Player Matchup

Sol
Sol
Born_Thorne
Sol
Level 104
God Stats
5W - 3L
1,442 SR
Queue Stats
200W - 197L
1,497 Elo+
Party 2
Izanami
Izanami
Hv X QB1
Izanami
Level 52
God Stats
8W - 9L
1,500 SR
Queue Stats
96W - 114L
1,443 Elo+
Party 2
Pele
Pele
WetWillie20
Pele
Level 74
God Stats
12W - 7L
1,564 SR
Queue Stats
23W - 18L
1,500 Elo+
Solo
Geb
Geb
bigdaddyduck34
Geb
Level 21
God Stats
13W - 6L
1,700 SR
Queue Stats
38W - 32L
1,514 Elo+
Party 2
Sun Wukong
Sun Wukong
rubberducky24242
Sun Wukong
Level 107
God Stats
12W - 9L
1,530 SR
Queue Stats
240W - 239L
1,507 Elo+
Party 2
Team Averages
Level 72
1,547 SR
1,492 Elo+

VS

Team Averages
Level 90
1,447 SR
1,552 Elo+
Khepri
Khepri
BuckLacy
Khepri
Level 144
God Stats
10W - 7L
1,670 SR
Queue Stats
33W - 23L
1,534 Elo+
Solo
Thor
Thor
ParkerV1
Thor
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 45L
1,590 Elo+
Party 1
Mulan
Mulan
THEDARKSHADOW923
Mulan
Level 101
God Stats
9W - 11L
1,529 SR
Queue Stats
107W - 125L
1,586 Elo+
Party 1
Charybdis
Charybdis
XxJplay513xX
Charybdis
Level 46
God Stats
2W - 5L
1,357 SR
Queue Stats
121W - 122L
1,514 Elo+
Party 1
Janus
Janus
tre_tha_great1
Janus
Level 88
God Stats
6W - 7L
1,178 SR
Queue Stats
190W - 168L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 5
9,430
629
5,944
7,333
2,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Hv X QB1
Izanami
12
1 / 3 / 1
7,737
516
4,414
8,519
2,606
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
8 / 1 / 5
9,741
649
7,739
10,953
3,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
0 / 1 / 7
8,022
535
4,432
14,046
12,706
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
rubberducky24242
Sun Wukong
16
4 / 1 / 7
9,839
656
11,020
10,021
8,140
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
BuckLacy
Khepri
11
0 / 2 / 2
6,679
445
3,194
6,653
5,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Thor
11
1 / 5 / 2
6,888
459
4,720
12,482
4,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
1 / 4 / 1
6,434
429
5,427
13,598
9,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charybdis
XxJplay513xX
Charybdis
11
1 / 1 / 1
6,378
425
4,213
7,428
1,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 5 / 1
8,349
557
8,942
8,547
2,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
17
Kills
7
8
Deaths
17
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
2
5
3.25
L
Khepri
BuckLacy
Khepri
0
2
2
0.5
W
Izanami
Hv X QB1
Izanami
1
3
1
0.5
L
Thor
1
5
2
0.4
L
1
4
1
0.38
W
8
1
5
10.5
L
Charybdis
XxJplay513xX
Charybdis
1
1
1
1.5
W
0
1
7
3.5
W
Sun Wukong
rubberducky24242
Sun Wukong
4
1
7
7.5
L
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,549
Damage
26,496
50,872
Taken
48,708
29,449
Mitigated
24,458
20,736
Healing
11,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,944
1,883
0
3,036
7,333
2,479
2,683
2,715
4,438
53,713
5,447
L
Khepri
BuckLacy
Khepri
3,194
169
370
2,366
6,653
5,393
39
1,392
5,261
23,300
0
W
Izanami
Hv X QB1
Izanami
4,414
2,995
243
1,781
8,519
2,606
4,466
2,187
6,306
0
48,244
L
Thor
4,720
1,052
0
3,395
12,482
4,419
0
2,716
9,766
0
38,330
L
5,427
1,040
0
2,751
13,598
9,838
0
1,438
12,160
0
33,631
W
7,739
1,251
0
5,398
10,953
3,518
362
3,314
7,384
0
64,716
L
Charybdis
XxJplay513xX
Charybdis
4,213
1,562
0
2,257
7,428
1,954
92
1,245
6,183
0
34,590
W
4,432
395
2,330
3,208
14,046
12,706
83
3,031
10,965
20,678
0
W
Sun Wukong
rubberducky24242
Sun Wukong
11,020
2,862
0
4,740
10,021
8,140
399
355
9,107
0
61,280
L
8,942
886
0
625
8,547
2,854
0
3,073
5,474
52,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,769
Gold Earned
34,728
494
Minions Killed
351
0
Camps Cleared
0
1,555,556
Distance Traveled
1,374,067
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,430
629
124
8
0
285,823
0
L
Khepri
6,679
445
37
2
0
278,315
2
W
Izanami
7,737
516
112
7
0
269,587
1
L
Thor
6,888
459
77
5
0
272,541
4
L
Mulan
6,434
429
66
4
0
241,855
1
W
Pele
9,741
649
112
7
0
352,018
4
L
Charybdis
6,378
425
64
4
0
307,598
4
W
Geb
8,022
535
19
1
0
334,500
0
W
Sun Wukong
9,839
656
127
8
0
313,628
0
L
Janus
8,349
557
107
7
0
273,758
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role