Player Matchup

Ymir
Ymir
 
Ymir
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
CaughtPegasus32
Rama
Level 105
God Stats
4W - 5L
1,404 SR
Queue Stats
184W - 199L
1,532 Elo+
Solo
Zeus
Zeus
DEMONKING347
Zeus
Level 155
God Stats
19W - 20L
1,441 SR
Queue Stats
129W - 145L
1,475 Elo+
Party 3
Loki
Loki
DarkShadow-Z-Z
Loki
Level 126
God Stats
1W - 0L
1,265 SR
Queue Stats
17W - 16L
1,503 Elo+
Solo
Sun Wukong
Sun Wukong
byby2u45
Sun Wukong
Level 122
God Stats
6W - 6L
1,530 SR
Queue Stats
88W - 85L
1,498 Elo+
Party 3
Team Averages
Level 130
1,428 SR
1,501 Elo+

VS

Team Averages
Level 74
1,589 SR
1,490 Elo+
Anubis
Anubis
AzzaxeQc
Anubis
Level 80
God Stats
0W - 4L
1,500 SR
Queue Stats
90W - 95L
1,473 Elo+
Party 2
Bakasura
Bakasura
Killer-_14-_Qc
Bakasura
Level 27
God Stats
10W - 9L
1,568 SR
Queue Stats
27W - 42L
1,420 Elo+
Party 2
Athena
Athena
KingAC1
Athena
Level 67
God Stats
16W - 19L
1,485 SR
Queue Stats
127W - 148L
1,476 Elo+
Party 1
Rama
Rama
Roben51
Rama
Level 89
God Stats
18W - 14L
1,608 SR
Queue Stats
151W - 160L
1,501 Elo+
Party 1
Sun Wukong
Sun Wukong
TriedFlower
Sun Wukong
Level 106
God Stats
17W - 21L
1,785 SR
Queue Stats
128W - 118L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
0 / 3 / 7
8,829
465
6,618
16,982
15,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
0 / 3 / 7
8,891
468
7,593
13,471
3,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
17 / 2 / 4
11,638
613
24,608
6,763
1,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

18
10 / 3 / 13
11,326
596
17,821
16,304
5,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
byby2u45
Sun Wukong
18
2 / 1 / 3
10,391
547
8,491
14,125
9,447
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AzzaxeQc
Anubis
14
4 / 10 / 0
9,137
481
8,960
17,097
6,403
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bakasura
17
3 / 7 / 1
10,494
552
9,713
17,313
6,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Athena
KingAC1
Athena
13
1 / 5 / 6
9,231
486
7,256
25,717
17,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
Roben51
Rama
14
3 / 3 / 2
8,511
448
8,731
10,100
3,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
TriedFlower
Sun Wukong
15
1 / 4 / 1
9,468
498
8,892
14,064
9,526
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
22
29
Kills
12
12
Deaths
29
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
3
7
1.17
L
Anubis
AzzaxeQc
Anubis
4
10
0
0.4
W
0
3
7
1.17
W
17
2
4
9.5
W
10
3
13
5.5
L
Bakasura
3
7
1
0.5
L
Athena
KingAC1
Athena
1
5
6
0.8
L
Rama
Roben51
Rama
3
3
2
1.33
L
Sun Wukong
TriedFlower
Sun Wukong
1
4
1
0.38
W
Sun Wukong
byby2u45
Sun Wukong
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,131
Damage
43,552
67,645
Taken
84,291
36,624
Mitigated
43,454
26,822
Healing
23,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,618
772
424
4,339
16,982
15,764
488
4,947
11,517
42,270
7,084
L
Anubis
AzzaxeQc
Anubis
8,960
259
0
5,436
17,097
6,403
256
7,237
9,382
47,858
0
W
7,593
6,983
0
5,682
13,471
3,839
191
4,305
8,646
0
61,727
W
24,608
2,156
1,006
1,582
6,763
1,955
2,587
1,489
4,904
67,619
0
W
17,821
5,914
0
4,304
16,304
5,619
621
4,152
11,702
0
79,674
L
Bakasura
9,713
7,043
0
2,899
17,313
6,267
0
4,954
12,171
0
60,249
L
Athena
KingAC1
Athena
7,256
1,278
235
7,689
25,717
17,934
193
9,452
16,009
24,886
0
L
Rama
Roben51
Rama
8,731
7,174
0
3,625
10,100
3,324
792
3,578
6,436
0
68,439
L
Sun Wukong
TriedFlower
Sun Wukong
8,892
1,676
0
3,466
14,064
9,526
0
3,191
10,783
0
67,083
W
Sun Wukong
byby2u45
Sun Wukong
8,491
1,064
0
9,485
14,125
9,447
980
1,323
12,662
0
72,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,075
Gold Earned
46,841
536
Minions Killed
535
0
Camps Cleared
0
1,764,894
Distance Traveled
1,657,319
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,829
465
78
4
0
318,359
4
L
Anubis
9,137
481
91
5
0
296,452
3
W
Rama
8,891
468
89
5
0
342,187
1
W
Zeus
11,638
613
108
6
0
337,752
3
W
Loki
11,326
596
122
6
0
401,247
1
L
Bakasura
10,494
552
140
7
0
370,457
0
L
Athena
9,231
486
57
3
0
353,759
3
L
Rama
8,511
448
104
5
0
311,896
3
L
Sun Wukong
9,468
498
143
8
0
324,755
1
W
Sun Wukong
10,391
547
139
7
0
365,349
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role