
52,977
W
Neith
komider
Neith
10,770
5,248
0
5,201
10,077
3,034
51
3,617
6,460
0
60,406
L
Cerberus
wulsonn
Cerberus
9,816
784
0
6,679
17,500
20,217
0
1,694
15,806
66,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,962
Gold Earned
47,424
497
Minions Killed
455
0
Camps Cleared
0
1,630,833
Distance Traveled
1,777,705
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,654
481
58
3
0
318,297
0
W
Bacchus
8,732
485
37
2
0
371,471
4
W
Osiris
9,711
540
92
5
0
362,514
4
W
Kali
10,387
577
117
7
0
383,813
0
L
Ravana
9,160
509
120
7
0
346,786
3
W
Zhong Kui
9,701
539
105
6
0
325,461
1
L
Cthulhu
7,816
434
38
2
0
331,181
7
L
Hachiman
7,802
433
101
6
0
331,167
4
W
Neith
8,893
494
104
6
0
334,446
0
L
Cerberus
9,530
529
180
10
0
303,402
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role