Player Matchup

Discordia
Discordia
PENTAKILL1999
Discordia
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 68L
1,423 Elo+
Party 2
Charybdis
Charybdis
SpearOfVengence
Charybdis
Level 54
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 46L
1,663 Elo+
Party 2
Hercules
Hercules
ThanatosMaster2
Hercules
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 13L
1,663 Elo+
Party 2
Team Averages
Level 125
1,500 SR
1,583 Elo+

VS

Team Averages
Level 118
1,477 SR
1,523 Elo+
Hercules
Hercules
El_Machucas
Hercules
Level 142
God Stats
59W - 52L
1,431 SR
Queue Stats
429W - 459L
1,521 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Mikkel-Awesome
Ah Muzen Cab
Level 126
God Stats
9W - 8L
1,406 SR
Queue Stats
76W - 114L
1,566 Elo+
Party 1
Zeus
Zeus
madsnc1
Zeus
Level 85
God Stats
9W - 8L
1,594 SR
Queue Stats
37W - 42L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
PENTAKILL1999
Discordia
20
4 / 6 / 8
16,255
707
22,967
15,628
5,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
SpearOfVengence
Charybdis
17
1 / 8 / 5
14,074
612
8,509
16,855
5,909
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
20
10 / 3 / 5
17,672
768
25,503
36,899
52,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
El_Machucas
Hercules
19
9 / 2 / 7
15,746
685
21,127
35,351
27,472
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ah Muzen Cab
Mikkel-Awesome
Ah Muzen Cab
19
0 / 7 / 7
13,769
599
14,120
18,289
6,424
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
madsnc1
Zeus
19
8 / 6 / 1
15,063
655
18,359
15,703
4,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
32
15
Kills
17
17
Deaths
15
18
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hercules
El_Machucas
Hercules
9
2
7
6.25
L
Ah Muzen Cab
Mikkel-Awesome
Ah Muzen Cab
0
7
7
0.5
W
Discordia
PENTAKILL1999
Discordia
4
6
8
1.33
W
Charybdis
SpearOfVengence
Charybdis
1
8
5
0.44
W
Hercules
10
3
5
4.17
L
Zeus
madsnc1
Zeus
8
6
1
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,979
Damage
53,606
69,382
Taken
69,343
63,899
Mitigated
38,720
26,823
Healing
25,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
El_Machucas
Hercules
21,127
4,919
458
16,473
35,351
27,472
554
13,442
20,984
0
44,466
L
Ah Muzen Cab
Mikkel-Awesome
Ah Muzen Cab
14,120
6,472
0
4,777
18,289
6,424
948
7,381
10,480
0
77,065
W
Discordia
PENTAKILL1999
Discordia
22,967
198
0
1,766
15,628
5,457
715
4,373
11,255
89,970
0
W
Charybdis
SpearOfVengence
Charybdis
8,509
4,128
0
2,215
16,855
5,909
1,677
3,777
13,078
0
45,063
W
Hercules
25,503
5,333
0
22,842
36,899
52,533
1,008
11,527
25,372
14,985
41,780
L
Zeus
madsnc1
Zeus
18,359
1,759
159
4,072
15,703
4,824
0
6,999
8,407
69,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,001
Gold Earned
44,578
272
Minions Killed
244
9
Camps Cleared
8
1,260,432
Distance Traveled
1,277,311
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
15,746
685
42
2
2
480,404
2
L
Ah Muzen Cab
13,769
599
114
5
3
430,535
5
W
Discordia
16,255
707
142
6
7
431,324
5
W
Charybdis
14,074
612
64
3
0
368,390
3
W
Hercules
17,672
768
66
3
2
460,718
0
L
Zeus
15,063
655
88
4
3
366,372
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role