Player Matchup

Horus
Horus
 
Horus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ChillVibes02
Izanami
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 4L
1,264 Elo+
Solo
Bacchus
Bacchus
Nicolas09_80
Bacchus
Level 99
God Stats
20W - 17L
1,593 SR
Queue Stats
215W - 237L
1,473 Elo+
Solo
Mulan
Mulan
kush_martyr
Mulan
Level 100
God Stats
5W - 3L
1,573 SR
Queue Stats
163W - 168L
1,661 Elo+
Solo
Agni
Agni
o Viintage o
Agni
Level 101
God Stats
5W - 3L
1,500 SR
Queue Stats
79W - 79L
1,516 Elo+
Solo
Team Averages
Level 102
1,533 SR
1,483 Elo+

VS

Team Averages
Level 99
1,601 SR
1,481 Elo+
Mercury
Mercury
FedutizTheSecond
Mercury
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 62L
1,561 Elo+
Party 1
Nu Wa
Nu Wa
G0H5TfaceK1LLA
Nu Wa
Level 112
God Stats
6W - 7L
1,750 SR
Queue Stats
314W - 320L
1,475 Elo+
Solo
Chernobog
Chernobog
Hades_Hammer9
Chernobog
Level 102
God Stats
2W - 4L
1,567 SR
Queue Stats
267W - 280L
1,477 Elo+
Party 1
Cerberus
Cerberus
Ninja-Monkey1012
Cerberus
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 23L
1,376 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ZxSpawnDevilxZ
Cu Chulainn
Level 109
God Stats
4W - 8L
1,687 SR
Queue Stats
458W - 508L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
5 / 2 / 6
9,333
583
8,645
12,503
5,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
ChillVibes02
Izanami
15
4 / 1 / 2
9,421
589
7,674
9,714
3,170
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Nicolas09_80
Bacchus
13
2 / 0 / 8
8,507
532
6,263
12,527
15,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
4 / 1 / 2
9,437
590
7,853
13,655
9,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
2 / 1 / 3
8,931
558
7,588
5,467
2,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
7,462
466
2,418
11,481
3,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 3 / 1
6,795
425
7,004
8,288
1,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chernobog
Hades_Hammer9
Chernobog
14
2 / 3 / 0
8,367
523
4,526
8,144
2,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 1
6,281
393
4,232
13,068
7,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
ZxSpawnDevilxZ
Cu Chulainn
14
2 / 5 / 0
8,476
530
9,438
13,724
8,968
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
17
Kills
5
5
Deaths
17
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
2
6
4
W
Izanami
ChillVibes02
Izanami
4
1
2
5
L
1
3
2
0.67
L
0
3
1
0.17
L
Chernobog
Hades_Hammer9
Chernobog
2
3
0
0.67
W
Bacchus
Nicolas09_80
Bacchus
2
0
8
6
L
0
3
1
0.17
L
Cu Chulainn
ZxSpawnDevilxZ
Cu Chulainn
2
5
0
0.4
W
4
1
2
5
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,023
Damage
27,618
53,866
Taken
54,705
35,162
Mitigated
23,462
20,500
Healing
13,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,645
3,354
990
5,963
12,503
5,217
941
2,838
9,665
0
54,077
W
Izanami
ChillVibes02
Izanami
7,674
4,902
0
2,105
9,714
3,170
3,079
3,140
6,574
0
80,262
L
2,418
634
0
3,479
11,481
3,187
0
2,051
9,430
0
37,223
L
7,004
1,122
0
1,471
8,288
1,438
0
2,300
5,988
40,253
0
L
Chernobog
Hades_Hammer9
Chernobog
4,526
2,668
0
2,569
8,144
2,300
0
1,106
7,038
0
50,720
W
Bacchus
Nicolas09_80
Bacchus
6,263
538
233
4,689
12,527
15,350
188
3,252
9,275
19,048
10,779
L
4,232
216
0
2,469
13,068
7,569
0
5,483
7,585
22,384
0
L
Cu Chulainn
ZxSpawnDevilxZ
Cu Chulainn
9,438
2,388
0
3,400
13,724
8,968
0
2,308
10,875
6,572
47,342
W
7,853
1,344
0
5,160
13,655
9,404
599
1,717
11,938
3,542
48,597
W
7,588
176
172
1,188
5,467
2,021
1,010
1,778
3,689
57,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,629
Gold Earned
37,381
503
Minions Killed
425
0
Camps Cleared
0
1,607,621
Distance Traveled
1,507,470
15
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,333
583
85
5
0
342,429
4
W
Izanami
9,421
589
151
9
0
297,860
3
L
Mercury
7,462
466
77
5
0
363,131
4
L
Nu Wa
6,795
425
65
4
0
295,388
9
L
Chernobog
8,367
523
110
7
0
269,881
4
W
Bacchus
8,507
532
50
3
0
329,985
2
L
Cerberus
6,281
393
51
3
0
277,116
6
L
Cu Chulainn
8,476
530
122
8
0
301,954
4
W
Mulan
9,437
590
120
8
0
305,159
3
W
Agni
8,931
558
97
6
0
332,188
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role