Player Matchup

Set
Set
Fe1bul
Set
Level 38
God Stats
8W - 7L
1,645 SR
Queue Stats
244W - 154L
1,577 Elo+
Party 1
Ares
Ares
M0rdReX
Ares
Level 14
God Stats
2W - 2L
1,724 SR
Queue Stats
21W - 27L
1,419 Elo+
Party 1
Artemis
Artemis
regaliaGenesis
Artemis
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 11L
1,460 Elo+
Party 1
Team Averages
Level 19
1,623 SR
1,485 Elo+

VS

Team Averages
Level 82
1,696 SR
1,639 Elo+
Bastet
Bastet
Adonïs
Bastet
Level 158
God Stats
1W - 2L
1,715 SR
Queue Stats
159W - 100L
1,642 Elo+
Party 2
Nu Wa
Nu Wa
Narcīssus
Nu Wa
Level 28
God Stats
34W - 16L
1,766 SR
Queue Stats
285W - 296L
1,637 Elo+
Party 2
Chaac
Chaac
Tvutt
Chaac
Level 61
God Stats
14W - 18L
1,606 SR
Queue Stats
64W - 62L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Fe1bul
Set
16
10 / 6 / 5
12,288
878
12,752
14,252
8,028
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ares
M0rdReX
Ares
14
1 / 2 / 13
10,859
776
7,872
16,531
19,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
4 / 7 / 4
10,235
731
10,517
13,571
5,261
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Adonïs
Bastet
14
7 / 5 / 8
10,560
754
14,022
15,428
5,430
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
13
4 / 6 / 6
9,730
695
9,426
8,235
2,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
Tvutt
Chaac
15
4 / 4 / 10
10,987
785
15,213
16,796
23,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
39
15
Kills
15
15
Deaths
15
22
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Bastet
Adonïs
Bastet
7
5
8
2.2
W
Set
Fe1bul
Set
10
6
5
2.08
W
Ares
M0rdReX
Ares
1
2
13
3.75
L
Nu Wa
4
6
6
1.17
L
Chaac
Tvutt
Chaac
4
4
10
2.25
W
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,141
Damage
38,661
44,354
Taken
40,459
33,268
Mitigated
31,684
7,479
Healing
10,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Adonïs
Bastet
14,022
3,017
0
4,543
15,428
5,430
622
3,431
11,997
0
42,353
W
Set
Fe1bul
Set
12,752
5,315
0
3,538
14,252
8,028
0
3,965
10,287
0
38,628
W
Ares
M0rdReX
Ares
7,872
792
141
2,010
16,531
19,979
0
5,240
11,291
12,180
0
L
Nu Wa
9,426
1,562
0
269
8,235
2,559
1,598
1,382
6,535
25,161
1,229
L
Chaac
Tvutt
Chaac
15,213
1,177
0
5,346
16,796
23,695
127
3,579
12,145
4,833
36,974
W
10,517
4,293
0
1,790
13,571
5,261
101
2,900
10,671
0
47,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,382
Gold Earned
31,277
146
Minions Killed
151
2
Camps Cleared
11
709,905
Distance Traveled
738,743
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
10,560
754
56
4
9
269,256
4
W
Set
12,288
878
44
3
1
229,440
0
W
Ares
10,859
776
13
1
0
262,648
3
L
Nu Wa
9,730
695
46
3
0
208,087
0
L
Chaac
10,987
785
49
4
2
261,400
0
W
Artemis
10,235
731
89
6
1
217,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role