Player Matchup

Ares
Ares
 
Ares
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Cody_Man_04
Ra
Level 144
God Stats
1W - 1L
1,579 SR
Queue Stats
5W - 11L
1,429 Elo+
Solo
Medusa
Medusa
FTL Michael
Medusa
Level 117
God Stats
6W - 4L
1,675 SR
Queue Stats
133W - 91L
1,664 Elo+
Solo
Team Averages
Level 130
1,585 SR
1,531 Elo+

VS

Team Averages
Level 128
1,637 SR
1,690 Elo+
Chiron
Chiron
Papa Dongers
Chiron
Level 128
God Stats
12W - 14L
1,502 SR
Queue Stats
48W - 61L
1,499 Elo+
Solo
Bacchus
Bacchus
jacobshooter
Bacchus
Level 127
God Stats
12W - 5L
1,908 SR
Queue Stats
40W - 23L
1,849 Elo+
Solo
Sol
Sol
slippery gamer1
Sol
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
365W - 265L
1,722 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
0 / 0 / 0
5,724
716
1,970
4,841
2,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 4 / 0
6,153
769
3,252
7,839
2,649
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
6
0 / 2 / 0
5,042
630
1,053
3,431
1,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
11
1 / 1 / 4
6,596
825
4,852
5,647
2,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
jacobshooter
Bacchus
12
3 / 0 / 3
7,603
950
5,609
6,076
5,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 0 / 4
6,933
867
4,503
4,173
1,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
17
1
Kills
6
6
Deaths
1
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
0
0
0
L
1
4
0
0.25
L
Medusa
0
2
0
0
W
Chiron
1
1
4
3
W
Bacchus
jacobshooter
Bacchus
3
0
3
4.5
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,275
Damage
14,964
16,111
Taken
15,896
6,076
Mitigated
9,357
4,595
Healing
8,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
1,970
96
532
2,400
4,841
2,191
0
2,443
2,398
4,242
0
L
3,252
32
238
1,145
7,839
2,649
0
5,649
2,190
27,117
0
L
Medusa
1,053
334
0
280
3,431
1,236
0
1,749
1,682
0
4,480
W
Chiron
4,852
1,176
267
3,277
5,647
2,256
779
2,080
3,567
0
23,026
W
Bacchus
jacobshooter
Bacchus
5,609
995
129
2,757
6,076
5,509
29
1,185
4,891
13,464
0
W
4,503
1,314
0
2,039
4,173
1,592
2,079
2,198
1,975
33,691
3,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,919
Gold Earned
21,132
76
Minions Killed
109
2
Camps Cleared
5
355,594
Distance Traveled
466,286
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,724
716
2
0
0
109,584
1
L
Ra
6,153
769
59
7
2
161,830
2
L
Medusa
5,042
630
15
2
0
84,180
2
W
Chiron
6,596
825
30
4
2
147,257
1
W
Bacchus
7,603
950
8
1
0
157,772
2
W
Sol
6,933
867
71
9
3
161,257
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role