Player Matchup

Sol
Sol
Bronze IV
Dr Nerfarious
Sol
Bronze IV
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 MMR
Solo
Hun Batz
Hun Batz
Bronze III
Jacobfc21
Hun Batz
Bronze III
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
RuRuSBeast
Erlang Shen
Bronze III
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 MMR
Solo
Ullr
Ullr
Gold III
SuSSless
Ullr
Gold III
Level 146
God Stats
60W - 39L
1,671 SR
Queue Stats
347W - 340L
1,484 MMR
Party 2
Geb
Geb
Gold II
okaybuddy808
Geb
Gold II
Level 152
God Stats
5W - 7L
1,526 SR
Queue Stats
166W - 175L
1,574 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,540 SR
1,512 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 126
1,592 SR
1,513 MMR
Zhong Kui
Zhong Kui
Gold IV
Lake Pastor
Zhong Kui
Gold IV
Level 151
God Stats
135W - 106L
1,697 SR
Queue Stats
522W - 515L
1,525 MMR
Solo
Set
Set
Silver I
SPAR7AN 117 44
Set
Silver I
Level 107
God Stats
9W - 9L
1,529 SR
Queue Stats
17W - 13L
1,546 MMR
Solo
Athena
Athena
Bronze III
dr_Wolfinstine_
Athena
Bronze III
Level 87
God Stats
1W - 1L
1,733 SR
Queue Stats
1W - 2L
1,500 MMR
Party 1
Agni
Agni
Gold V
iTzWraithHD
Agni
Gold V
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 156L
1,491 MMR
Solo
Rama
Rama
Bronze III
nosajp1234
Rama
Bronze III
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 1
9,401
522
10,289
17,334
6,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hun Batz
Jacobfc21
Hun Batz
15
5 / 9 / 1
9,851
547
9,499
18,450
7,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
RuRuSBeast
Erlang Shen
11
0 / 9 / 1
7,243
402
5,834
19,546
14,317
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ullr
14
2 / 8 / 0
8,571
476
7,936
16,228
6,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 1 / 4
7,313
406
5,186
15,375
15,242
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
BastetAtlasArachneArtio

VS

Bans
ApolloCharybdisHerculesRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Lake Pastor
Zhong Kui
16
10 / 2 / 4
10,425
579
22,171
17,052
19,578
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
10 / 3 / 3
10,948
608
13,617
14,599
5,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 0 / 6
9,044
502
6,933
10,929
10,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
6 / 3 / 5
10,375
576
13,878
14,031
5,505
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
6 / 2 / 3
10,231
568
10,146
8,543
2,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
55
10
Kills
34
34
Deaths
10
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
3
7
1
0.5
L
Hun Batz
Jacobfc21
Hun Batz
5
9
1
0.61
W
Zhong Kui
Lake Pastor
Zhong Kui
10
2
4
6
L
Erlang Shen
RuRuSBeast
Erlang Shen
0
9
1
0.06
W
10
3
3
3.83
L
Ullr
2
8
0
0.25
W
2
0
6
5
W
6
3
5
2.83
W
6
2
3
3.75
L
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,744
Damage
66,745
86,933
Taken
65,154
48,966
Mitigated
43,722
17,899
Healing
22,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,289
3,223
0
4,419
17,334
6,058
0
11,909
5,425
62,554
0
L
Hun Batz
Jacobfc21
Hun Batz
9,499
4,128
0
2,982
18,450
7,151
0
8,313
10,137
0
48,762
W
Zhong Kui
Lake Pastor
Zhong Kui
22,171
4,176
0
6,514
17,052
19,578
423
4,260
12,310
71,107
0
L
Erlang Shen
RuRuSBeast
Erlang Shen
5,834
2,741
274
4,794
19,546
14,317
0
11,469
8,077
0
32,000
W
13,617
6,459
0
6,193
14,599
5,685
0
1,871
12,547
0
74,955
L
Ullr
7,936
4,020
0
3,457
16,228
6,198
0
2,628
13,600
0
65,548
W
6,933
1,836
0
2,436
10,929
10,233
185
3,599
7,228
21,806
4,572
W
13,878
1,353
0
5,339
14,031
5,505
134
5,088
8,845
80,454
0
W
10,146
7,591
0
1,800
8,543
2,721
863
781
7,762
0
70,040
L
5,186
506
286
1,687
15,375
15,242
0
8,034
7,341
19,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,379
Gold Earned
51,023
414
Minions Killed
541
0
Camps Cleared
0
1,646,034
Distance Traveled
1,700,134
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,401
522
120
7
0
316,429
5
L
Hun Batz
9,851
547
82
5
0
340,711
0
W
Zhong Kui
10,425
579
110
6
0
313,306
0
L
Erlang Shen
7,243
402
58
3
0
295,703
0
W
Set
10,948
608
117
7
0
362,553
1
L
Ullr
8,571
476
126
7
0
325,455
1
W
Athena
9,044
502
39
2
0
365,276
3
W
Agni
10,375
576
142
8
0
342,503
10
W
Rama
10,231
568
133
7
0
316,496
4
L
Geb
7,313
406
28
2
0
367,736
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role