Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chronos
Chronos
 
Chronos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
 
Fenrir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
JgOrtr0ll
Ymir
Level 17
God Stats
5W - 0L
1,841 SR
Queue Stats
34W - 2L
1,989 Elo+
Party 3
Baron Samedi
Baron Samedi
SrMonoDedo
Baron Samedi
Level 109
God Stats
8W - 4L
1,550 SR
Queue Stats
52W - 29L
1,760 Elo+
Party 3
Team Averages
Level 119
1,578 SR
1,650 Elo+

VS

Team Averages
Level 63
1,494 SR
1,491 Elo+
Artemis
Artemis
GabrielLMM7786
Artemis
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 140L
1,468 Elo+
Party 1
Da Ji
Da Ji
Nicrim1x9
Da Ji
Level 28
God Stats
9W - 11L
1,522 SR
Queue Stats
18W - 22L
1,456 Elo+
Party 1
Chaac
Chaac
X_NigxZ_X
Chaac
Level 48
God Stats
1W - 1L
1,249 SR
Queue Stats
50W - 57L
1,431 Elo+
Solo
Ymir
Ymir
matux04
Ymir
Level 22
God Stats
1W - 4L
1,483 SR
Queue Stats
24W - 29L
1,576 Elo+
Party 2
The Morrigan
The Morrigan
xXJonas-XDXx
The Morrigan
Level 128
God Stats
1W - 2L
1,717 SR
Queue Stats
44W - 52L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
3 / 2 / 0
6,884
688
5,341
7,084
5,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chronos
 
Chronos
10
3 / 0 / 6
6,332
633
6,410
5,906
1,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fenrir
 
Fenrir
10
5 / 3 / 3
6,131
613
5,028
7,359
2,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ymir
9
2 / 1 / 5
5,765
577
2,708
6,302
2,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
SrMonoDedo
Baron Samedi
12
4 / 1 / 3
6,653
665
3,818
3,732
1,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 0
4,544
454
4,171
6,608
1,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
Nicrim1x9
Da Ji
9
5 / 4 / 0
5,693
569
3,258
6,573
1,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
X_NigxZ_X
Chaac
10
1 / 3 / 1
5,573
557
3,641
7,291
3,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ymir
matux04
Ymir
8
0 / 2 / 1
4,619
462
1,497
6,312
2,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

The Morrigan
xXJonas-XDXx
The Morrigan
9
0 / 4 / 1
4,995
500
1,610
5,190
1,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
17
Kills
7
7
Deaths
17
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
3
2
0
1.5
W
Chronos
 
Chronos
3
0
6
6
W
Fenrir
 
Fenrir
5
3
3
2.17
L
1
4
0
0.25
W
Ymir
2
1
5
4.5
L
Da Ji
Nicrim1x9
Da Ji
5
4
0
1.25
W
Baron Samedi
SrMonoDedo
Baron Samedi
4
1
3
5.5
L
Chaac
X_NigxZ_X
Chaac
1
3
1
0.5
L
Ymir
matux04
Ymir
0
2
1
0.25
L
The Morrigan
xXJonas-XDXx
The Morrigan
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,305
Damage
14,177
30,383
Taken
31,974
13,521
Mitigated
10,746
12,522
Healing
8,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
5,341
2,658
0
3,672
7,084
5,410
0
0
6,682
0
38,232
W
Chronos
 
Chronos
6,410
2,564
0
3,446
5,906
1,552
922
467
5,439
37,802
0
W
Fenrir
 
Fenrir
5,028
1,714
0
2,090
7,359
2,387
0
1,005
6,354
0
30,344
L
4,171
1,259
0
2,342
6,608
1,495
0
3,108
3,500
0
20,117
W
Ymir
2,708
1,109
0
1,684
6,302
2,965
0
845
5,457
11,358
6,227
L
Da Ji
Nicrim1x9
Da Ji
3,258
953
0
1,701
6,573
1,956
0
3,014
3,465
0
19,935
W
Baron Samedi
SrMonoDedo
Baron Samedi
3,818
427
120
1,510
3,732
1,207
0
455
3,277
36,440
0
L
Chaac
X_NigxZ_X
Chaac
3,641
1,285
0
3,060
7,291
3,420
0
0
7,291
0
24,704
L
Ymir
matux04
Ymir
1,497
324
106
617
6,312
2,309
0
3,621
2,691
13,177
0
L
The Morrigan
xXJonas-XDXx
The Morrigan
1,610
390
0
439
5,190
1,566
0
2,740
2,190
25,113
335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,765
Gold Earned
25,424
309
Minions Killed
208
0
Camps Cleared
0
930,684
Distance Traveled
912,227
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
6,884
688
83
8
0
178,075
3
W
Chronos
6,332
633
60
6
0
167,866
1
W
Fenrir
6,131
613
58
6
0
196,898
1
L
Artemis
4,544
454
33
3
0
160,259
4
W
Ymir
5,765
577
33
3
0
191,493
3
L
Da Ji
5,693
569
42
4
0
201,409
0
W
Baron Samedi
6,653
665
75
8
0
196,352
4
L
Chaac
5,573
557
62
6
0
194,646
4
L
Ymir
4,619
462
21
2
0
181,448
3
L
The Morrigan
4,995
500
50
5
0
174,465
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role