Player Matchup

Neith
Neith
ByFelisha4363
Neith
Level 100
God Stats
17W - 13L
1,359 SR
Queue Stats
83W - 104L
1,333 Elo+
Party 1
Geb
Geb
OTC SixPaths
Geb
Level 144
God Stats
6W - 6L
1,317 SR
Queue Stats
107W - 136L
1,435 Elo+
Party 1
Hades
Hades
ThatJawn25
Hades
Level 66
God Stats
6W - 3L
1,496 SR
Queue Stats
14W - 22L
1,218 Elo+
Party 1
Team Averages
Level 103
1,391 SR
1,329 Elo+

VS

Team Averages
Level 75
1,414 SR
1,378 Elo+
Zeus
Zeus
HexedViking
Zeus
Level 116
God Stats
15W - 25L
1,396 SR
Queue Stats
41W - 65L
1,420 Elo+
Solo
Atlas
Atlas
Trpezz
Atlas
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,276 Elo+
Party 2
Loki
Loki
zvedka
Loki
Level 45
God Stats
1W - 2L
1,345 SR
Queue Stats
14W - 18L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 3
6,755
676
3,373
3,696
1,337
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 2 / 6
7,158
716
5,793
8,291
7,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hades
11
4 / 1 / 4
7,214
721
5,543
9,542
6,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 3
6,691
669
9,312
2,802
862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
Trpezz
Atlas
11
0 / 2 / 1
6,752
675
2,679
8,388
6,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Loki
zvedka
Loki
10
1 / 5 / 0
6,228
623
2,677
5,961
2,172
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
8
Kills
1
3
Deaths
8
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
L
0
1
3
1.5
W
2
2
6
2.5
W
Hades
4
1
4
6
L
Atlas
Trpezz
Atlas
0
2
1
0.25
L
Loki
zvedka
Loki
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,709
Damage
14,668
21,529
Taken
17,151
15,171
Mitigated
9,209
4,995
Healing
4,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,373
1,489
493
393
3,696
1,337
0
2,639
863
0
15,127
L
9,312
218
407
1,009
2,802
862
0
1,818
803
28,629
0
W
5,793
439
259
923
8,291
7,210
0
3,665
4,376
16,779
0
W
Hades
5,543
370
758
2,169
9,542
6,624
0
5,434
3,740
20,945
0
L
Atlas
Trpezz
Atlas
2,679
1,129
0
2,152
8,388
6,175
0
5,286
2,922
7,846
0
L
Loki
zvedka
Loki
2,677
394
0
459
5,961
2,172
0
4,310
1,551
0
16,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,127
Gold Earned
19,671
86
Minions Killed
100
5
Camps Cleared
5
518,040
Distance Traveled
495,533
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,755
676
29
3
1
180,803
2
L
Zeus
6,691
669
58
6
2
174,742
0
W
Geb
7,158
716
16
2
2
174,013
3
W
Hades
7,214
721
41
4
2
163,224
0
L
Atlas
6,752
675
11
1
0
168,561
0
L
Loki
6,228
623
31
3
3
152,230
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role