Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
BabbieSnek
Sun Wukong
Level 160
God Stats
10W - 3L
1,765 SR
Queue Stats
205W - 210L
1,633 Elo+
Party 2
Discordia
Discordia
DurianEnema
Discordia
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,054 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Murkaba
Tsukuyomi
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 87L
1,611 Elo+
Party 2
Medusa
Medusa
Smittywrbrmnjnsn
Medusa
Level 153
God Stats
1W - 1L
1,324 SR
Queue Stats
5W - 9L
1,476 Elo+
Party 2
Team Averages
Level 137
1,518 SR
1,455 Elo+

VS

Team Averages
Level 117
1,503 SR
1,542 Elo+
Loki
Loki
ECLTRXD
Loki
Level 146
God Stats
127W - 88L
1,602 SR
Queue Stats
508W - 487L
1,574 Elo+
Party 1
Terra
Terra
JandT76
Terra
Level 117
God Stats
33W - 32L
1,500 SR
Queue Stats
264W - 268L
1,479 Elo+
Solo
Odin
Odin
TRXJHV
Odin
Level 153
God Stats
0W - 4L
1,108 SR
Queue Stats
210W - 222L
1,519 Elo+
Party 1
Medusa
Medusa
ThatWolfGuardian
Medusa
Level 66
God Stats
2W - 3L
1,491 SR
Queue Stats
25W - 22L
1,531 Elo+
Party 3
Sol
Sol
ThatWolfLady
Sol
Level 102
God Stats
5W - 7L
1,815 SR
Queue Stats
10W - 12L
1,608 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
1 / 0 / 5
7,952
530
7,474
8,810
10,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
BabbieSnek
Sun Wukong
15
12 / 2 / 2
10,101
673
17,325
16,700
9,062
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
DurianEnema
Discordia
14
2 / 0 / 2
8,316
554
6,055
2,913
1,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
Murkaba
Tsukuyomi
14
4 / 0 / 7
8,469
565
9,218
11,363
4,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 0 / 0
9,351
623
4,793
6,849
2,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
ECLTRXD
Loki
11
0 / 6 / 0
6,375
425
4,065
10,902
3,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
JandT76
Terra
11
0 / 0 / 1
6,889
459
4,781
10,086
7,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Odin
TRXJHV
Odin
10
2 / 11 / 0
6,697
446
8,416
19,056
8,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 5 / 0
6,828
455
3,160
7,888
1,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

13
0 / 2 / 1
7,831
522
4,004
10,508
3,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
24
Kills
2
2
Deaths
24
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
5
3.5
W
Sun Wukong
BabbieSnek
Sun Wukong
12
2
2
6.5
W
Discordia
DurianEnema
Discordia
2
0
2
3
L
Loki
ECLTRXD
Loki
0
6
0
0
L
Terra
JandT76
Terra
0
0
1
0.5
W
Tsukuyomi
Murkaba
Tsukuyomi
4
0
7
7.5
W
5
0
0
5
L
Odin
TRXJHV
Odin
2
11
0
0.18
L
0
5
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,865
Damage
24,426
46,635
Taken
58,440
27,574
Mitigated
23,456
23,931
Healing
18,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,474
1,096
440
3,737
8,810
10,018
33
2,198
6,612
27,738
0
W
Sun Wukong
BabbieSnek
Sun Wukong
17,325
5,517
0
8,980
16,700
9,062
185
2,399
13,561
0
67,077
W
Discordia
DurianEnema
Discordia
6,055
248
0
360
2,913
1,034
437
814
2,099
56,250
0
L
Loki
ECLTRXD
Loki
4,065
1,120
0
3,096
10,902
3,287
0
1,580
9,318
0
42,226
L
Terra
JandT76
Terra
4,781
270
1,499
5,890
10,086
7,279
0
3,810
6,202
33,077
0
W
Tsukuyomi
Murkaba
Tsukuyomi
9,218
2,693
0
5,829
11,363
4,689
441
2,136
9,097
0
58,982
W
4,793
2,265
0
4,585
6,849
2,771
1,935
1,238
5,611
0
82,129
L
Odin
TRXJHV
Odin
8,416
2,172
0
3,079
19,056
8,101
0
590
18,466
0
23,404
L
3,160
1,099
0
1,221
7,888
1,698
427
2,142
5,746
0
42,029
L
4,004
1,646
0
4,062
10,508
3,091
0
4,843
5,179
54,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,189
Gold Earned
34,620
527
Minions Killed
385
0
Camps Cleared
0
1,515,069
Distance Traveled
1,444,207
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,952
530
30
2
0
310,642
7
W
Sun Wukong
10,101
673
123
8
0
278,239
2
W
Discordia
8,316
554
128
9
0
301,437
1
L
Loki
6,375
425
81
5
0
336,634
2
L
Terra
6,889
459
55
4
0
313,895
3
W
Tsukuyomi
8,469
565
102
7
0
353,429
1
W
Medusa
9,351
623
144
10
0
271,322
1
L
Odin
6,697
446
37
2
0
264,343
0
L
Medusa
6,828
455
85
6
0
261,678
5
L
Sol
7,831
522
127
8
0
267,657
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role