Player Matchup

Neith
Neith
JJEzLyn
Neith
Level 3
God Stats
0W - 2L
1,255 SR
Queue Stats
0W - 3L
1,164 Elo+
Solo
Cthulhu
Cthulhu
Mcclenathan78
Cthulhu
Level 23
God Stats
22W - 20L
1,560 SR
Queue Stats
84W - 102L
1,422 Elo+
Solo
Thanatos
Thanatos
Sargarius
Thanatos
Level 114
God Stats
1W - 3L
2,023 SR
Queue Stats
28W - 34L
1,580 Elo+
Solo
Ra
Ra
Stefanstefy89
Ra
Level 26
God Stats
15W - 20L
1,445 SR
Queue Stats
32W - 55L
1,366 Elo+
Solo
Fenrir
Fenrir
lilshugalips
Fenrir
Level 124
God Stats
2W - 4L
1,794 SR
Queue Stats
361W - 375L
1,542 Elo+
Solo
Team Averages
Level 58
1,616 SR
1,415 Elo+

VS

Team Averages
Level 104
1,629 SR
1,673 Elo+
Kumbhakarna
Kumbhakarna
BforBucky
Kumbhakarna
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 42L
1,709 Elo+
Party 1
Agni
Agni
CapnClive
Agni
Level 123
God Stats
7W - 1L
1,710 SR
Queue Stats
26W - 13L
1,842 Elo+
Party 1
Cernunnos
Cernunnos
Frandabear
Cernunnos
Level 26
God Stats
2W - 3L
1,384 SR
Queue Stats
13W - 7L
1,738 Elo+
Party 1
Gilgamesh
Gilgamesh
TIGERX M96
Gilgamesh
Level 126
God Stats
5W - 4L
1,717 SR
Queue Stats
184W - 209L
1,413 Elo+
Solo
Kali
Kali
Withakay
Kali
Level 108
God Stats
3W - 1L
1,836 SR
Queue Stats
172W - 141L
1,665 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JJEzLyn
Neith
14
0 / 9 / 4
8,405
600
4,340
14,033
5,138
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
16
4 / 7 / 3
10,354
740
8,698
21,453
25,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thanatos
Sargarius
Thanatos
17
5 / 6 / 5
10,800
771
15,093
14,952
6,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
0 / 6 / 3
8,799
629
8,008
9,168
3,333
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
16
4 / 9 / 3
10,094
721
13,869
17,944
15,299
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BforBucky
Kumbhakarna
18
1 / 3 / 26
10,520
751
5,571
18,448
25,057
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
18
8 / 4 / 11
11,553
825
17,049
13,084
4,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cernunnos
Frandabear
Cernunnos
19
10 / 2 / 13
11,484
820
13,175
12,018
5,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilgamesh
TIGERX M96
Gilgamesh
17
5 / 1 / 14
10,501
750
11,675
13,152
11,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kali
19
13 / 5 / 7
12,280
877
18,766
19,552
10,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
108
13
Kills
37
37
Deaths
15
18
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
BforBucky
Kumbhakarna
1
3
26
4.67
W
Agni
8
4
11
3.38
W
Cernunnos
Frandabear
Cernunnos
10
2
13
8.25
L
Neith
JJEzLyn
Neith
0
9
4
0.22
L
Cthulhu
4
7
3
0.79
L
Thanatos
Sargarius
Thanatos
5
6
5
1.25
L
0
6
3
0.25
W
Gilgamesh
TIGERX M96
Gilgamesh
5
1
14
12
W
Kali
13
5
7
3.3
L
Fenrir
4
9
3
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,008
Damage
66,236
77,550
Taken
76,254
55,329
Mitigated
57,236
12,595
Healing
20,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
BforBucky
Kumbhakarna
5,571
809
68
2,988
18,448
25,057
79
3,485
14,963
12,571
0
W
Agni
17,049
1,199
0
935
13,084
4,799
1,393
2,234
9,650
46,798
0
W
Cernunnos
Frandabear
Cernunnos
13,175
8,013
0
6,394
12,018
5,363
2,126
2,824
9,194
0
39,841
L
Neith
JJEzLyn
Neith
4,340
1,997
0
427
14,033
5,138
16
1,554
12,447
0
14,400
L
Cthulhu
8,698
853
24
2,565
21,453
25,321
104
7,730
13,671
18,792
0
L
Thanatos
Sargarius
Thanatos
15,093
2,307
0
6,951
14,952
6,238
0
4,336
10,616
0
32,145
L
8,008
84
812
910
9,168
3,333
0
2,663
6,505
35,284
0
W
Gilgamesh
TIGERX M96
Gilgamesh
11,675
3,559
0
2,285
13,152
11,464
1,284
4,722
8,430
0
30,500
W
Kali
18,766
12,783
0
7,843
19,552
10,553
421
3,441
16,111
0
49,347
L
Fenrir
13,869
2,397
0
906
17,944
15,299
0
6,308
11,607
0
30,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,452
Gold Earned
56,338
168
Minions Killed
224
0
Camps Cleared
0
1,208,777
Distance Traveled
1,467,113
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
10,520
751
13
1
0
312,510
1
W
Agni
11,553
825
68
5
0
294,784
2
W
Cernunnos
11,484
820
55
4
0
262,680
1
L
Neith
8,405
600
18
1
0
172,931
0
L
Cthulhu
10,354
740
25
2
0
248,756
0
L
Thanatos
10,800
771
27
2
0
307,502
1
L
Ra
8,799
629
64
5
0
235,188
2
W
Gilgamesh
10,501
750
38
3
0
323,056
1
W
Kali
12,280
877
50
4
0
274,083
3
L
Fenrir
10,094
721
34
2
0
244,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role