Player Matchup

Geb
Geb
BeiJi94
Geb
Level 35
God Stats
3W - 5L
1,430 SR
Queue Stats
41W - 44L
1,518 Elo+
Party 1
Janus
Janus
DoDoLaSomure1
Janus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,021 Elo+
Party 1
Cupid
Cupid
Invilius
Cupid
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 33L
1,294 Elo+
Party 1
Guan Yu
Guan Yu
Ironbird101
Guan Yu
Level 46
God Stats
0W - 3L
1,500 SR
Queue Stats
368W - 381L
1,434 Elo+
Solo
Thanatos
Thanatos
Nisya60_
Thanatos
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,251 Elo+
Party 1
Team Averages
Level 30
1,486 SR
1,304 Elo+

VS

Team Averages
Level 66
1,544 SR
1,422 Elo+
Ganesha
Ganesha
Enigma3955
Ganesha
Level 41
God Stats
3W - 2L
1,307 SR
Queue Stats
29W - 33L
1,297 Elo+
Solo
Danzaburou
Danzaburou
datahanska
Danzaburou
Level 41
God Stats
173W - 187L
1,508 SR
Queue Stats
278W - 275L
1,453 Elo+
Party 2
Scylla
Scylla
pesukarhuMao
Scylla
Level 62
God Stats
57W - 48L
1,607 SR
Queue Stats
143W - 125L
1,464 Elo+
Party 2
Amaterasu
Amaterasu
puuhapetzku
Amaterasu
Level 61
God Stats
17W - 9L
1,855 SR
Queue Stats
390W - 441L
1,481 Elo+
Party 2
Fenrir
Fenrir
stondeboi
Fenrir
Level 125
God Stats
4W - 4L
1,442 SR
Queue Stats
46W - 51L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
15
1 / 6 / 2
9,534
433
8,978
22,272
22,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 10 / 1
8,707
396
3,962
11,514
1,846
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
Invilius
Cupid
16
2 / 7 / 4
9,698
441
8,554
12,854
3,088
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
Ironbird101
Guan Yu
15
2 / 8 / 3
9,922
451
6,289
21,211
14,121
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
Nisya60_
Thanatos
17
4 / 6 / 6
11,092
504
14,416
17,961
4,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Enigma3955
Ganesha
18
0 / 1 / 21
10,752
489
8,426
16,854
18,520
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
datahanska
Danzaburou
19
8 / 0 / 6
12,453
566
12,187
11,722
5,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
20
18 / 3 / 6
13,881
631
23,817
13,777
4,950
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
puuhapetzku
Amaterasu
18
6 / 4 / 3
12,382
563
13,681
20,855
18,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fenrir
stondeboi
Fenrir
20
5 / 3 / 7
12,566
571
10,998
18,953
9,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
80
10
Kills
37
37
Deaths
11
16
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Geb
1
6
2
0.33
L
1
10
1
0.15
W
Ganesha
Enigma3955
Ganesha
0
1
21
10.5
L
Cupid
Invilius
Cupid
2
7
4
0.57
L
Guan Yu
Ironbird101
Guan Yu
2
8
3
0.44
L
Thanatos
Nisya60_
Thanatos
4
6
6
1.17
W
Danzaburou
datahanska
Danzaburou
8
0
6
11
W
Scylla
18
3
6
7
W
Amaterasu
puuhapetzku
Amaterasu
6
4
3
1.88
W
Fenrir
stondeboi
Fenrir
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,199
Damage
69,109
85,812
Taken
82,161
45,878
Mitigated
56,983
17,352
Healing
32,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
8,978
446
0
1,652
22,272
22,010
0
10,105
12,167
42,467
0
L
3,962
62
0
0
11,514
1,846
0
8,322
3,192
25,275
0
W
Ganesha
Enigma3955
Ganesha
8,426
884
468
5,649
16,854
18,520
1,029
5,311
11,399
37,249
0
L
Cupid
Invilius
Cupid
8,554
3,185
231
1,807
12,854
3,088
0
5,178
7,676
0
52,235
L
Guan Yu
Ironbird101
Guan Yu
6,289
1,615
436
2,728
21,211
14,121
0
2,949
18,262
2,093
44,551
L
Thanatos
Nisya60_
Thanatos
14,416
4,441
0
10,498
17,961
4,813
0
5,689
12,272
0
49,771
W
Danzaburou
datahanska
Danzaburou
12,187
5,215
225
5,909
11,722
5,331
6,304
3,916
7,722
0
89,903
W
Scylla
23,817
1,257
0
5,249
13,777
4,950
1,010
1,354
12,343
92,548
0
W
Amaterasu
puuhapetzku
Amaterasu
13,681
6,283
0
7,182
20,855
18,645
3,723
772
20,083
0
74,816
W
Fenrir
stondeboi
Fenrir
10,998
1,562
0
8,075
18,953
9,537
1,386
1,573
17,188
0
102,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,953
Gold Earned
62,034
369
Minions Killed
591
0
Camps Cleared
0
1,987,052
Distance Traveled
2,201,899
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,534
433
42
2
0
405,737
2
L
Janus
8,707
396
48
2
0
364,921
4
W
Ganesha
10,752
489
4
0
0
460,448
0
L
Cupid
9,698
441
108
5
0
368,544
3
L
Guan Yu
9,922
451
86
4
0
380,069
6
L
Thanatos
11,092
504
85
4
0
467,781
1
W
Danzaburou
12,453
566
185
8
0
442,536
4
W
Scylla
13,881
631
145
7
0
425,692
1
W
Amaterasu
12,382
563
115
5
0
390,335
0
W
Fenrir
12,566
571
142
6
0
482,888
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role