Player Matchup

Anubis
Anubis
HARDSx
Anubis
Level 60
God Stats
10W - 16L
1,566 SR
Queue Stats
102W - 130L
1,488 Elo+
Solo
Sol
Sol
SeuVulski
Sol
Level 63
God Stats
11W - 15L
1,465 SR
Queue Stats
88W - 113L
1,345 Elo+
Solo
Ymir
Ymir
VikingNegro
Ymir
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
137W - 136L
1,439 Elo+
Solo
Neith
Neith
sjatoba
Neith
Level 123
God Stats
53W - 46L
1,585 SR
Queue Stats
300W - 309L
1,447 Elo+
Solo
Thanatos
Thanatos
zeny_stalker
Thanatos
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,192 Elo+
Solo
Team Averages
Level 104
1,523 SR
1,382 Elo+

VS

Team Averages
Level 94
1,473 SR
1,478 Elo+
Agni
Agni
 
Agni
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
KOs_Benja300307
Arachne
Level 74
God Stats
24W - 22L
1,520 SR
Queue Stats
40W - 31L
1,463 Elo+
Party 1
Hercules
Hercules
gabrielsabino31
Hercules
Level 93
God Stats
2W - 3L
1,303 SR
Queue Stats
118W - 116L
1,477 Elo+
Solo
Rama
Rama
itsTiTi-_L2R2_-
Rama
Level 43
God Stats
5W - 2L
1,541 SR
Queue Stats
8W - 4L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
HARDSx
Anubis
1
0 / 0 / 0
4,483
280
0
0
0
13
2 / 6 / 2
7,527
470
4,521
11,089
3,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
6 / 3 / 1
8,431
527
7,463
11,255
7,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
sjatoba
Neith
13
3 / 2 / 3
8,211
513
10,034
8,170
2,431
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
zeny_stalker
Thanatos
11
1 / 6 / 2
6,812
426
3,973
10,947
3,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
17
11 / 1 / 1
10,688
668
11,101
8,912
2,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Atlas
 
Atlas
11
0 / 1 / 3
7,253
453
2,375
10,784
7,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
5 / 1 / 3
9,039
565
5,599
8,423
3,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
14
1 / 6 / 5
8,179
511
6,233
11,664
4,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 3 / 1
6,779
424
1,215
7,993
2,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
30
12
Kills
17
17
Deaths
12
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
11
1
1
11.5
W
Atlas
 
Atlas
0
1
3
1.5
L
Anubis
HARDSx
Anubis
0
0
0
0
W
5
1
3
6.5
L
2
6
2
0.5
L
6
3
1
2.17
W
Hercules
1
6
5
0.58
W
0
3
1
0.17
L
Neith
sjatoba
Neith
3
2
3
2.25
L
Thanatos
zeny_stalker
Thanatos
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,991
Damage
26,523
41,461
Taken
47,776
16,586
Mitigated
20,298
16,699
Healing
15,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
11,101
1,204
0
3,817
8,912
2,992
242
1,254
7,506
69,319
0
W
Atlas
 
Atlas
2,375
558
0
1,916
10,784
7,755
245
1,532
9,178
18,518
0
L
Anubis
HARDSx
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
5,599
4,116
0
3,862
8,423
3,024
407
1,973
6,450
0
46,916
L
4,521
397
0
3,038
11,089
3,376
0
4,376
6,457
40,605
0
L
7,463
1,667
0
2,751
11,255
7,755
0
1,196
10,011
39,388
2,650
W
Hercules
6,233
2,767
0
2,823
11,664
4,370
381
4,786
6,804
0
40,521
W
1,215
1,020
0
2,849
7,993
2,157
903
1,364
6,573
0
34,977
L
Neith
sjatoba
Neith
10,034
4,624
0
3,890
8,170
2,431
560
3,629
4,441
0
48,734
L
Thanatos
zeny_stalker
Thanatos
3,973
835
0
7,020
10,947
3,024
0
3,643
7,076
0
31,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,464
Gold Earned
41,938
304
Minions Killed
385
0
Camps Cleared
0
996,449
Distance Traveled
1,510,356
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,688
668
142
9
0
323,110
4
W
Atlas
7,253
453
15
1
0
317,162
2
L
Anubis
4,483
280
0
0
0
0
0
W
Arachne
9,039
565
92
6
0
351,303
3
L
Sol
7,527
470
77
5
0
253,509
2
L
Ymir
8,431
527
77
5
0
216,984
2
W
Hercules
8,179
511
72
5
0
266,828
6
W
Rama
6,779
424
64
4
0
251,953
0
L
Neith
8,211
513
95
6
0
209,304
3
L
Thanatos
6,812
426
55
3
0
316,652
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role