Player Matchup

Charybdis
Charybdis
CaspaseIII
Charybdis
Level 29
God Stats
0W - 2L
1,399 SR
Queue Stats
60W - 82L
1,243 Elo+
Party 2
Tyr
Tyr
ItsKaazi
Tyr
Level 65
God Stats
0W - 1L
1,701 SR
Queue Stats
41W - 46L
1,454 Elo+
Party 2
Ra
Ra
Ridxh
Ra
Level 85
God Stats
0W - 1L
1,255 SR
Queue Stats
95W - 118L
1,358 Elo+
Party 2
Team Averages
Level 60
1,452 SR
1,352 Elo+

VS

Team Averages
Level 88
1,429 SR
1,440 Elo+
Guan Yu
Guan Yu
VPressBobinski
Guan Yu
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 12L
1,384 Elo+
Party 1
Scylla
Scylla
ZanahooriaI
Scylla
Level 150
God Stats
1W - 2L
1,317 SR
Queue Stats
9W - 8L
1,572 Elo+
Solo
Freya
Freya
naynaykillua1
Freya
Level 7
God Stats
5W - 7L
1,469 SR
Queue Stats
6W - 10L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CaspaseIII
Charybdis
14
0 / 5 / 1
9,089
606
9,566
13,318
4,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
0 / 6 / 0
8,677
578
7,283
15,258
12,235
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

Ra
13
2 / 4 / 0
9,576
638
8,002
9,938
3,164
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 8
10,454
697
8,928
19,787
16,311
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
18
9 / 0 / 6
12,399
827
19,528
9,825
3,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 1 / 10
10,213
681
3,590
8,880
3,394
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
39
2
Kills
15
15
Deaths
2
1
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Charybdis
CaspaseIII
Charybdis
0
5
1
0.1
L
0
6
0
0
L
Ra
2
4
0
0.5
W
4
1
8
8
W
Scylla
9
0
6
12
W
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,851
Damage
32,046
38,514
Taken
38,492
20,145
Mitigated
22,942
10,326
Healing
12,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
CaspaseIII
Charybdis
9,566
3,722
0
1,857
13,318
4,746
0
9,277
4,041
0
39,979
L
7,283
1,042
335
3,201
15,258
12,235
0
8,182
7,076
0
20,286
L
Ra
8,002
559
2,626
2,307
9,938
3,164
0
6,436
3,502
34,947
0
W
8,928
1,291
1,517
8,456
19,787
16,311
309
3,654
15,188
0
25,679
W
Scylla
19,528
1,368
0
345
9,825
3,237
764
1,900
7,925
84,538
0
W
3,590
1,537
0
2,680
8,880
3,394
1,128
3,868
5,012
20,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,342
Gold Earned
33,066
157
Minions Killed
193
4
Camps Cleared
11
779,792
Distance Traveled
854,576
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,089
606
73
5
0
242,829
5
L
Tyr
8,677
578
26
2
0
278,118
5
L
Ra
9,576
638
58
4
4
258,845
5
W
Guan Yu
10,454
697
28
2
3
281,184
2
W
Scylla
12,399
827
126
8
6
321,853
2
W
Freya
10,213
681
39
3
2
251,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role