Player Matchup

Nemesis
Nemesis
HUNTZZZZ
Nemesis
Level 55
God Stats
8W - 7L
1,500 SR
Queue Stats
269W - 295L
1,484 Elo+
Party 2
Medusa
Medusa
UniSoL
Medusa
Level 145
God Stats
4W - 1L
1,907 SR
Queue Stats
24W - 25L
1,279 Elo+
Party 1
Arachne
Arachne
Wezz3r
Arachne
Level 20
God Stats
40W - 24L
1,658 SR
Queue Stats
117W - 124L
1,476 Elo+
Party 2
Nu Wa
Nu Wa
Zroow
Nu Wa
Level 65
God Stats
1W - 1L
1,739 SR
Queue Stats
6W - 4L
1,513 Elo+
Party 1
Kuzenbo
Kuzenbo
jexaaa
Kuzenbo
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,367 Elo+
Party 1
Team Averages
Level 62
1,661 SR
1,424 Elo+

VS

Team Averages
Level 51
1,411 SR
1,438 Elo+
Fenrir
Fenrir
DeathToken
Fenrir
Level 48
God Stats
5W - 3L
1,819 SR
Queue Stats
25W - 28L
1,497 Elo+
Party 3
Set
Set
PhoenixToss
Set
Level 65
God Stats
1W - 4L
1,370 SR
Queue Stats
27W - 33L
1,458 Elo+
Party 3
Hercules
Hercules
SenseIess
Hercules
Level 66
God Stats
1W - 2L
1,284 SR
Queue Stats
20W - 28L
1,461 Elo+
Party 4
Raijin
Raijin
iAxessor
Raijin
Level 43
God Stats
2W - 5L
1,428 SR
Queue Stats
129W - 97L
1,575 Elo+
Party 4
Chernobog
Chernobog
rage117
Chernobog
Level 34
God Stats
7W - 6L
1,155 SR
Queue Stats
211W - 226L
1,201 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
HUNTZZZZ
Nemesis
20
7 / 3 / 9
12,927
616
15,636
15,820
14,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
UniSoL
Medusa
19
14 / 5 / 2
13,755
655
19,072
16,001
5,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
Wezz3r
Arachne
19
7 / 5 / 6
12,217
582
9,785
17,254
6,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
Zroow
Nu Wa
20
5 / 1 / 14
13,326
635
21,704
9,978
3,461
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
jexaaa
Kuzenbo
16
4 / 4 / 12
11,378
542
9,418
17,410
25,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DeathToken
Fenrir
13
1 / 9 / 5
9,149
436
8,686
20,851
11,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
1 / 8 / 5
9,649
459
8,415
22,423
7,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
SenseIess
Hercules
16
3 / 6 / 1
10,278
489
6,513
18,258
20,990
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Raijin
iAxessor
Raijin
16
6 / 5 / 2
11,044
526
12,757
13,735
4,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chernobog
rage117
Chernobog
13
7 / 9 / 2
8,847
421
11,189
17,780
5,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
33
37
Kills
18
18
Deaths
37
43
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DeathToken
Fenrir
1
9
5
0.39
W
Nemesis
HUNTZZZZ
Nemesis
7
3
9
3.83
L
1
8
5
0.44
L
Hercules
SenseIess
Hercules
3
6
1
0.58
W
Medusa
UniSoL
Medusa
14
5
2
3
W
Arachne
Wezz3r
Arachne
7
5
6
2
W
Nu Wa
Zroow
Nu Wa
5
1
14
12
L
Raijin
iAxessor
Raijin
6
5
2
1.4
W
Kuzenbo
jexaaa
Kuzenbo
4
4
12
2.5
L
Chernobog
rage117
Chernobog
7
9
2
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,615
Damage
47,560
76,463
Taken
93,047
56,401
Mitigated
50,799
19,293
Healing
11,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DeathToken
Fenrir
8,686
1,587
0
1,514
20,851
11,767
0
5,965
14,694
0
50,609
W
Nemesis
HUNTZZZZ
Nemesis
15,636
6,174
0
6,344
15,820
14,776
3,883
2,322
13,418
0
73,577
L
8,415
3,810
0
2,274
22,423
7,968
0
7,258
14,991
0
87,339
L
Hercules
SenseIess
Hercules
6,513
1,180
0
3,892
18,258
20,990
0
4,765
13,314
0
58,807
W
Medusa
UniSoL
Medusa
19,072
8,404
0
5,924
16,001
5,690
6,402
1,809
14,126
0
100,541
W
Arachne
Wezz3r
Arachne
9,785
7,932
0
3,744
17,254
6,545
197
1,855
15,265
0
91,083
W
Nu Wa
Zroow
Nu Wa
21,704
4,603
112
2,104
9,978
3,461
3,310
3,529
6,291
104,529
0
L
Raijin
iAxessor
Raijin
12,757
839
0
1,655
13,735
4,773
0
5,883
7,532
75,276
0
W
Kuzenbo
jexaaa
Kuzenbo
9,418
2,995
0
1,065
17,410
25,929
481
2,680
14,606
23,201
0
L
Chernobog
rage117
Chernobog
11,189
7,324
0
2,308
17,780
5,301
297
6,231
11,394
0
53,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,603
Gold Earned
48,967
620
Minions Killed
593
0
Camps Cleared
0
2,058,470
Distance Traveled
1,794,318
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,149
436
91
4
0
357,315
3
W
Nemesis
12,927
616
141
7
0
381,134
0
L
Set
9,649
459
123
6
0
373,511
2
L
Hercules
10,278
489
133
6
0
372,768
0
W
Medusa
13,755
655
155
7
0
413,740
3
W
Arachne
12,217
582
120
6
0
458,509
6
W
Nu Wa
13,326
635
185
9
0
408,212
8
L
Raijin
11,044
526
154
7
0
334,617
2
W
Kuzenbo
11,378
542
19
1
0
396,875
3
L
Chernobog
8,847
421
92
4
0
356,107
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role