Player Matchup

Loki
Loki
Eternitywolfxx
Loki
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,443 Elo+
Party 1
Cernunnos
Cernunnos
Gughead
Cernunnos
Level 107
God Stats
25W - 17L
1,497 SR
Queue Stats
365W - 357L
1,522 Elo+
Party 2
Thor
Thor
MacDom97
Thor
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 8L
1,414 Elo+
Party 1
Kukulkan
Kukulkan
thislittlefamily
Kukulkan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,293 Elo+
Solo
Sylvanus
Sylvanus
tirabee
Sylvanus
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 63L
1,564 Elo+
Party 2
Team Averages
Level 58
1,499 SR
1,447 Elo+

VS

Team Averages
Level 55
1,594 SR
1,512 Elo+
Artemis
Artemis
CorruptedFile21
Artemis
Level 68
God Stats
58W - 36L
1,528 SR
Queue Stats
143W - 122L
1,663 Elo+
Party 3
Ra
Ra
OoTooToO
Ra
Level 25
God Stats
4W - 8L
1,500 SR
Queue Stats
119W - 148L
1,486 Elo+
Solo
Kali
Kali
SorryCanBeUsed
Kali
Level 31
God Stats
16W - 10L
1,695 SR
Queue Stats
440W - 345L
1,499 Elo+
Solo
Sun Wukong
Sun Wukong
Zilliar
Sun Wukong
Level 46
God Stats
5W - 2L
1,889 SR
Queue Stats
67W - 52L
1,537 Elo+
Party 3
Baron Samedi
Baron Samedi
capiroto01
Baron Samedi
Level 105
God Stats
1W - 0L
1,357 SR
Queue Stats
5W - 2L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 1
7,126
713
6,245
10,101
3,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cernunnos
Gughead
Cernunnos
12
0 / 3 / 0
6,390
639
3,804
5,864
2,032
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thor
12
1 / 7 / 1
6,708
671
3,574
9,482
3,523
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
0 / 7 / 0
6,037
604
912
7,295
2,570
Sylvanus
tirabee
Sylvanus
11
0 / 3 / 0
6,509
651
3,026
8,273
7,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 14
8,151
815
7,196
4,520
1,791
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
0 / 1 / 8
8,023
802
5,860
6,204
3,766
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
17 / 0 / 4
10,284
1,028
13,291
10,451
5,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Zilliar
Sun Wukong
15
2 / 1 / 18
8,146
815
6,227
8,979
8,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
capiroto01
Baron Samedi
14
3 / 2 / 6
7,926
793
3,492
4,160
2,100
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
76
3
Kills
26
26
Deaths
4
2
Assists
50
Player
Kills
Deaths
Assists
KDA
W
4
0
14
11
L
2
6
1
0.42
L
Cernunnos
Gughead
Cernunnos
0
3
0
0
L
Thor
1
7
1
0.21
W
0
1
8
4
W
17
0
4
19
W
Sun Wukong
Zilliar
Sun Wukong
2
1
18
11
W
Baron Samedi
capiroto01
Baron Samedi
3
2
6
3
L
0
7
0
0
L
Sylvanus
tirabee
Sylvanus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,561
Damage
36,066
41,015
Taken
34,314
19,313
Mitigated
21,979
3,218
Healing
16,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,196
3,697
0
1,439
4,520
1,791
3,229
471
4,049
0
22,657
L
6,245
1,071
0
846
10,101
3,242
0
1,772
8,145
0
18,354
L
Cernunnos
Gughead
Cernunnos
3,804
1,257
0
508
5,864
2,032
0
1,713
4,116
0
20,874
L
Thor
3,574
603
0
473
9,482
3,523
0
1,401
7,981
0
7,649
W
5,860
459
1,030
2,698
6,204
3,766
1,346
526
5,678
28,407
0
W
13,291
6,374
0
8,343
10,451
5,932
1,708
1,091
9,360
0
24,505
W
Sun Wukong
Zilliar
Sun Wukong
6,227
461
0
2,146
8,979
8,390
703
1,575
7,404
0
21,237
W
Baron Samedi
capiroto01
Baron Samedi
3,492
173
296
888
4,160
2,100
608
275
3,885
24,030
0
L
912
502
0
0
7,295
2,570
0
2,155
5,051
5,769
0
L
Sylvanus
tirabee
Sylvanus
3,026
825
208
1,183
8,273
7,946
0
2,311
5,860
8,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,770
Gold Earned
42,530
91
Minions Killed
212
0
Camps Cleared
0
761,595
Distance Traveled
941,287
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,151
815
32
3
0
189,661
3
L
Loki
7,126
713
27
3
0
191,099
2
L
Cernunnos
6,390
639
28
3
0
151,681
0
L
Thor
6,708
671
13
1
0
136,318
1
W
Ra
8,023
802
76
8
0
147,870
1
W
Kali
10,284
1,028
25
3
0
222,437
0
W
Sun Wukong
8,146
815
38
4
0
212,952
1
W
Baron Samedi
7,926
793
41
4
0
168,367
2
L
Kukulkan
6,037
604
8
1
0
132,336
0
L
Sylvanus
6,509
651
15
2
0
150,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role