Player Matchup

Raijin
Raijin
Endzeitt
Raijin
Level 36
God Stats
0W - 1L
1,713 SR
Queue Stats
6W - 20L
1,203 Elo+
Party 2
Hercules
Hercules
Joementun
Hercules
Level 16
God Stats
1W - 4L
1,261 SR
Queue Stats
11W - 29L
1,160 Elo+
Party 2
Rama
Rama
SlayinAjs
Rama
Level 98
God Stats
6W - 5L
1,776 SR
Queue Stats
22W - 24L
1,723 Elo+
Solo
Team Averages
Level 50
1,583 SR
1,362 Elo+

VS

Team Averages
Level 66
1,500 SR
1,609 Elo+
Set
Set
 
Set
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
ChillJC
Danzaburou
Level 47
God Stats
1W - 0L
1,190 SR
Queue Stats
5W - 2L
1,725 Elo+
Solo
Ravana
Ravana
ITimeSpaceI
Ravana
Level 124
God Stats
4W - 2L
1,810 SR
Queue Stats
121W - 145L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Endzeitt
Raijin
12
4 / 6 / 4
8,191
745
5,158
9,221
1,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Joementun
Hercules
11
2 / 5 / 7
7,434
676
6,389
15,826
7,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
11
3 / 5 / 4
7,605
691
7,293
9,708
3,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
3 / 3 / 10
8,581
780
5,900
8,413
4,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
ChillJC
Danzaburou
16
12 / 1 / 4
11,235
1,021
18,414
7,731
2,447
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ravana
12
1 / 6 / 12
8,391
763
6,857
10,247
5,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
42
9
Kills
16
16
Deaths
10
15
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
3
3
10
2.67
W
Danzaburou
ChillJC
Danzaburou
12
1
4
14
L
Raijin
Endzeitt
Raijin
4
6
4
1
W
Ravana
1
6
12
1.17
L
Hercules
Joementun
Hercules
2
5
7
1.1
L
Rama
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,840
Damage
31,171
34,755
Taken
26,391
12,880
Mitigated
12,958
5,984
Healing
7,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
5,900
2,101
0
981
8,413
4,759
338
1,201
6,917
0
13,151
W
Danzaburou
ChillJC
Danzaburou
18,414
11,293
0
4,589
7,731
2,447
2,504
1,872
5,045
0
62,613
L
Raijin
Endzeitt
Raijin
5,158
336
0
1,033
9,221
1,936
52
158
8,868
24,114
0
W
Ravana
6,857
1,420
0
1,437
10,247
5,752
166
1,848
7,964
0
17,542
L
Hercules
Joementun
Hercules
6,389
2,271
0
3,806
15,826
7,358
116
0
15,314
0
13,525
L
Rama
7,293
4,990
0
1,145
9,708
3,586
300
241
9,225
0
27,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,230
Gold Earned
28,207
130
Minions Killed
125
3
Camps Cleared
7
503,612
Distance Traveled
636,905
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,581
780
16
1
0
217,154
2
W
Danzaburou
11,235
1,021
88
8
4
196,482
1
L
Raijin
8,191
745
67
6
0
157,290
1
W
Ravana
8,391
763
21
2
3
223,269
5
L
Hercules
7,434
676
15
1
0
184,007
1
L
Rama
7,605
691
48
4
3
162,315
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role