Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
ChaosLegend1100
Sylvanus
Level 107
God Stats
2W - 8L
1,721 SR
Queue Stats
167W - 185L
1,338 Elo+
Party 2
Vamana
Vamana
SHREKTOES
Vamana
Level 47
God Stats
18W - 12L
1,690 SR
Queue Stats
370W - 321L
1,696 Elo+
Solo
Team Averages
Level 103
1,637 SR
1,512 Elo+

VS

Team Averages
Level 56
1,457 SR
1,212 Elo+
Izanami
Izanami
Sethiepooo
Izanami
Level 14
God Stats
1W - 3L
1,371 SR
Queue Stats
1W - 4L
1,183 Elo+
Party 1
Sobek
Sobek
Shmilted
Sobek
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,183 Elo+
Party 1
Vulcan
Vulcan
TonchisElCrack23
Vulcan
Level 68
God Stats
2W - 6L
1,500 SR
Queue Stats
24W - 26L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
2 / 3 / 3
10,386
692
7,339
14,307
4,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
14
0 / 4 / 5
9,355
624
7,874
18,868
8,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vamana
SHREKTOES
Vamana
15
5 / 5 / 2
10,554
704
11,247
19,091
13,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Sethiepooo
Izanami
14
0 / 4 / 6
9,345
623
10,851
10,362
2,592
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
Shmilted
Sobek
16
5 / 1 / 6
11,378
759
6,360
12,271
11,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
6 / 3 / 3
10,857
724
23,450
10,234
3,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
7
Kills
11
12
Deaths
8
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
3
3
1.17
W
Sylvanus
0
4
5
0.63
W
Vamana
SHREKTOES
Vamana
5
5
2
1.2
L
Izanami
Sethiepooo
Izanami
0
4
6
0.75
L
Sobek
Shmilted
Sobek
5
1
6
8
L
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,460
Damage
40,661
52,266
Taken
32,867
26,074
Mitigated
17,370
22,777
Healing
8,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
7,339
599
5,738
5,299
14,307
4,571
889
8,237
6,070
36,136
0
W
Sylvanus
7,874
2,184
3,221
4,230
18,868
8,089
1,426
10,521
8,347
24,423
4,144
W
Vamana
SHREKTOES
Vamana
11,247
4,659
482
3,807
19,091
13,414
1,111
11,643
7,448
0
37,828
L
Izanami
Sethiepooo
Izanami
10,851
5,109
0
875
10,362
2,592
1,000
5,155
4,816
0
25,203
L
Sobek
Shmilted
Sobek
6,360
100
238
5,921
12,271
11,684
0
4,563
6,968
21,946
0
L
23,450
5,360
0
1,004
10,234
3,094
552
4,739
5,251
77,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,295
Gold Earned
31,580
173
Minions Killed
173
8
Camps Cleared
5
807,340
Distance Traveled
815,013
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,386
692
72
5
2
270,518
5
W
Sylvanus
9,355
624
56
4
2
250,120
1
W
Vamana
10,554
704
45
3
4
286,702
3
L
Izanami
9,345
623
53
4
0
239,244
2
L
Sobek
11,378
759
20
1
0
276,303
3
L
Vulcan
10,857
724
100
7
5
299,466
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role