Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DISMAS1992
Ymir
Level 67
God Stats
1W - 4L
1,207 SR
Queue Stats
229W - 255L
1,408 Elo+
Solo
Achilles
Achilles
FG Inviktugz
Achilles
Level 77
God Stats
1W - 2L
1,582 SR
Queue Stats
28W - 26L
1,371 Elo+
Solo
Apollo
Apollo
KiNG Bo1876
Apollo
Level 40
God Stats
7W - 6L
1,352 SR
Queue Stats
75W - 74L
1,374 Elo+
Solo
Merlin
Merlin
williama23
Merlin
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,833 Elo+
Solo
Team Averages
Level 67
1,428 SR
1,497 Elo+

VS

Team Averages
Level 66
1,570 SR
1,467 Elo+
Cerberus
Cerberus
 
Cerberus
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Fast Aperature
Chiron
Level 61
God Stats
7W - 5L
1,608 SR
Queue Stats
95W - 91L
1,460 Elo+
Solo
Thanatos
Thanatos
OpPrimeKing
Thanatos
Level 71
God Stats
13W - 7L
1,587 SR
Queue Stats
367W - 366L
1,470 Elo+
Solo
Aphrodite
Aphrodite
SFG Killer45
Aphrodite
Level 66
God Stats
18W - 18L
1,559 SR
Queue Stats
27W - 33L
1,480 Elo+
Solo
Tiamat
Tiamat
Seventybuffa
Tiamat
Level 48
God Stats
13W - 11L
1,597 SR
Queue Stats
367W - 384L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
3 / 0 / 2
10,920
1,092
4,475
4,536
1,641
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
0 / 6 / 5
10,675
1,068
4,878
22,040
21,315
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles
FG Inviktugz
Achilles
16
1 / 2 / 3
10,498
1,050
8,720
14,910
16,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
15
0 / 1 / 0
9,208
921
392
906
243
Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
williama23
Merlin
16
1 / 1 / 3
10,938
1,094
21,571
9,032
2,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

219

VS

Team 2 Tickets

257

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
17
1 / 0 / 8
11,103
1,110
9,011
10,822
10,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
4 / 2 / 5
11,626
1,163
16,967
10,991
4,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
OpPrimeKing
Thanatos
16
5 / 1 / 3
11,557
1,156
9,116
6,824
2,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Aphrodite
SFG Killer45
Aphrodite
16
0 / 1 / 3
9,815
982
2,242
7,571
4,618
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
16
0 / 1 / 5
10,329
1,033
11,216
9,200
5,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
5
Kills
10
10
Deaths
5
13
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
0
2
4
W
Cerberus
 
Cerberus
1
0
8
5
L
0
6
5
0.42
L
Achilles
FG Inviktugz
Achilles
1
2
3
1.25
W
4
2
5
3.25
L
Apollo
0
1
0
0
W
Thanatos
OpPrimeKing
Thanatos
5
1
3
6.5
W
Aphrodite
SFG Killer45
Aphrodite
0
1
3
1.5
W
Tiamat
0
1
5
2.5
L
Merlin
williama23
Merlin
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,036
Damage
48,552
51,424
Taken
45,408
42,656
Mitigated
27,634
4,102
Healing
27,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,475
1,969
0
958
4,536
1,641
0
1,070
3,418
0
14,199
W
Cerberus
 
Cerberus
9,011
233
0
2,296
10,822
10,248
0
7,192
3,376
28,333
0
L
4,878
713
0
1,852
22,040
21,315
0
9,603
11,488
30,118
0
L
Achilles
FG Inviktugz
Achilles
8,720
429
0
791
14,910
16,619
0
6,020
8,378
0
22,927
W
16,967
6,217
1,836
3,004
10,991
4,018
0
6,278
4,477
0
39,646
L
Apollo
392
287
0
0
906
243
0
216
636
0
2,204
W
Thanatos
OpPrimeKing
Thanatos
9,116
2,328
0
6,294
6,824
2,840
0
2,848
3,976
0
22,823
W
Aphrodite
SFG Killer45
Aphrodite
2,242
0
6,636
4,331
7,571
4,618
0
5,702
1,745
15,526
0
W
Tiamat
11,216
880
0
3,386
9,200
5,910
0
4,429
4,652
34,786
0
L
Merlin
williama23
Merlin
21,571
1,278
0
501
9,032
2,838
0
3,730
5,035
50,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,239
Gold Earned
54,430
212
Minions Killed
239
4
Camps Cleared
13
749,363
Distance Traveled
962,707
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,920
1,092
28
3
1
171,297
1
W
Cerberus
11,103
1,110
57
6
1
208,160
0
L
Ymir
10,675
1,068
74
7
0
176,062
2
L
Achilles
10,498
1,050
27
3
2
200,640
1
W
Chiron
11,626
1,163
76
8
2
182,266
0
L
Apollo
9,208
921
4
0
0
21,194
0
W
Thanatos
11,557
1,156
19
2
10
201,939
0
W
Aphrodite
9,815
982
36
4
0
179,794
0
W
Tiamat
10,329
1,033
51
5
0
190,548
4
L
Merlin
10,938
1,094
79
8
1
180,170
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role