Player Matchup

Baron Samedi
Baron Samedi
BelCouillZebuth
Baron Samedi
Level 158
God Stats
5W - 1L
1,500 SR
Queue Stats
539W - 341L
1,690 Elo+
Solo
Cliodhna
Cliodhna
iTz Victor H
Cliodhna
Level 147
God Stats
22W - 15L
1,575 SR
Queue Stats
170W - 176L
1,541 Elo+
Solo
Bellona
Bellona
kalashhhlestick
Bellona
Level 104
God Stats
25W - 25L
1,481 SR
Queue Stats
624W - 846L
1,372 Elo+
Solo
Team Averages
Level 136
1,518 SR
1,534 Elo+

VS

Team Averages
Level 55
1,487 SR
1,780 Elo+
Olorun
Olorun
TomaZ_II_GunZ
Olorun
Level 28
God Stats
3W - 1L
1,421 SR
Queue Stats
4W - 1L
1,780 Elo+
Party 1
Chaac
Chaac
enzo-claro
Chaac
Level 108
God Stats
0W - 1L
1,153 SR
Queue Stats
5W - 4L
1,780 Elo+
Party 1
Medusa
Medusa
memon8s
Medusa
Level 28
God Stats
1W - 2L
1,886 SR
Queue Stats
7W - 7L
1,780 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BelCouillZebuth
Baron Samedi
18
5 / 4 / 17
13,359
742
22,724
19,356
10,805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
iTz Victor H
Cliodhna
17
5 / 3 / 13
12,906
717
18,788
17,911
16,541
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
13 / 2 / 9
15,590
866
16,314
19,076
27,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 9 / 1
12,641
702
9,307
17,699
7,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
15
0 / 8 / 8
10,673
593
13,962
25,992
23,551
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
memon8s
Medusa
17
3 / 6 / 6
12,275
682
18,614
19,771
8,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
24
23
Kills
9
9
Deaths
23
39
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BelCouillZebuth
Baron Samedi
5
4
17
3.38
L
6
9
1
0.72
L
Chaac
0
8
8
0.5
W
Cliodhna
iTz Victor H
Cliodhna
5
3
13
3.83
W
13
2
9
8.75
L
Medusa
memon8s
Medusa
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,826
Damage
41,883
56,343
Taken
63,462
54,782
Mitigated
40,360
22,843
Healing
14,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BelCouillZebuth
Baron Samedi
22,724
1,021
2,067
9,382
19,356
10,805
1,556
3,568
15,788
62,417
0
L
9,307
6,184
0
3,227
17,699
7,923
0
8,417
9,282
40,440
2,988
L
Chaac
13,962
2,461
714
7,493
25,992
23,551
0
8,232
17,760
0
38,821
W
Cliodhna
iTz Victor H
Cliodhna
18,788
1,477
0
8,072
17,911
16,541
447
2,694
15,217
0
49,973
W
16,314
2,534
406
2,916
19,076
27,436
1,012
2,199
16,877
0
41,207
L
Medusa
memon8s
Medusa
18,614
10,106
0
2,794
19,771
8,886
0
6,343
13,428
0
48,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,855
Gold Earned
35,589
190
Minions Killed
174
9
Camps Cleared
6
1,019,118
Distance Traveled
919,658
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,359
742
84
5
4
291,698
5
L
Olorun
12,641
702
68
4
1
272,626
0
L
Chaac
10,673
593
57
3
3
317,796
3
W
Cliodhna
12,906
717
59
3
4
363,664
0
W
Bellona
15,590
866
47
3
1
363,756
2
L
Medusa
12,275
682
49
3
2
329,236
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role