Player Matchup

Agni
Agni
 
Agni
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Esenderman
Geb
Level 67
God Stats
5W - 0L
1,500 SR
Queue Stats
82W - 64L
1,597 Elo+
Party 3
Jing Wei
Jing Wei
Martinucho10
Jing Wei
Level 103
God Stats
2W - 0L
1,849 SR
Queue Stats
125W - 121L
1,444 Elo+
Party 3
Tyr
Tyr
ST iShxrpz
Tyr
Level 83
God Stats
5W - 5L
1,533 SR
Queue Stats
77W - 82L
1,554 Elo+
Solo
Ravana
Ravana
godeling
Ravana
Level 105
God Stats
2W - 4L
1,312 SR
Queue Stats
130W - 124L
1,541 Elo+
Party 3
Team Averages
Level 79
1,539 SR
1,527 Elo+

VS

Team Averages
Level 79
1,527 SR
1,544 Elo+
Gilgamesh
Gilgamesh
C4ifador222
Gilgamesh
Level 84
God Stats
3W - 5L
1,500 SR
Queue Stats
399W - 417L
1,516 Elo+
Solo
Pele
Pele
ChapaMatt
Pele
Level 45
God Stats
1W - 3L
1,502 SR
Queue Stats
57W - 50L
1,607 Elo+
Party 1
Janus
Janus
Kinvana
Janus
Level 146
God Stats
19W - 15L
1,634 SR
Queue Stats
1,085W - 990L
1,596 Elo+
Party 1
Izanami
Izanami
emotionalli
Izanami
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 43L
1,500 Elo+
Party 2
Geb
Geb
zNadaf
Geb
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
3 / 3 / 1
7,234
658
4,565
5,659
1,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
2 / 0 / 7
6,548
595
3,043
6,306
3,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
Martinucho10
Jing Wei
12
6 / 1 / 2
7,156
651
8,075
5,617
1,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
2 / 1 / 0
7,657
696
5,009
9,200
7,220
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ravana
godeling
Ravana
10
1 / 2 / 5
6,120
556
5,173
6,284
1,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
C4ifador222
Gilgamesh
12
0 / 2 / 1
6,588
599
4,459
8,331
5,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
11
6 / 3 / 1
6,966
633
7,492
9,881
2,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
Kinvana
Janus
11
1 / 2 / 4
6,617
602
2,205
5,876
1,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
emotionalli
Izanami
9
0 / 4 / 0
5,237
476
2,447
6,391
1,135
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Geb
zNadaf
Geb
7
0 / 3 / 0
4,602
418
1,369
6,198
1,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
14
Kills
7
7
Deaths
14
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
3
3
1
1.17
L
Gilgamesh
C4ifador222
Gilgamesh
0
2
1
0.25
L
Pele
6
3
1
2.17
W
2
0
7
5.5
L
Janus
Kinvana
Janus
1
2
4
1.5
W
Jing Wei
Martinucho10
Jing Wei
6
1
2
7
W
2
1
0
2
L
Izanami
emotionalli
Izanami
0
4
0
0
W
Ravana
godeling
Ravana
1
2
5
1.75
L
Geb
zNadaf
Geb
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,865
Damage
17,972
33,066
Taken
36,677
16,057
Mitigated
13,256
13,349
Healing
8,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
4,565
381
73
1,088
5,659
1,636
0
735
4,924
43,659
0
L
Gilgamesh
C4ifador222
Gilgamesh
4,459
1,147
0
3,381
8,331
5,752
0
0
8,331
5,954
34,217
L
Pele
7,492
2,192
0
2,524
9,881
2,989
0
3,108
6,583
0
25,969
W
3,043
417
195
2,430
6,306
3,753
330
658
5,648
15,293
6,544
L
Janus
Kinvana
Janus
2,205
203
0
750
5,876
1,384
0
1,863
3,885
37,738
0
W
Jing Wei
Martinucho10
Jing Wei
8,075
4,895
0
2,449
5,617
1,476
385
628
4,882
0
45,007
W
5,009
827
0
4,762
9,200
7,220
0
777
8,423
0
48,335
L
Izanami
emotionalli
Izanami
2,447
1,709
0
1,317
6,391
1,135
0
1,149
5,242
0
29,849
W
Ravana
godeling
Ravana
5,173
1,545
0
2,352
6,284
1,972
0
1,553
4,731
0
28,091
L
Geb
zNadaf
Geb
1,369
185
0
1,014
6,198
1,996
0
728
5,470
4,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,715
Gold Earned
30,010
389
Minions Killed
286
0
Camps Cleared
0
1,163,525
Distance Traveled
1,117,037
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,234
658
100
9
0
219,137
3
L
Gilgamesh
6,588
599
87
8
0
224,352
0
L
Pele
6,966
633
44
4
0
254,339
0
W
Geb
6,548
595
30
3
0
251,798
3
L
Janus
6,617
602
86
8
0
230,541
3
W
Jing Wei
7,156
651
82
7
0
220,896
5
W
Tyr
7,657
696
121
11
0
227,330
2
L
Izanami
5,237
476
63
6
0
211,852
3
W
Ravana
6,120
556
56
5
0
244,364
1
L
Geb
4,602
418
6
1
0
195,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role