Player Matchup

Jormungandr
Jormungandr
AutismoMagnifico
Jormungandr
Level 23
God Stats
4W - 5L
1,579 SR
Queue Stats
18W - 21L
1,410 Elo+
Party 3
Apollo
Apollo
Azhila
Apollo
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 55L
1,419 Elo+
Party 1
Da Ji
Da Ji
DaddyLazerNips
Da Ji
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 113L
1,410 Elo+
Party 3
Ra
Ra
Yikes14
Ra
Level 41
God Stats
10W - 16L
1,441 SR
Queue Stats
139W - 153L
1,346 Elo+
Party 1
Hercules
Hercules
cooliojoosio
Hercules
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 1
Team Averages
Level 32
1,504 SR
1,417 Elo+

VS

Team Averages
Level 53
1,365 SR
1,419 Elo+
Zhong Kui
Zhong Kui
JP1152021
Zhong Kui
Level 63
God Stats
16W - 11L
1,450 SR
Queue Stats
384W - 365L
1,431 Elo+
Party 2
Ares
Ares
Juanes_182
Ares
Level 29
God Stats
3W - 5L
1,243 SR
Queue Stats
124W - 150L
1,336 Elo+
Party 2
Sol
Sol
OdysseyNth
Sol
Level 69
God Stats
20W - 14L
1,295 SR
Queue Stats
363W - 321L
1,516 Elo+
Party 4
Bellona
Bellona
SharttyWaffles
Bellona
Level 45
God Stats
4W - 1L
1,509 SR
Queue Stats
292W - 275L
1,502 Elo+
Party 4
Kali
Kali
nicogutierrezlun
Kali
Level 61
God Stats
4W - 4L
1,331 SR
Queue Stats
32W - 37L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AutismoMagnifico
Jormungandr
7
1 / 1 / 0
5,026
503
4,843
7,015
2,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Apollo
Azhila
Apollo
7
0 / 2 / 1
4,707
471
4,227
5,910
1,617
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 5 / 0
4,945
495
2,088
8,474
2,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 3 / 1
4,800
480
2,225
4,376
1,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
cooliojoosio
Hercules
8
0 / 3 / 2
4,828
483
1,194
6,100
4,914
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
JP1152021
Zhong Kui
11
5 / 0 / 2
6,954
695
5,292
4,809
3,199
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 1 / 2
5,597
560
2,354
6,842
3,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 0 / 2
5,414
541
6,172
5,047
1,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
3 / 1 / 2
6,425
643
4,156
5,563
3,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
5 / 1 / 5
7,055
706
4,615
6,844
2,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
2
Kills
14
14
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
AutismoMagnifico
Jormungandr
1
1
0
1
L
Apollo
Azhila
Apollo
0
2
1
0.25
L
1
5
0
0.2
W
Zhong Kui
JP1152021
Zhong Kui
5
0
2
6
W
1
1
2
2
W
0
0
2
1
W
3
1
2
4
L
0
3
1
0.17
L
Hercules
cooliojoosio
Hercules
0
3
2
0.33
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,577
Damage
22,589
31,875
Taken
29,105
12,718
Mitigated
14,867
6,809
Healing
10,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
AutismoMagnifico
Jormungandr
4,843
1,419
70
2,320
7,015
2,948
0
4,298
2,717
19,073
0
L
Apollo
Azhila
Apollo
4,227
2,650
0
1,579
5,910
1,617
128
3,635
2,275
0
23,939
L
2,088
545
0
985
8,474
2,140
0
2,668
5,806
0
20,513
W
Zhong Kui
JP1152021
Zhong Kui
5,292
493
0
3,087
4,809
3,199
256
1,397
3,412
34,024
0
W
2,354
167
0
2,023
6,842
3,102
0
2,631
4,211
16,845
0
W
6,172
1,838
0
2,185
5,047
1,699
1,016
1,996
3,051
25,861
3,403
W
4,156
1,740
0
491
5,563
3,936
594
485
5,078
0
28,616
L
2,225
133
18
1,363
4,376
1,099
0
2,632
1,744
26,096
0
L
Hercules
cooliojoosio
Hercules
1,194
693
0
474
6,100
4,914
0
0
6,100
0
7,617
W
4,615
2,729
0
2,935
6,844
2,931
267
559
6,285
0
35,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,306
Gold Earned
31,445
184
Minions Killed
253
0
Camps Cleared
0
1,006,680
Distance Traveled
1,067,100
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,026
503
38
4
0
198,554
5
L
Apollo
4,707
471
51
5
0
191,773
1
L
Da Ji
4,945
495
42
4
0
215,609
2
W
Zhong Kui
6,954
695
72
7
0
194,825
6
W
Ares
5,597
560
18
2
0
219,137
3
W
Sol
5,414
541
56
6
0
203,298
0
W
Bellona
6,425
643
49
5
0
217,729
1
L
Ra
4,800
480
39
4
0
205,397
0
L
Hercules
4,828
483
14
1
0
195,347
0
W
Kali
7,055
706
58
6
0
232,111
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role