Player Matchup

Thoth
Thoth
 
Thoth
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Dynamo542
Sobek
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 42L
1,455 Elo+
Party 2
Neith
Neith
GZ_fon
Neith
Level 37
God Stats
18W - 22L
1,311 SR
Queue Stats
29W - 38L
1,068 Elo+
Party 1
Arachne
Arachne
JHD_2570
Arachne
Level 47
God Stats
23W - 28L
1,443 SR
Queue Stats
43W - 66L
1,337 Elo+
Party 2
Sun Wukong
Sun Wukong
SP0LCAS_
Sun Wukong
Level 69
God Stats
5W - 12L
1,309 SR
Queue Stats
178W - 213L
1,460 Elo+
Party 1
Team Averages
Level 57
1,413 SR
1,364 Elo+

VS

Team Averages
Level 42
1,408 SR
1,224 Elo+
Hera
Hera
BastosMLV
Hera
Level 41
God Stats
0W - 3L
1,500 SR
Queue Stats
796W - 752L
1,435 Elo+
Party 4
Danzaburou
Danzaburou
Francis-le-vrai
Danzaburou
Level 22
God Stats
11W - 10L
1,264 SR
Queue Stats
854W - 835L
1,223 Elo+
Party 4
Ares
Ares
Gukoskii
Ares
Level 63
God Stats
1W - 6L
1,278 SR
Queue Stats
126W - 123L
1,232 Elo+
Party 3
Fenrir
Fenrir
bruleXx
Fenrir
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,158 Elo+
Party 3
Mulan
Mulan
th_faker_69
Mulan
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,075 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
16
5 / 0 / 5
9,805
577
7,942
9,981
3,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
Dynamo542
Sobek
12
0 / 0 / 7
8,210
483
4,544
11,572
10,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
GZ_fon
Neith
12
2 / 6 / 2
7,538
443
6,277
9,396
2,778
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
JHD_2570
Arachne
18
15 / 0 / 6
11,056
650
16,197
9,370
4,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
SP0LCAS_
Sun Wukong
16
6 / 0 / 7
10,201
600
9,406
14,953
12,410
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
0 / 4 / 0
8,158
480
4,102
6,938
2,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Francis-le-vrai
Danzaburou
13
5 / 3 / 0
8,217
483
10,786
11,570
4,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
11
0 / 5 / 2
7,228
425
7,713
16,279
12,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
bruleXx
Fenrir
11
1 / 7 / 0
6,954
409
3,020
12,845
4,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 9 / 1
6,903
406
8,275
14,188
9,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
9
28
Kills
6
6
Deaths
28
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
5
0
5
7.5
L
Hera
0
4
0
0
W
Sobek
Dynamo542
Sobek
0
0
7
3.5
L
Danzaburou
Francis-le-vrai
Danzaburou
5
3
0
1.67
W
Neith
GZ_fon
Neith
2
6
2
0.5
L
Ares
0
5
2
0.2
W
Arachne
JHD_2570
Arachne
15
0
6
18
W
Sun Wukong
SP0LCAS_
Sun Wukong
6
0
7
9.5
L
Fenrir
bruleXx
Fenrir
1
7
0
0.14
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,366
Damage
33,896
55,272
Taken
61,820
33,942
Mitigated
32,605
18,906
Healing
8,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
7,942
383
0
2,463
9,981
3,371
493
2,776
7,041
75,203
0
L
Hera
4,102
1,227
0
1,050
6,938
2,096
296
2,835
4,103
46,849
0
W
Sobek
Dynamo542
Sobek
4,544
367
0
3,000
11,572
10,690
343
4,047
7,489
17,124
0
L
Danzaburou
Francis-le-vrai
Danzaburou
10,786
6,336
0
4,247
11,570
4,525
0
2,469
9,101
0
57,991
W
Neith
GZ_fon
Neith
6,277
4,031
0
1,619
9,396
2,778
1,202
1,809
7,515
0
37,798
L
Ares
7,713
464
0
1,405
16,279
12,089
0
4,052
12,227
24,780
0
W
Arachne
JHD_2570
Arachne
16,197
10,559
0
5,403
9,370
4,693
2,487
1,894
7,225
0
79,599
W
Sun Wukong
SP0LCAS_
Sun Wukong
9,406
2,848
0
6,421
14,953
12,410
723
2,797
11,706
0
62,664
L
Fenrir
bruleXx
Fenrir
3,020
634
0
853
12,845
4,333
1,197
1,292
11,553
0
33,699
L
8,275
1,122
0
1,229
14,188
9,562
0
1,838
12,350
6,616
27,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,810
Gold Earned
37,460
481
Minions Killed
385
0
Camps Cleared
0
1,646,409
Distance Traveled
1,471,851
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,805
577
139
8
0
342,108
5
L
Hera
8,158
480
116
7
0
293,023
7
W
Sobek
8,210
483
27
2
0
316,303
0
L
Danzaburou
8,217
483
99
6
0
294,131
5
W
Neith
7,538
443
66
4
0
259,413
3
L
Ares
7,228
425
46
3
0
303,420
5
W
Arachne
11,056
650
138
8
0
398,426
2
W
Sun Wukong
10,201
600
111
7
0
330,159
3
L
Fenrir
6,954
409
56
3
0
287,041
0
L
Mulan
6,903
406
68
4
0
294,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role