Player Matchup

Hachiman
Hachiman
FoxSyndicate
Hachiman
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,348 Elo+
Party 2
Nike
Nike
Kiraieleo
Nike
Level 66
God Stats
2W - 2L
1,501 SR
Queue Stats
17W - 30L
1,368 Elo+
Party 2
Vulcan
Vulcan
q MrPower c
Vulcan
Level 103
God Stats
41W - 32L
1,678 SR
Queue Stats
318W - 354L
1,467 Elo+
Solo
Team Averages
Level 66
1,560 SR
1,395 Elo+

VS

Team Averages
Level 62
1,498 SR
1,457 Elo+
Fenrir
Fenrir
Ms Storm Lady
Fenrir
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,516 Elo+
Party 1
Baron Samedi
Baron Samedi
Ninja stlye
Baron Samedi
Level 113
God Stats
23W - 20L
1,493 SR
Queue Stats
369W - 404L
1,340 Elo+
Solo
Khepri
Khepri
Shuzuto Ogaya
Khepri
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
18W - 11L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
FoxSyndicate
Hachiman
17
5 / 7 / 4
12,660
703
6,584
12,262
4,142
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nike
16
3 / 3 / 12
12,372
687
12,275
18,695
21,871
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Vulcan
20
8 / 5 / 7
14,315
795
24,110
18,327
7,828
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 7 / 5
13,469
748
24,539
23,220
14,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Ninja stlye
Baron Samedi
16
3 / 6 / 8
11,521
640
13,232
13,944
7,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
3 / 3 / 7
12,674
704
4,378
13,945
20,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
35
16
Kills
15
15
Deaths
16
23
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hachiman
FoxSyndicate
Hachiman
5
7
4
1
W
Nike
3
3
12
3
L
9
7
5
1.64
L
Baron Samedi
Ninja stlye
Baron Samedi
3
6
8
1.17
L
3
3
7
2.17
W
Vulcan
8
5
7
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,969
Damage
42,149
49,284
Taken
51,109
33,841
Mitigated
42,150
10,200
Healing
11,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
FoxSyndicate
Hachiman
6,584
4,240
0
441
12,262
4,142
1,245
5,073
6,991
0
23,964
W
Nike
12,275
2,600
535
3,776
18,695
21,871
345
6,211
12,109
8,418
24,767
L
24,539
7,788
0
3,928
23,220
14,184
1,968
11,432
11,788
0
45,015
L
Baron Samedi
Ninja stlye
Baron Samedi
13,232
663
2,208
4,297
13,944
7,120
732
8,516
5,428
49,814
0
L
4,378
562
112
1,130
13,945
20,846
38
8,007
5,938
22,424
0
W
Vulcan
24,110
8,365
0
5,448
18,327
7,828
868
7,049
10,925
91,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,347
Gold Earned
37,664
201
Minions Killed
140
9
Camps Cleared
5
928,656
Distance Traveled
953,908
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,660
703
37
2
0
272,676
0
W
Nike
12,372
687
39
2
4
327,415
2
L
Fenrir
13,469
748
35
2
2
328,279
2
L
Baron Samedi
11,521
640
74
4
3
275,272
5
L
Khepri
12,674
704
31
2
0
350,357
0
W
Vulcan
14,315
795
125
7
5
328,565
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role