Player Matchup

Gilgamesh
Gilgamesh
BNA Hammy
Gilgamesh
Level 24
God Stats
5W - 3L
1,548 SR
Queue Stats
177W - 201L
1,398 Elo+
Party 3
Neith
Neith
ClearOmnivore21
Neith
Level 23
God Stats
27W - 27L
1,338 SR
Queue Stats
42W - 52L
1,127 Elo+
Party 3
Atlas
Atlas
Mon3ySwordsman
Atlas
Level 65
God Stats
1W - 0L
1,704 SR
Queue Stats
7W - 16L
1,233 Elo+
Party 3
Freya
Freya
bortto_bad
Freya
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
117W - 115L
1,449 Elo+
Party 2
Awilix
Awilix
mapaldk
Awilix
Level 117
God Stats
14W - 3L
1,775 SR
Queue Stats
136W - 133L
1,524 Elo+
Party 2
Team Averages
Level 56
1,573 SR
1,346 Elo+

VS

Team Averages
Level 48
1,510 SR
1,464 Elo+
Amaterasu
Amaterasu
CyanCA
Amaterasu
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,460 Elo+
Party 1
Ratatoskr
Ratatoskr
DarkKnight180
Ratatoskr
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 6L
1,460 Elo+
Party 1
Izanami
Izanami
DisorderlyDead
Izanami
Level 86
God Stats
2W - 4L
1,330 SR
Queue Stats
86W - 92L
1,425 Elo+
Solo
Cthulhu
Cthulhu
ItsCharl3s360
Cthulhu
Level 6
God Stats
0W - 3L
1,287 SR
Queue Stats
2W - 5L
1,368 Elo+
Party 1
Kukulkan
Kukulkan
JJERKINS7
Kukulkan
Level 6
God Stats
2W - 1L
1,932 SR
Queue Stats
4W - 2L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BNA Hammy
Gilgamesh
14
2 / 2 / 2
8,682
579
5,088
13,071
7,070
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

15
13 / 0 / 2
9,738
649
12,790
5,420
1,919
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 1 / 13
8,669
578
4,353
10,731
8,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Freya
14
9 / 4 / 3
9,213
614
10,973
13,406
5,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Awilix
mapaldk
Awilix
14
7 / 2 / 4
8,767
584
6,763
10,569
3,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CyanCA
Amaterasu
13
2 / 5 / 1
7,632
509
10,907
12,893
9,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ratatoskr
DarkKnight180
Ratatoskr
13
5 / 7 / 3
8,519
568
5,835
12,347
4,126
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 4 / 2
7,097
473
7,107
6,727
1,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
9
0 / 8 / 0
6,008
401
2,799
14,877
8,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
JJERKINS7
Kukulkan
11
1 / 9 / 2
7,308
487
6,250
9,962
3,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
17
33
Kills
9
9
Deaths
33
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BNA Hammy
Gilgamesh
2
2
2
1.5
W
13
0
2
14
L
Amaterasu
CyanCA
Amaterasu
2
5
1
0.5
L
Ratatoskr
DarkKnight180
Ratatoskr
5
7
3
0.93
L
1
4
2
0.5
L
Cthulhu
0
8
0
0
L
Kukulkan
JJERKINS7
Kukulkan
1
9
2
0.22
W
2
1
13
8.5
W
Freya
9
4
3
2.63
W
Awilix
mapaldk
Awilix
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,967
Damage
32,898
53,197
Taken
56,806
25,915
Mitigated
27,031
15,563
Healing
6,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BNA Hammy
Gilgamesh
5,088
1,730
0
1,172
13,071
7,070
216
384
12,112
0
41,941
W
12,790
7,031
0
821
5,420
1,919
2,589
2,018
3,402
0
64,110
L
Amaterasu
CyanCA
Amaterasu
10,907
3,020
0
3,506
12,893
9,818
550
2,364
10,529
4,784
34,004
L
Ratatoskr
DarkKnight180
Ratatoskr
5,835
1,806
0
2,218
12,347
4,126
0
3,853
8,494
0
31,460
L
7,107
4,815
0
750
6,727
1,929
0
2,636
4,091
0
38,950
L
Cthulhu
2,799
313
0
407
14,877
8,025
0
1,437
13,440
15,493
0
L
Kukulkan
JJERKINS7
Kukulkan
6,250
921
0
0
9,962
3,133
228
4,013
5,949
30,836
0
W
4,353
1,579
2,363
2,553
10,731
8,020
165
2,294
8,332
22,274
0
W
Freya
10,973
3,906
0
5,226
13,406
5,306
1,020
3,468
9,895
40,908
5,069
W
Awilix
mapaldk
Awilix
6,763
2,612
0
3,428
10,569
3,600
0
2,144
7,959
0
49,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,069
Gold Earned
36,564
409
Minions Killed
291
0
Camps Cleared
0
1,556,282
Distance Traveled
1,392,746
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,682
579
105
7
0
286,693
3
W
Neith
9,738
649
114
8
0
297,755
3
L
Amaterasu
7,632
509
73
5
0
301,666
1
L
Ratatoskr
8,519
568
58
4
0
329,373
0
L
Izanami
7,097
473
80
5
0
248,310
3
L
Cthulhu
6,008
401
22
1
0
245,953
0
L
Kukulkan
7,308
487
58
4
0
267,444
1
W
Atlas
8,669
578
28
2
0
328,636
2
W
Freya
9,213
614
75
5
0
289,635
2
W
Awilix
8,767
584
87
6
0
353,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role