Player Matchup

Chaac
Chaac
Gold II
AthenaOrTroll
Chaac
Gold II
Level 107
God Stats
74W - 84L
1,590 SR
Queue Stats
453W - 476L
1,594 MMR
Solo
Hun Batz
Hun Batz
Gold V
JeffersonnNL
Hun Batz
Gold V
Level 114
God Stats
2W - 2L
1,631 SR
Queue Stats
59W - 55L
1,545 MMR
Solo
Cernunnos
Cernunnos
Gold III
Opitimus-Sprite
Cernunnos
Gold III
Level 89
God Stats
21W - 29L
1,473 SR
Queue Stats
94W - 97L
1,528 MMR
Solo
Ymir
Ymir
Gold IV
bygabry_99
Ymir
Gold IV
Level 122
God Stats
11W - 7L
1,806 SR
Queue Stats
120W - 114L
1,537 MMR
Solo
Poseidon
Poseidon
Gold II
furisman96
Poseidon
Gold II
Level 93
God Stats
1W - 2L
1,784 SR
Queue Stats
144W - 149L
1,603 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 105
1,657 SR
1,561 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 135
1,529 SR
1,538 MMR
Thoth
Thoth
Gold II
 
Thoth
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
AlmondWorm12365
Kuzenbo
Gold III
Level 127
God Stats
2W - 1L
1,596 SR
Queue Stats
50W - 44L
1,531 MMR
Solo
Da Ji
Da Ji
Gold IV
CRoWFoRt-_-Tr1Xz
Da Ji
Gold IV
Level 125
God Stats
14W - 9L
1,587 SR
Queue Stats
387W - 368L
1,541 MMR
Solo
Anhur
Anhur
Gold III
Klabusterbart
Anhur
Gold III
Level 123
God Stats
1W - 4L
1,280 SR
Queue Stats
42W - 40L
1,516 MMR
Solo
King Arthur
King Arthur
Platinum V
schn1cOLinO
King Arthur
Platinum V
Level 142
God Stats
7W - 8L
1,680 SR
Queue Stats
251W - 249L
1,602 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 1
9,152
482
7,787
19,915
13,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
JeffersonnNL
Hun Batz
13
0 / 7 / 3
8,072
425
6,330
19,143
5,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
Opitimus-Sprite
Cernunnos
16
1 / 5 / 0
9,377
494
10,296
14,043
3,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 7 / 2
8,019
422
4,332
20,556
18,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
furisman96
Poseidon
14
2 / 7 / 1
8,778
462
6,979
18,414
4,493
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
GebLokiBastetAtlas

VS

Bans
ArachneMulanCliodhnaIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
18
7 / 0 / 11
11,360
598
21,089
8,103
2,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 1 / 15
9,980
525
11,422
16,597
24,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
8 / 3 / 11
10,473
551
16,683
15,173
6,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
5 / 1 / 6
11,665
614
7,995
13,348
4,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
schn1cOLinO
King Arthur
18
4 / 0 / 7
11,149
587
15,497
14,255
13,269
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
77
5
Kills
27
27
Deaths
5
7
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
7
0
11
12.5
W
3
1
15
10.5
L
1
1
1
1.5
W
8
3
11
4.5
L
Hun Batz
JeffersonnNL
Hun Batz
0
7
3
0.21
W
5
1
6
8
L
Cernunnos
Opitimus-Sprite
Cernunnos
1
5
0
0.2
L
1
7
2
0.29
L
Poseidon
furisman96
Poseidon
2
7
1
0.36
W
King Arthur
schn1cOLinO
King Arthur
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,724
Damage
72,686
92,071
Taken
67,476
45,380
Mitigated
51,026
26,953
Healing
15,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
21,089
290
118
2,038
8,103
2,703
0
1,240
6,788
93,755
0
W
11,422
3,355
0
2,894
16,597
24,571
30
4,176
12,152
32,316
3,658
L
7,787
998
308
10,863
19,915
13,323
0
4,738
15,177
2,861
58,367
W
16,683
5,463
0
305
15,173
6,389
0
3,923
11,178
0
76,747
L
Hun Batz
JeffersonnNL
Hun Batz
6,330
1,721
0
4,743
19,143
5,213
0
5,483
13,660
0
55,644
W
7,995
4,059
0
8,323
13,348
4,094
382
745
12,603
0
101,151
L
Cernunnos
Opitimus-Sprite
Cernunnos
10,296
3,500
0
4,006
14,043
3,655
0
2,797
11,246
0
81,588
L
4,332
523
0
2,450
20,556
18,696
0
8,637
11,919
19,831
0
L
Poseidon
furisman96
Poseidon
6,979
661
0
4,583
18,414
4,493
0
8,953
9,461
64,593
0
W
King Arthur
schn1cOLinO
King Arthur
15,497
793
0
1,549
14,255
13,269
0
1,433
12,341
0
84,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,398
Gold Earned
54,627
545
Minions Killed
628
0
Camps Cleared
0
1,737,601
Distance Traveled
1,983,337
29
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,360
598
162
9
0
398,477
2
W
Kuzenbo
9,980
525
48
3
0
393,497
11
L
Chaac
9,152
482
140
7
0
389,993
7
W
Da Ji
10,473
551
87
5
0
403,934
10
L
Hun Batz
8,072
425
99
5
0
394,441
4
W
Anhur
11,665
614
168
9
0
378,484
4
L
Cernunnos
9,377
494
154
8
0
315,569
5
L
Ymir
8,019
422
26
1
0
321,629
9
L
Poseidon
8,778
462
126
7
0
315,969
4
W
King Arthur
11,149
587
163
9
0
408,945
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role