Player Matchup

Artemis
Artemis
ArchAngel2523
Artemis
Level 108
God Stats
14W - 10L
1,694 SR
Queue Stats
129W - 137L
1,395 Elo+
Party 1
Baron Samedi
Baron Samedi
DestroAlpha
Baron Samedi
Level 108
God Stats
2W - 3L
1,329 SR
Queue Stats
16W - 27L
1,220 Elo+
Party 1
Ares
Ares
GDChupacabruh
Ares
Level 5
God Stats
9W - 15L
1,283 SR
Queue Stats
85W - 111L
1,311 Elo+
Solo
Horus
Horus
I3aT TaT BoSS
Horus
Level 160
God Stats
5W - 3L
1,500 SR
Queue Stats
197W - 176L
1,541 Elo+
Party 1
Osiris
Osiris
KrazyKuz1250
Osiris
Level 104
God Stats
5W - 1L
1,533 SR
Queue Stats
110W - 80L
1,517 Elo+
Solo
Team Averages
Level 97
1,468 SR
1,397 Elo+

VS

Team Averages
Level 103
1,577 SR
1,491 Elo+
Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
BigOuncce
Tiamat
Level 119
God Stats
5W - 5L
1,749 SR
Queue Stats
135W - 127L
1,512 Elo+
Party 2
Hun Batz
Hun Batz
bluesumo
Hun Batz
Level 107
God Stats
3W - 3L
1,777 SR
Queue Stats
68W - 71L
1,511 Elo+
Solo
Chaac
Chaac
iSlurppBeans
Chaac
Level 100
God Stats
36W - 32L
1,361 SR
Queue Stats
385W - 411L
1,474 Elo+
Party 2
Yemoja
Yemoja
virulentbro
Yemoja
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
19
6 / 0 / 7
11,496
821
11,708
8,688
3,879
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
DestroAlpha
Baron Samedi
17
6 / 4 / 9
10,315
737
10,014
14,686
7,824
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
2 / 3 / 12
10,176
727
8,510
16,208
22,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
4 / 1 / 8
10,466
748
10,758
16,059
18,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Osiris
18
3 / 1 / 11
10,362
740
13,897
16,418
19,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
4 / 4 / 1
10,261
733
16,215
11,612
4,858
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Tiamat
BigOuncce
Tiamat
17
1 / 2 / 3
9,602
686
17,791
9,846
8,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
bluesumo
Hun Batz
17
3 / 1 / 2
10,023
716
11,758
15,851
6,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 5 / 4
9,162
654
10,901
16,118
16,606
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
14
0 / 9 / 3
8,563
612
1,388
12,189
4,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
22
21
Kills
9
9
Deaths
21
47
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
4
1
1.13
W
Artemis
6
0
7
9.5
L
Tiamat
BigOuncce
Tiamat
1
2
3
1.25
W
Baron Samedi
DestroAlpha
Baron Samedi
6
4
9
2.63
W
2
3
12
2.67
W
4
1
8
8
W
Osiris
3
1
11
8.5
L
Hun Batz
bluesumo
Hun Batz
3
1
2
4
L
1
5
4
0.6
L
Yemoja
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,887
Damage
58,053
72,059
Taken
65,616
71,267
Mitigated
40,685
27,771
Healing
13,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
16,215
4,722
0
2,791
11,612
4,858
876
2,521
8,947
480
52,726
W
Artemis
11,708
4,806
0
2,136
8,688
3,879
3,021
1,442
7,246
0
42,156
L
Tiamat
BigOuncce
Tiamat
17,791
971
0
2,011
9,846
8,236
634
2,146
7,394
40,377
0
W
Baron Samedi
DestroAlpha
Baron Samedi
10,014
1,323
3,002
4,870
14,686
7,824
823
4,294
10,392
29,847
0
W
8,510
181
0
628
16,208
22,009
0
3,248
12,960
23,547
0
W
10,758
3,995
4,361
7,446
16,059
18,019
0
6,360
9,699
0
27,581
W
Osiris
13,897
4,947
374
4,954
16,418
19,536
780
4,254
12,164
0
37,245
L
Hun Batz
bluesumo
Hun Batz
11,758
3,749
0
4,861
15,851
6,240
615
3,684
10,802
0
43,672
L
10,901
1,357
0
3,510
16,118
16,606
0
4,969
10,823
0
29,973
L
Yemoja
1,388
286
302
85
12,189
4,745
0
5,204
6,885
7,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,815
Gold Earned
47,611
233
Minions Killed
248
0
Camps Cleared
0
1,417,861
Distance Traveled
1,266,002
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,261
733
78
6
0
259,284
1
W
Artemis
11,496
821
79
6
0
283,001
3
L
Tiamat
9,602
686
55
4
0
266,225
1
W
Baron Samedi
10,315
737
47
3
0
264,899
0
W
Ares
10,176
727
13
1
0
259,155
0
W
Horus
10,466
748
37
3
0
304,520
0
W
Osiris
10,362
740
57
4
0
306,286
1
L
Hun Batz
10,023
716
53
4
0
292,175
2
L
Chaac
9,162
654
53
4
0
260,372
3
L
Yemoja
8,563
612
9
1
0
187,946
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role