Player Matchup

Hera
Hera
CubanYork
Hera
Level 160
God Stats
9W - 18L
1,443 SR
Queue Stats
644W - 798L
1,330 Elo+
Solo
Ares
Ares
GBgamer2098
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nike
Nike
Kaptain15
Nike
Level 26
God Stats
2W - 4L
1,468 SR
Queue Stats
152W - 160L
1,371 Elo+
Solo
Neith
Neith
handMaven
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
random_neptune
Nemesis
Level 61
God Stats
1W - 2L
1,472 SR
Queue Stats
49W - 53L
1,387 Elo+
Solo
Team Averages
Level 50
1,477 SR
1,417 Elo+

VS

Team Averages
Level 49
1,478 SR
1,403 Elo+
Zhong Kui
Zhong Kui
JakeScag625
Zhong Kui
Level 85
God Stats
3W - 3L
1,368 SR
Queue Stats
357W - 451L
1,329 Elo+
Solo
Medusa
Medusa
Link2020
Medusa
Level 17
God Stats
4W - 1L
1,730 SR
Queue Stats
6W - 4L
1,448 Elo+
Party 1
Neith
Neith
SolsticeGelan
Neith
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Thanatos
Thanatos
Turk420
Thanatos
Level 127
God Stats
1W - 2L
1,126 SR
Queue Stats
13W - 22L
1,369 Elo+
Party 1
Geb
Geb
seab1023
Geb
Level 15
God Stats
3W - 0L
1,669 SR
Queue Stats
10W - 8L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
16
2 / 6 / 9
9,639
741
15,822
9,194
3,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 6 / 3
8,497
654
1,040
10,289
7,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nike
17
4 / 6 / 3
10,365
797
11,548
18,144
9,524
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Neith
handMaven
Neith
12
0 / 1 / 3
7,742
596
397
952
189
Mace

Mace

+10
Physical Power

19
6 / 5 / 5
10,836
834
12,821
17,815
8,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
JakeScag625
Zhong Kui
16
2 / 2 / 8
9,857
758
6,830
10,994
7,300
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Link2020
Medusa
17
8 / 3 / 11
10,782
829
11,761
9,947
4,055
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
4 / 4 / 12
10,426
802
7,631
9,535
3,968
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Thanatos
Turk420
Thanatos
18
9 / 3 / 12
11,325
871
12,726
13,736
7,157
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 2 / 14
10,420
802
8,601
16,320
13,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
81
13
Kills
24
24
Deaths
14
23
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Hera
2
6
9
1.08
L
1
6
3
0.42
W
Zhong Kui
JakeScag625
Zhong Kui
2
2
8
3
L
Nike
4
6
3
0.92
W
Medusa
Link2020
Medusa
8
3
11
4.5
W
4
4
12
2.5
W
Thanatos
Turk420
Thanatos
9
3
12
5
L
Neith
handMaven
Neith
0
1
3
1.5
L
6
5
5
1.7
W
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,628
Damage
47,549
56,394
Taken
60,532
28,879
Mitigated
35,987
6,272
Healing
19,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
15,822
4,091
0
590
9,194
3,005
0
3,095
5,955
32,097
0
L
1,040
224
0
276
10,289
7,695
12
1,634
8,439
4,710
0
W
Zhong Kui
JakeScag625
Zhong Kui
6,830
1,166
0
3,075
10,994
7,300
2,209
3,319
7,429
31,578
0
L
Nike
11,548
1,624
57
2,872
18,144
9,524
58
5,271
12,552
2,544
24,986
W
Medusa
Link2020
Medusa
11,761
5,422
756
397
9,947
4,055
1,720
2,564
7,279
0
31,102
W
7,631
2,964
175
2,032
9,535
3,968
1,405
3,550
5,831
0
32,338
W
Thanatos
Turk420
Thanatos
12,726
2,681
0
9,204
13,736
7,157
1,718
2,935
10,497
0
32,506
L
Neith
handMaven
Neith
397
289
0
0
952
189
0
56
888
0
520
L
12,821
3,377
0
2,477
17,815
8,466
0
5,375
12,238
0
43,829
W
8,601
1,236
460
3,849
16,320
13,507
1,238
4,613
11,517
25,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,079
Gold Earned
52,810
134
Minions Killed
201
0
Camps Cleared
0
870,770
Distance Traveled
1,265,925
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,639
741
31
2
0
189,139
0
L
Ares
8,497
654
8
1
0
141,842
0
W
Zhong Kui
9,857
758
49
4
0
233,435
0
L
Nike
10,365
797
28
2
0
243,601
1
W
Medusa
10,782
829
35
3
0
258,314
1
W
Neith
10,426
802
45
3
0
213,120
0
W
Thanatos
11,325
871
45
3
0
279,947
2
L
Neith
7,742
596
1
0
0
23,328
0
L
Nemesis
10,836
834
66
5
0
272,860
1
W
Geb
10,420
802
27
2
0
281,109
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role