Player Matchup

Da Ji
Da Ji
Gold V
Riptzer
Da Ji
Gold V
Level 160
God Stats
4W - 2L
1,595 SR
Queue Stats
95W - 80L
1,504 MMR
Solo
Artio
Artio
Silver II
Ryuj4n
Artio
Silver II
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold V
WildfireP01
Apollo
Gold V
Level 143
God Stats
2W - 0L
1,707 SR
Queue Stats
10W - 9L
1,576 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Gold IV
YRNHisoka
Morgan Le Fay
Gold IV
Level 66
God Stats
10W - 7L
1,673 SR
Queue Stats
385W - 379L
1,523 MMR
Solo
Ares
Ares
Gold IV
tihoMQWERTY
Ares
Gold IV
Level 129
God Stats
2W - 0L
1,747 SR
Queue Stats
18W - 19L
1,522 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,644 SR
1,525 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 130
1,577 SR
1,528 MMR
Freya
Freya
Silver I
 
Freya
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Hercules
Hercules
Gold III
Spared04
Hercules
Gold III
Level 152
God Stats
16W - 9L
1,500 SR
Queue Stats
248W - 225L
1,644 MMR
Party 1
Tiamat
Tiamat
Silver I
Zilkou
Tiamat
Silver I
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,546 MMR
Party 3
Amaterasu
Amaterasu
Silver I
argonauti
Amaterasu
Silver I
Level 108
God Stats
2W - 3L
1,641 SR
Queue Stats
11W - 10L
1,451 MMR
Party 1
Fenrir
Fenrir
Gold IV
ttvNotSilent
Fenrir
Gold IV
Level 105
God Stats
8W - 2L
1,744 SR
Queue Stats
160W - 158L
1,498 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Riptzer
Da Ji
14
4 / 2 / 5
7,652
638
7,972
8,100
3,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
Ryuj4n
Artio
13
3 / 2 / 1
7,133
594
9,573
13,951
15,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
13
4 / 0 / 3
7,624
635
5,784
5,553
2,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
YRNHisoka
Morgan Le Fay
13
3 / 2 / 1
7,463
622
5,978
6,994
2,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 1 / 5
6,279
523
4,520
6,293
4,938
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
IzanamiBastetCamazotzGeb

VS

Bans
The MorriganCliodhnaMerlinAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
9
0 / 3 / 1
5,637
470
3,508
6,175
1,504
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
Spared04
Hercules
10
2 / 4 / 1
6,263
522
3,977
9,646
3,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Zilkou
Tiamat
12
2 / 2 / 2
6,761
563
3,772
6,458
2,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
argonauti
Amaterasu
13
2 / 3 / 0
7,519
627
9,910
15,675
11,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
9
1 / 4 / 2
5,930
494
2,714
10,444
5,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
16
Kills
7
7
Deaths
16
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
0
3
1
0.17
W
Da Ji
Riptzer
Da Ji
4
2
5
3.25
W
Artio
Ryuj4n
Artio
3
2
1
1.75
L
Hercules
Spared04
Hercules
2
4
1
0.63
W
Apollo
4
0
3
5.5
W
Morgan Le Fay
YRNHisoka
Morgan Le Fay
3
2
1
1.75
L
Tiamat
Zilkou
Tiamat
2
2
2
1.5
L
Amaterasu
argonauti
Amaterasu
2
3
0
0.67
W
2
1
5
4.5
L
Fenrir
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,827
Damage
23,881
40,891
Taken
48,398
28,273
Mitigated
23,274
15,309
Healing
18,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
3,508
1,314
0
1,835
6,175
1,504
0
667
5,508
28,487
0
W
Da Ji
Riptzer
Da Ji
7,972
2,363
0
230
8,100
3,190
0
1,244
6,742
0
58,988
W
Artio
Ryuj4n
Artio
9,573
1,792
192
8,342
13,951
15,475
0
0
13,951
43,043
0
L
Hercules
Spared04
Hercules
3,977
1,282
0
3,485
9,646
3,037
0
2,065
7,449
0
32,703
W
Apollo
5,784
4,234
0
3,000
5,553
2,121
1,411
1,430
4,123
0
58,577
W
Morgan Le Fay
YRNHisoka
Morgan Le Fay
5,978
521
0
2,296
6,994
2,549
59
2,042
4,646
49,515
0
L
Tiamat
Zilkou
Tiamat
3,772
336
0
1,941
6,458
2,269
41
3,158
3,084
33,473
0
L
Amaterasu
argonauti
Amaterasu
9,910
6,498
0
9,997
15,675
11,311
0
9,054
5,740
0
53,461
W
4,520
292
159
1,090
6,293
4,938
0
2,096
4,149
15,400
0
L
Fenrir
2,714
771
0
1,223
10,444
5,153
0
3,741
6,546
0
11,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,151
Gold Earned
32,110
447
Minions Killed
328
0
Camps Cleared
0
1,285,881
Distance Traveled
1,224,431
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
5,637
470
61
5
0
218,476
2
W
Da Ji
7,652
638
114
10
0
271,676
2
W
Artio
7,133
594
82
7
0
261,243
4
L
Hercules
6,263
522
60
5
0
273,825
5
W
Apollo
7,624
635
125
10
0
243,053
1
W
Morgan Le Fay
7,463
622
107
9
0
237,817
0
L
Tiamat
6,761
563
79
7
0
250,270
5
L
Amaterasu
7,519
627
110
9
0
230,796
3
W
Ares
6,279
523
19
2
0
272,092
5
L
Fenrir
5,930
494
18
2
0
251,064
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role