Player Matchup

Cthulhu
Cthulhu
D D Leeroy
Cthulhu
Level 47
God Stats
5W - 6L
1,493 SR
Queue Stats
53W - 45L
1,427 Elo+
Solo
Gilgamesh
Gilgamesh
Meeks012
Gilgamesh
Level 23
God Stats
14W - 13L
1,677 SR
Queue Stats
18W - 35L
1,307 Elo+
Party 2
Zhong Kui
Zhong Kui
Ph22
Zhong Kui
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 29L
1,420 Elo+
Solo
Hun Batz
Hun Batz
ScOtTyJaY5
Hun Batz
Level 41
God Stats
5W - 5L
1,351 SR
Queue Stats
71W - 89L
1,385 Elo+
Party 2
Arachne
Arachne
Stenlyan
Arachne
Level 49
God Stats
1W - 0L
1,533 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 38
1,511 SR
1,408 Elo+

VS

Team Averages
Level 50
1,305 SR
1,226 Elo+
Hel
Hel
Diomisia7855
Hel
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,147 Elo+
Solo
Kukulkan
Kukulkan
TheLaggingPanda
Kukulkan
Level 14
God Stats
0W - 2L
1,246 SR
Queue Stats
17W - 23L
1,448 Elo+
Party 1
Zeus
Zeus
kazamaza146
Zeus
Level 8
God Stats
9W - 21L
1,238 SR
Queue Stats
36W - 42L
1,050 Elo+
Party 3
Sol
Sol
killerbrownie88
Sol
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,299 Elo+
Party 1
Vulcan
Vulcan
modammerov
Vulcan
Level 123
God Stats
1W - 6L
1,041 SR
Queue Stats
25W - 28L
1,184 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
D D Leeroy
Cthulhu
20
4 / 2 / 8
12,985
764
11,487
20,333
14,585
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
Meeks012
Gilgamesh
19
3 / 5 / 6
12,733
749
6,244
22,674
16,767
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Zhong Kui
Ph22
Zhong Kui
20
5 / 1 / 5
12,979
763
13,633
15,546
9,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
ScOtTyJaY5
Hun Batz
19
2 / 7 / 6
12,792
752
12,409
16,382
6,750
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
Stenlyan
Arachne
18
2 / 3 / 6
12,060
709
4,200
11,428
5,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 3 / 10
11,529
678
6,208
12,229
5,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
20
3 / 6 / 9
11,996
706
17,309
15,689
5,800
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 0 / 2
9,081
534
0
881
211
20
12 / 4 / 4
14,118
830
31,207
21,259
8,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Vulcan
modammerov
Vulcan
15
0 / 3 / 2
9,512
560
2,385
5,152
1,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
44
16
Kills
17
18
Deaths
16
31
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
D D Leeroy
Cthulhu
4
2
8
4
L
2
3
10
2.33
W
Gilgamesh
Meeks012
Gilgamesh
3
5
6
1.2
W
Zhong Kui
Ph22
Zhong Kui
5
1
5
7.5
W
Hun Batz
ScOtTyJaY5
Hun Batz
2
7
6
0.71
W
Arachne
Stenlyan
Arachne
2
3
6
1.67
L
Kukulkan
3
6
9
1.25
L
0
0
2
1
L
12
4
4
3.5
L
Vulcan
modammerov
Vulcan
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,973
Damage
57,109
86,363
Taken
55,210
53,683
Mitigated
21,528
17,731
Healing
12,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
D D Leeroy
Cthulhu
11,487
310
942
2,135
20,333
14,585
630
16,630
3,703
37,791
0
L
6,208
855
452
2,468
12,229
5,062
0
6,632
5,597
24,085
0
W
Gilgamesh
Meeks012
Gilgamesh
6,244
1,294
65
2,564
22,674
16,767
1,905
14,956
7,718
4,511
27,042
W
Zhong Kui
Ph22
Zhong Kui
13,633
1,750
0
6,465
15,546
9,989
3,664
7,639
7,907
64,689
0
W
Hun Batz
ScOtTyJaY5
Hun Batz
12,409
3,881
154
1,201
16,382
6,750
3,945
10,785
5,597
0
52,297
W
Arachne
Stenlyan
Arachne
4,200
1,841
0
4,205
11,428
5,592
338
4,688
6,740
0
33,726
L
Kukulkan
17,309
2,762
102
1,227
15,689
5,800
90
9,574
6,115
46,778
0
L
0
0
0
0
881
211
0
0
881
0
0
L
31,207
11,665
0
7,841
21,259
8,804
0
6,733
14,526
84,753
6,293
L
Vulcan
modammerov
Vulcan
2,385
1,542
0
152
5,152
1,651
0
2,622
2,530
10,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,549
Gold Earned
56,236
342
Minions Killed
254
0
Camps Cleared
0
1,868,776
Distance Traveled
1,031,398
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,985
764
75
4
0
401,011
1
L
Hel
11,529
678
47
3
0
295,259
2
W
Gilgamesh
12,733
749
63
4
0
408,791
1
W
Zhong Kui
12,979
763
89
5
0
292,382
2
W
Hun Batz
12,792
752
67
4
0
361,772
0
W
Arachne
12,060
709
48
3
0
404,820
2
L
Kukulkan
11,996
706
66
4
0
295,448
0
L
Zeus
9,081
534
0
0
0
0
0
L
Sol
14,118
830
116
7
0
336,466
1
L
Vulcan
9,512
560
25
1
0
104,225
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role