Player Matchup

Medusa
Medusa
 
Medusa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
BoRn_to_AmZ
Nemesis
Level 21
God Stats
2W - 5L
1,376 SR
Queue Stats
2W - 7L
1,251 Elo+
Party 1
Geb
Geb
Droggelibecher
Geb
Level 26
God Stats
25W - 14L
1,827 SR
Queue Stats
452W - 450L
1,251 Elo+
Party 1
Jormungandr
Jormungandr
mind_hunt3rrr
Jormungandr
Level 23
God Stats
2W - 4L
1,263 SR
Queue Stats
74W - 74L
1,251 Elo+
Party 1
Sol
Sol
valkyree
Sol
Level 33
God Stats
1W - 1L
1,637 SR
Queue Stats
65W - 79L
1,342 Elo+
Solo
Team Averages
Level 38
1,521 SR
1,319 Elo+

VS

Team Averages
Level 42
1,422 SR
1,461 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
VeGaReiss
Sol
Level 43
God Stats
5W - 5L
1,500 SR
Queue Stats
97W - 119L
1,487 Elo+
Party 2
Da Ji
Da Ji
waifu241
Da Ji
Level 28
God Stats
4W - 4L
1,108 SR
Queue Stats
32W - 54L
1,318 Elo+
Party 2
Neith
Neith
İnvest
Neith
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
9 / 1 / 1
7,406
673
6,968
5,478
2,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
BoRn_to_AmZ
Nemesis
11
2 / 0 / 2
6,587
599
1,702
6,394
1,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 1 / 9
6,494
590
2,969
7,458
7,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
mind_hunt3rrr
Jormungandr
11
1 / 0 / 2
6,893
627
3,872
4,707
4,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 2 / 0
6,387
581
1,966
4,628
1,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
8
1 / 4 / 0
5,641
513
2,440
6,334
1,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
 
Mulan
10
0 / 3 / 0
5,553
505
1,095
7,497
3,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 0 / 1
6,917
629
2,400
4,391
1,359
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
waifu241
Da Ji
7
0 / 3 / 2
4,722
429
3,238
6,051
1,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Neith
İnvest
Neith
8
0 / 3 / 1
5,028
457
2,379
4,859
1,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
13
Kills
4
4
Deaths
13
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
9
1
1
9.5
L
Xbalanque
 
Xbalanque
1
4
0
0.25
L
Mulan
 
Mulan
0
3
0
0
W
Nemesis
BoRn_to_AmZ
Nemesis
2
0
2
3
W
1
1
9
5.5
L
3
0
1
3.5
W
Jormungandr
mind_hunt3rrr
Jormungandr
1
0
2
2
W
0
2
0
0
L
Da Ji
waifu241
Da Ji
0
3
2
0.33
L
Neith
İnvest
Neith
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,477
Damage
11,552
28,665
Taken
29,132
17,078
Mitigated
9,627
7,002
Healing
7,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,968
3,209
0
745
5,478
2,007
1,981
369
5,109
0
43,922
L
Xbalanque
 
Xbalanque
2,440
1,110
0
920
6,334
1,844
0
563
5,771
0
17,711
L
Mulan
 
Mulan
1,095
0
0
1,501
7,497
3,442
0
2,983
4,514
0
29,878
W
Nemesis
BoRn_to_AmZ
Nemesis
1,702
456
0
1,754
6,394
1,727
204
421
5,694
0
36,984
W
2,969
607
258
1,837
7,458
7,723
817
425
7,033
8,394
0
L
2,400
822
0
3,054
4,391
1,359
285
1,573
2,818
36,052
0
W
Jormungandr
mind_hunt3rrr
Jormungandr
3,872
1,078
0
500
4,707
4,135
0
0
4,563
31,799
0
W
1,966
248
0
1,908
4,628
1,486
0
1,185
3,443
34,316
3,660
L
Da Ji
waifu241
Da Ji
3,238
878
0
1,282
6,051
1,574
0
2,024
4,027
0
14,697
L
Neith
İnvest
Neith
2,379
1,189
0
749
4,859
1,408
0
1,584
3,275
0
17,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,767
Gold Earned
27,861
319
Minions Killed
267
0
Camps Cleared
0
1,076,253
Distance Traveled
1,040,495
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,406
673
89
8
0
213,912
0
L
Xbalanque
5,641
513
35
3
0
175,428
0
L
Mulan
5,553
505
80
7
0
238,548
1
W
Nemesis
6,587
599
67
6
0
248,939
5
W
Geb
6,494
590
15
1
0
220,535
3
L
Sol
6,917
629
81
7
0
198,911
2
W
Jormungandr
6,893
627
63
6
0
201,760
4
W
Sol
6,387
581
85
8
0
191,107
4
L
Da Ji
4,722
429
31
3
0
231,226
1
L
Neith
5,028
457
40
4
0
196,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role