Player Matchup

Yemoja
Yemoja
ExzironGerth
Yemoja
Level 87
God Stats
3W - 1L
1,462 SR
Queue Stats
20W - 22L
1,611 Elo+
Solo
Nox
Nox
Ordinaryjoe94
Nox
Level 128
God Stats
11W - 3L
1,497 SR
Queue Stats
195W - 131L
1,542 Elo+
Party 1
Chaac
Chaac
Sliver Raider
Chaac
Level 124
God Stats
5W - 1L
1,811 SR
Queue Stats
59W - 35L
1,182 Elo+
Party 1
Loki
Loki
Soggg
Loki
Level 156
God Stats
5W - 5L
1,659 SR
Queue Stats
166W - 105L
1,529 Elo+
Party 1
Hachiman
Hachiman
ymirgus
Hachiman
Level 101
God Stats
5W - 2L
1,744 SR
Queue Stats
588W - 558L
1,575 Elo+
Solo
Team Averages
Level 119
1,634 SR
1,488 Elo+

VS

Team Averages
Level 116
1,622 SR
1,563 Elo+
Kali
Kali
 
Kali
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
BetaWolf57
Achilles
Level 76
God Stats
1W - 1L
1,715 SR
Queue Stats
67W - 72L
1,551 Elo+
Party 2
Sol
Sol
JuniperDjinn
Sol
Level 160
God Stats
0W - 2L
1,611 SR
Queue Stats
400W - 394L
1,539 Elo+
Party 2
Nox
Nox
UDCV Raccoon
Nox
Level 103
God Stats
0W - 1L
1,604 SR
Queue Stats
1W - 4L
1,606 Elo+
Solo
Cerberus
Cerberus
swiftlevinsky
Cerberus
Level 83
God Stats
27W - 19L
1,682 SR
Queue Stats
613W - 604L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
13
1 / 0 / 7
8,238
549
2,474
8,925
6,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 1 / 4
8,211
547
6,146
7,856
2,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 3 / 6
8,501
567
6,844
13,095
7,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Loki
Soggg
Loki
16
11 / 1 / 5
10,155
677
14,109
12,010
4,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
ymirgus
Hachiman
15
4 / 2 / 6
9,933
662
7,150
11,173
3,330
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
14
2 / 1 / 0
8,072
538
3,524
9,884
3,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
BetaWolf57
Achilles
14
5 / 5 / 0
8,808
587
12,732
15,482
8,867
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
0 / 6 / 2
8,131
542
7,960
11,239
4,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 4 / 0
7,208
481
4,672
7,254
2,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
swiftlevinsky
Cerberus
12
0 / 2 / 3
7,774
518
6,068
11,837
9,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
18
Kills
7
7
Deaths
18
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
2
1
0
2
L
Achilles
BetaWolf57
Achilles
5
5
0
1
W
Yemoja
1
0
7
4.5
L
0
6
2
0.17
W
2
1
4
4
W
0
3
6
1
W
Loki
Soggg
Loki
11
1
5
13.5
L
0
4
0
0
L
Cerberus
swiftlevinsky
Cerberus
0
2
3
0.75
W
Hachiman
ymirgus
Hachiman
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,723
Damage
34,956
53,059
Taken
55,696
24,475
Mitigated
28,654
19,121
Healing
14,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
3,524
1,501
0
1,491
9,884
3,853
0
1,103
8,755
0
63,415
L
Achilles
BetaWolf57
Achilles
12,732
3,201
0
4,715
15,482
8,867
71
1,888
13,154
0
47,606
W
Yemoja
2,474
1,012
3,510
3,466
8,925
6,019
0
4,396
4,529
15,453
0
L
7,960
2,966
0
4,237
11,239
4,250
445
454
10,785
54,651
8,372
W
6,146
61
0
1,529
7,856
2,938
0
3,921
3,935
53,228
0
W
6,844
1,046
0
4,554
13,095
7,778
0
865
12,230
458
51,021
W
Loki
Soggg
Loki
14,109
4,802
0
608
12,010
4,410
0
2,569
9,441
0
73,248
L
4,672
79
0
450
7,254
2,291
0
2,231
4,853
44,848
0
L
Cerberus
swiftlevinsky
Cerberus
6,068
306
68
3,857
11,837
9,393
0
2,877
8,760
32,927
0
W
Hachiman
ymirgus
Hachiman
7,150
3,310
825
4,629
11,173
3,330
0
5,964
5,209
0
62,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,038
Gold Earned
39,993
489
Minions Killed
517
0
Camps Cleared
0
1,541,525
Distance Traveled
1,486,730
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
8,072
538
116
8
0
334,398
1
L
Achilles
8,808
587
94
6
0
294,607
2
W
Yemoja
8,238
549
28
2
0
290,480
7
L
Sol
8,131
542
134
9
0
256,106
3
W
Nox
8,211
547
127
8
0
294,622
4
W
Chaac
8,501
567
118
8
0
294,546
0
W
Loki
10,155
677
105
7
0
375,836
3
L
Nox
7,208
481
102
7
0
286,901
7
L
Cerberus
7,774
518
71
5
0
314,718
6
W
Hachiman
9,933
662
111
7
0
286,041
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role