Player Matchup

Osiris
Osiris
Jasmin Orlando
Osiris
Level 82
God Stats
4W - 3L
1,670 SR
Queue Stats
46W - 44L
1,525 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
NEWTITAN76PT2
Morgan Le Fay
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
288W - 291L
1,562 Elo+
Party 1
Nemesis
Nemesis
Shadduz
Nemesis
Level 76
God Stats
2W - 0L
1,748 SR
Queue Stats
30W - 25L
1,553 Elo+
Party 1
Medusa
Medusa
ShadowStorm2867
Medusa
Level 25
God Stats
20W - 17L
1,529 SR
Queue Stats
37W - 34L
1,517 Elo+
Party 1
Geb
Geb
Subliminalシ
Geb
Level 27
God Stats
21W - 10L
1,629 SR
Queue Stats
30W - 20L
1,547 Elo+
Party 1
Team Averages
Level 63
1,615 SR
1,541 Elo+

VS

Team Averages
Level 105
1,511 SR
1,474 Elo+
Heimdallr
Heimdallr
Black_Guys_1st
Heimdallr
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 36L
1,703 Elo+
Party 2
Chronos
Chronos
LORDVOLDEMOR517
Chronos
Level 160
God Stats
153W - 99L
1,612 SR
Queue Stats
362W - 338L
1,396 Elo+
Solo
Hercules
Hercules
SUPER-SAIYAN555
Hercules
Level 117
God Stats
0W - 3L
1,600 SR
Queue Stats
26W - 36L
1,484 Elo+
Solo
Olorun
Olorun
WestDFree
Olorun
Level 126
God Stats
42W - 39L
1,578 SR
Queue Stats
212W - 288L
1,476 Elo+
Party 2
Skadi
Skadi
beanjuice88
Skadi
Level 106
God Stats
47W - 35L
1,263 SR
Queue Stats
423W - 482L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 9
9,463
526
5,150
14,363
13,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
NEWTITAN76PT2
Morgan Le Fay
16
5 / 4 / 3
9,845
547
11,022
9,771
3,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Shadduz
Nemesis
18
16 / 4 / 4
11,839
658
23,827
15,020
5,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
1 / 1 / 5
9,530
529
4,875
8,314
2,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 1 / 7
8,337
463
3,060
9,397
8,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Black_Guys_1st
Heimdallr
13
5 / 5 / 2
9,174
510
6,290
11,867
4,072
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 5 / 1
8,121
451
3,833
11,541
3,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
11
1 / 2 / 2
7,789
433
4,309
14,978
9,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
WestDFree
Olorun
15
4 / 4 / 3
10,150
564
9,247
13,882
5,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 7 / 1
9,265
515
10,454
12,301
3,604
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
22
23
Kills
13
13
Deaths
23
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Black_Guys_1st
Heimdallr
5
5
2
1.2
W
0
3
9
1.5
L
0
5
1
0.1
W
Morgan Le Fay
NEWTITAN76PT2
Morgan Le Fay
5
4
3
1.63
L
Hercules
1
2
2
1
W
Nemesis
Shadduz
Nemesis
16
4
4
4.5
W
1
1
5
3.5
W
1
1
7
4.5
L
Olorun
WestDFree
Olorun
4
4
3
1.38
L
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,934
Damage
34,133
56,865
Taken
64,569
33,762
Mitigated
26,678
16,029
Healing
15,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Black_Guys_1st
Heimdallr
6,290
1,577
0
2,511
11,867
4,072
1,045
3,718
7,809
0
43,781
W
5,150
2,239
0
4,956
14,363
13,007
539
795
13,568
5,026
47,635
L
3,833
1,859
0
2,021
11,541
3,416
1,557
1,132
10,365
43,189
0
W
Morgan Le Fay
NEWTITAN76PT2
Morgan Le Fay
11,022
609
0
1,398
9,771
3,639
190
2,420
7,351
64,267
0
L
Hercules
4,309
729
115
4,356
14,978
9,898
66
4,972
9,814
0
18,660
W
Nemesis
Shadduz
Nemesis
23,827
12,273
0
2,535
15,020
5,998
0
4,500
10,520
0
86,840
W
4,875
1,406
0
3,837
8,314
2,811
0
3,430
4,884
0
69,151
W
3,060
361
360
2,943
9,397
8,307
275
1,245
8,152
17,248
0
L
Olorun
WestDFree
Olorun
9,247
3,817
340
5,369
13,882
5,688
1,856
2,191
11,569
53,412
11,497
L
10,454
3,786
0
509
12,301
3,604
823
1,762
10,489
0
57,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,014
Gold Earned
44,499
465
Minions Killed
413
0
Camps Cleared
0
1,884,945
Distance Traveled
1,524,515
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,174
510
82
5
0
265,671
3
W
Osiris
9,463
526
129
7
0
353,136
0
L
Chronos
8,121
451
99
6
0
258,642
0
W
Morgan Le Fay
9,845
547
103
6
0
342,287
4
L
Hercules
7,789
433
27
2
0
352,315
7
W
Nemesis
11,839
658
99
6
0
435,095
0
W
Medusa
9,530
529
114
6
0
351,960
0
W
Geb
8,337
463
20
1
0
402,467
2
L
Olorun
10,150
564
105
6
0
318,359
1
L
Skadi
9,265
515
100
6
0
329,528
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role