Player Matchup

Bellona
Bellona
RTJay
Bellona
Level 82
God Stats
2W - 2L
1,286 SR
Queue Stats
60W - 88L
1,432 Elo+
Party 1
Apollo
Apollo
SKB Legacy
Apollo
Level 78
God Stats
1W - 1L
1,548 SR
Queue Stats
1W - 2L
1,277 Elo+
Solo
Athena
Athena
littlerednano
Athena
Level 75
God Stats
5W - 8L
1,146 SR
Queue Stats
94W - 158L
1,419 Elo+
Party 1
Olorun
Olorun
thedctimes
Olorun
Level 64
God Stats
22W - 13L
1,599 SR
Queue Stats
34W - 40L
1,541 Elo+
Party 1
Horus
Horus
trimeka
Horus
Level 102
God Stats
9W - 4L
1,555 SR
Queue Stats
27W - 32L
1,558 Elo+
Party 1
Team Averages
Level 80
1,427 SR
1,445 Elo+

VS

Team Averages
Level 124
1,468 SR
1,473 Elo+
Raijin
Raijin
AnAggressiveBot
Raijin
Level 103
God Stats
0W - 2L
1,285 SR
Queue Stats
38W - 44L
1,485 Elo+
Party 2
Kali
Kali
Bruce Trottier
Kali
Level 132
God Stats
0W - 2L
1,241 SR
Queue Stats
28W - 47L
1,434 Elo+
Solo
Cernunnos
Cernunnos
NATIVETHREAT
Cernunnos
Level 136
God Stats
18W - 19L
1,500 SR
Queue Stats
337W - 383L
1,492 Elo+
Solo
Vamana
Vamana
PinkyCarruthers
Vamana
Level 129
God Stats
8W - 5L
1,613 SR
Queue Stats
178W - 171L
1,545 Elo+
Party 2
Vulcan
Vulcan
VictorFelipe98
Vulcan
Level 120
God Stats
0W - 1L
1,703 SR
Queue Stats
36W - 45L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
RTJay
Bellona
20
7 / 0 / 9
13,166
878
17,545
20,208
20,443
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Apollo
SKB Legacy
Apollo
19
6 / 6 / 8
11,492
766
17,948
21,365
9,274
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 0 / 17
11,131
742
5,412
19,912
21,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Olorun
thedctimes
Olorun
18
4 / 3 / 8
11,450
763
15,777
16,546
7,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
trimeka
Horus
19
7 / 2 / 8
11,796
786
11,784
19,873
16,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 6 / 4
11,045
736
15,773
14,870
6,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
2 / 3 / 5
10,721
715
8,462
17,061
8,652
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cernunnos
NATIVETHREAT
Cernunnos
16
0 / 6 / 3
9,512
634
13,964
15,042
6,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
3 / 5 / 6
10,683
712
14,812
22,275
18,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

18
2 / 5 / 4
11,040
736
24,932
12,010
5,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
33
25
Kills
11
11
Deaths
25
50
Assists
22
Player
Kills
Deaths
Assists
KDA
L
4
6
4
1
L
2
3
5
1.5
L
Cernunnos
NATIVETHREAT
Cernunnos
0
6
3
0.25
L
3
5
6
1.2
W
Bellona
RTJay
Bellona
7
0
9
11.5
W
Apollo
SKB Legacy
Apollo
6
6
8
1.67
L
2
5
4
0.8
W
1
0
17
9.5
W
Olorun
thedctimes
Olorun
4
3
8
2.67
W
Horus
trimeka
Horus
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,466
Damage
77,943
97,904
Taken
81,258
75,456
Mitigated
44,791
32,769
Healing
19,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,773
1,172
0
1,349
14,870
6,353
0
4,109
10,689
30,297
0
L
8,462
3,807
326
4,002
17,061
8,652
250
4,487
12,478
0
39,189
L
Cernunnos
NATIVETHREAT
Cernunnos
13,964
5,529
0
3,792
15,042
6,369
76
4,302
10,596
0
32,041
L
14,812
5,503
430
7,898
22,275
18,071
304
4,495
17,529
0
37,086
W
Bellona
RTJay
Bellona
17,545
3,132
2,502
4,193
20,208
20,443
410
6,507
12,866
0
51,203
W
Apollo
SKB Legacy
Apollo
17,948
12,581
0
5,605
21,365
9,274
1,677
9,691
10,929
0
55,694
L
24,932
5,751
75
1,488
12,010
5,346
0
1,764
10,144
60,588
0
W
5,412
1,628
0
1,899
19,912
21,074
375
6,829
12,306
13,778
0
W
Olorun
thedctimes
Olorun
15,777
6,819
95
5,270
16,546
7,836
740
6,119
9,776
46,459
4,968
W
Horus
trimeka
Horus
11,784
5,005
5,462
7,743
19,873
16,829
1,273
9,085
10,007
0
33,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,035
Gold Earned
53,001
301
Minions Killed
295
0
Camps Cleared
0
1,569,029
Distance Traveled
1,439,028
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
11,045
736
52
3
0
252,155
1
L
Kali
10,721
715
60
4
0
306,099
2
L
Cernunnos
9,512
634
36
2
0
236,462
3
L
Vamana
10,683
712
54
4
0
319,487
9
W
Bellona
13,166
878
63
4
0
371,628
6
W
Apollo
11,492
766
83
6
0
280,742
0
L
Vulcan
11,040
736
93
6
0
324,825
2
W
Athena
11,131
742
18
1
0
307,161
1
W
Olorun
11,450
763
87
6
0
279,309
1
W
Horus
11,796
786
50
3
0
330,189
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role