Player Matchup

Medusa
Medusa
GuiSerro
Medusa
Level 154
God Stats
4W - 2L
1,500 SR
Queue Stats
174W - 169L
1,629 Elo+
Solo
Hades
Hades
UmbraParadox
Hades
Level 27
God Stats
2W - 4L
1,370 SR
Queue Stats
2W - 4L
1,532 Elo+
Party 2
Sun Wukong
Sun Wukong
amonkeybrain
Sun Wukong
Level 120
God Stats
2W - 4L
1,500 SR
Queue Stats
420W - 434L
1,543 Elo+
Solo
Bastet
Bastet
brickwalljones
Bastet
Level 42
God Stats
4W - 12L
1,549 SR
Queue Stats
96W - 102L
1,511 Elo+
Solo
Horus
Horus
xAssassinx AquA
Horus
Level 149
God Stats
2W - 4L
1,444 SR
Queue Stats
174W - 174L
1,559 Elo+
Party 2
Team Averages
Level 98
1,473 SR
1,555 Elo+

VS

Team Averages
Level 103
1,500 SR
1,548 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
ArticCheetah
Hachiman
Level 41
God Stats
3W - 1L
1,500 SR
Queue Stats
97W - 60L
1,782 Elo+
Party 1
Thor
Thor
ChueWhooooo
Thor
Level 122
God Stats
7W - 10L
1,500 SR
Queue Stats
249W - 214L
1,585 Elo+
Party 1
Merlin
Merlin
DaRkNiGhT95386
Merlin
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
187W - 194L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GuiSerro
Medusa
11
0 / 5 / 0
6,446
460
3,911
9,034
1,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
5 / 4 / 1
7,942
567
7,355
10,971
5,789
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
amonkeybrain
Sun Wukong
11
1 / 0 / 2
7,076
505
4,814
7,638
4,913
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 3 / 3
7,644
546
8,375
8,691
2,261
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

10
1 / 5 / 2
6,531
467
3,382
12,643
4,955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
8 / 1 / 1
9,817
701
8,148
8,045
4,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
 
Bacchus
11
1 / 1 / 9
7,584
542
7,367
9,563
11,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
ArticCheetah
Hachiman
14
6 / 1 / 2
9,084
649
9,363
11,059
3,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 3 / 9
7,943
567
4,242
9,176
3,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 4 / 2
7,126
509
5,088
6,264
2,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
10
Kills
17
17
Deaths
10
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
8
1
1
8.5
W
Bacchus
 
Bacchus
1
1
9
5.5
W
Hachiman
ArticCheetah
Hachiman
6
1
2
7
W
1
3
9
1.83
W
1
4
2
0.5
L
Medusa
GuiSerro
Medusa
0
5
0
0
L
5
4
1
1.38
L
Sun Wukong
amonkeybrain
Sun Wukong
1
0
2
2
L
3
3
3
1.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,837
Damage
34,208
48,977
Taken
44,107
19,726
Mitigated
24,587
14,424
Healing
18,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
8,148
3,414
0
4,610
8,045
4,829
0
900
7,145
0
60,620
W
Bacchus
 
Bacchus
7,367
1,293
223
2,206
9,563
11,052
0
2,578
6,985
17,496
5,335
W
Hachiman
ArticCheetah
Hachiman
9,363
6,324
0
6,659
11,059
3,585
335
68
10,991
0
74,331
W
4,242
1,146
0
3,565
9,176
3,089
0
1,559
7,617
0
44,117
W
5,088
180
0
1,335
6,264
2,032
90
2,250
4,014
35,023
0
L
Medusa
GuiSerro
Medusa
3,911
1,469
0
1,855
9,034
1,808
0
1,099
7,935
0
38,887
L
7,355
501
279
2,929
10,971
5,789
1,661
3,464
7,253
41,336
0
L
Sun Wukong
amonkeybrain
Sun Wukong
4,814
1,360
0
2,008
7,638
4,913
343
1,568
5,966
0
38,464
L
8,375
1,480
151
1,895
8,691
2,261
451
1,711
6,936
0
39,011
L
3,382
1,759
1,917
3,390
12,643
4,955
57
2,920
9,611
0
20,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,639
Gold Earned
41,554
351
Minions Killed
433
0
Camps Cleared
0
1,292,633
Distance Traveled
1,399,767
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,817
701
122
9
0
304,055
2
W
Bacchus
7,584
542
23
2
0
292,032
4
W
Hachiman
9,084
649
128
9
0
268,538
4
W
Thor
7,943
567
91
7
0
284,949
2
W
Merlin
7,126
509
69
5
0
250,193
4
L
Medusa
6,446
460
74
5
0
236,077
3
L
Hades
7,942
567
89
6
0
238,663
4
L
Sun Wukong
7,076
505
81
6
0
261,916
3
L
Bastet
7,644
546
61
4
0
279,404
5
L
Horus
6,531
467
46
3
0
276,573
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role