Player Matchup

Osiris
Osiris
AngryJoey249109
Osiris
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,826 Elo+
Solo
Thor
Thor
BoneIess-Water
Thor
Level 13
God Stats
1W - 1L
1,755 SR
Queue Stats
8W - 8L
1,529 Elo+
Party 2
Nike
Nike
PabloPocasso
Nike
Level 104
God Stats
4W - 3L
1,371 SR
Queue Stats
204W - 227L
1,482 Elo+
Party 2
Sol
Sol
WhoisBucksback
Sol
Level 96
God Stats
1W - 5L
1,458 SR
Queue Stats
151W - 188L
1,470 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
toungueNass
Ah Muzen Cab
Level 60
God Stats
2W - 4L
1,500 SR
Queue Stats
480W - 535L
1,415 Elo+
Party 2
Team Averages
Level 72
1,517 SR
1,545 Elo+

VS

Team Averages
Level 91
1,560 SR
1,535 Elo+
Pele
Pele
Father Wise6
Pele
Level 44
God Stats
3W - 6L
1,553 SR
Queue Stats
194W - 213L
1,447 Elo+
Solo
Poseidon
Poseidon
FuriousGinger12
Poseidon
Level 27
God Stats
19W - 21L
1,658 SR
Queue Stats
204W - 206L
1,512 Elo+
Party 1
Horus
Horus
XDead LegionsX
Horus
Level 126
God Stats
14W - 8L
1,714 SR
Queue Stats
213W - 177L
1,626 Elo+
Party 1
Izanami
Izanami
nameisTokyo7500
Izanami
Level 128
God Stats
9W - 9L
1,177 SR
Queue Stats
149W - 153L
1,502 Elo+
Party 1
Gilgamesh
Gilgamesh
redwaulfgamer
Gilgamesh
Level 128
God Stats
8W - 8L
1,697 SR
Queue Stats
256W - 211L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 2
5,757
384
4,180
14,484
10,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 3 / 3
7,692
513
5,079
9,552
3,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 5 / 2
6,645
443
4,767
11,936
9,096
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
2 / 4 / 2
7,766
518
8,898
12,121
2,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ah Muzen Cab
toungueNass
Ah Muzen Cab
11
2 / 7 / 0
6,941
463
6,632
10,199
2,128
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 4 / 4
8,094
540
8,356
11,407
4,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Poseidon
14
3 / 0 / 3
8,463
564
5,483
5,551
1,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 0 / 9
7,530
502
9,373
8,401
7,671
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
8 / 2 / 5
9,777
652
11,652
8,324
3,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
redwaulfgamer
Gilgamesh
15
5 / 1 / 3
9,185
612
8,797
10,135
8,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
7
Kills
24
24
Deaths
7
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
3
3
3
1.5
W
5
4
4
1.75
W
Poseidon
3
0
3
4.5
L
0
5
2
0.2
L
2
4
2
0.75
W
3
0
9
7.5
W
8
2
5
5.25
W
Gilgamesh
redwaulfgamer
Gilgamesh
5
1
3
6.5
L
Ah Muzen Cab
toungueNass
Ah Muzen Cab
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,556
Damage
43,661
58,292
Taken
43,818
27,750
Mitigated
25,523
12,929
Healing
14,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,180
1,521
0
2,125
14,484
10,397
0
609
13,875
0
17,043
L
5,079
1,222
0
3,063
9,552
3,468
0
385
9,167
0
42,187
W
8,356
2,009
33
3,404
11,407
4,032
0
3,008
8,399
0
42,571
W
Poseidon
5,483
261
0
742
5,551
1,813
0
1,299
4,252
58,541
0
L
4,767
338
0
1,095
11,936
9,096
483
858
11,078
6,434
24,773
L
8,898
2,434
0
6,246
12,121
2,661
483
2,490
9,631
48,577
0
W
9,373
3,574
1,212
2,586
8,401
7,671
0
2,389
6,012
0
24,414
W
11,652
8,160
0
2,563
8,324
3,096
1,314
1,321
7,003
0
89,970
W
Gilgamesh
redwaulfgamer
Gilgamesh
8,797
2,853
0
3,475
10,135
8,911
80
2,382
7,753
0
48,288
L
Ah Muzen Cab
toungueNass
Ah Muzen Cab
6,632
1,173
0
400
10,199
2,128
420
1,141
9,058
0
37,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,801
Gold Earned
43,049
305
Minions Killed
496
0
Camps Cleared
0
1,379,654
Distance Traveled
1,469,723
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,757
384
22
1
0
266,443
1
L
Thor
7,692
513
80
5
0
320,364
3
W
Pele
8,094
540
80
5
0
309,958
2
W
Poseidon
8,463
564
106
7
0
312,536
4
L
Nike
6,645
443
61
4
0
289,973
1
L
Sol
7,766
518
95
6
0
236,847
5
W
Horus
7,530
502
30
2
0
314,161
0
W
Izanami
9,777
652
172
11
0
262,088
4
W
Gilgamesh
9,185
612
108
7
0
270,980
3
L
Ah Muzen Cab
6,941
463
47
3
0
266,027
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role