Player Matchup

Discordia
Discordia
Gold IV
MightyyDrew
Discordia
Gold IV
Level 102
God Stats
7W - 10L
1,599 SR
Queue Stats
76W - 87L
1,526 MMR
Party 2
Achilles
Achilles
Silver II
MikeMasakii
Achilles
Silver II
Level 106
God Stats
14W - 13L
1,730 SR
Queue Stats
34W - 41L
1,427 MMR
Party 2
Jormungandr
Jormungandr
Gold IV
My 8th Name
Jormungandr
Gold IV
Level 124
God Stats
18W - 11L
1,855 SR
Queue Stats
139W - 177L
1,393 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 111
1,728 SR
1,449 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 110
1,282 SR
1,374 MMR
Sun Wukong
Sun Wukong
Gold IV
CorneliusIVI
Sun Wukong
Gold IV
Level 100
God Stats
7W - 6L
1,134 SR
Queue Stats
137W - 149L
1,432 MMR
Party 1
Da Ji
Da Ji
Gold V
Kroneki
Da Ji
Gold V
Level 149
God Stats
2W - 4L
1,505 SR
Queue Stats
207W - 227L
1,419 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
Mo Buchannon
Zhong Kui
Silver I
Level 82
God Stats
1W - 2L
1,208 SR
Queue Stats
97W - 103L
1,272 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
MightyyDrew
Discordia
16
4 / 6 / 12
11,954
703
14,115
14,680
5,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
MikeMasakii
Achilles
19
10 / 2 / 7
13,358
786
12,542
21,813
33,590
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
My 8th Name
Jormungandr
18
4 / 2 / 12
12,879
758
22,928
20,319
22,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
ZeusGilgameshGebBastetAtlas

VS

Bans
ScyllaPersephoneAh Muzen CabVulcanMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CorneliusIVI
Sun Wukong
15
4 / 4 / 2
10,766
633
15,169
24,854
25,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
Kroneki
Da Ji
15
4 / 10 / 4
11,051
650
12,332
18,269
9,274
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
Mo Buchannon
Zhong Kui
16
2 / 4 / 4
10,930
643
15,818
16,241
10,920
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
18
Kills
10
10
Deaths
18
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
CorneliusIVI
Sun Wukong
4
4
2
1.25
L
Da Ji
Kroneki
Da Ji
4
10
4
0.6
W
Discordia
MightyyDrew
Discordia
4
6
12
1.67
W
Achilles
MikeMasakii
Achilles
10
2
7
6.75
L
Zhong Kui
Mo Buchannon
Zhong Kui
2
4
4
1
W
Jormungandr
My 8th Name
Jormungandr
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,585
Damage
43,319
56,812
Taken
59,364
61,595
Mitigated
45,558
10,328
Healing
8,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
CorneliusIVI
Sun Wukong
15,169
3,758
0
3,700
24,854
25,364
0
16,861
7,993
0
32,905
L
Da Ji
Kroneki
Da Ji
12,332
2,319
189
936
18,269
9,274
0
12,338
5,931
0
35,096
W
Discordia
MightyyDrew
Discordia
14,115
206
1,426
2,485
14,680
5,611
658
1,783
12,573
48,224
0
W
Achilles
MikeMasakii
Achilles
12,542
2,119
915
2,315
21,813
33,590
795
6,616
14,104
7,648
21,492
L
Zhong Kui
Mo Buchannon
Zhong Kui
15,818
1,531
0
3,649
16,241
10,920
0
10,882
5,359
44,421
0
W
Jormungandr
My 8th Name
Jormungandr
22,928
8,426
1,075
2,112
20,319
22,394
1,193
7,783
12,252
69,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,191
Gold Earned
32,747
205
Minions Killed
143
8
Camps Cleared
6
940,792
Distance Traveled
848,874
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,766
633
23
1
2
330,111
0
L
Da Ji
11,051
650
51
3
3
223,022
3
W
Discordia
11,954
703
75
4
4
282,993
1
W
Achilles
13,358
786
24
1
1
334,487
1
L
Zhong Kui
10,930
643
69
4
1
295,741
0
W
Jormungandr
12,879
758
106
6
3
323,312
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role