Player Matchup

Geb
Geb
AmiableHurdle73
Geb
Level 127
God Stats
4W - 1L
1,500 SR
Queue Stats
222W - 229L
1,502 Elo+
Solo
Anhur
Anhur
DJ_Liquidus
Anhur
Level 18
God Stats
2W - 1L
1,517 SR
Queue Stats
14W - 25L
1,460 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Darkskinn
Morgan Le Fay
Level 46
God Stats
12W - 13L
1,389 SR
Queue Stats
55W - 64L
1,509 Elo+
Solo
Nu Wa
Nu Wa
Mephala2020
Nu Wa
Level 49
God Stats
9W - 7L
1,728 SR
Queue Stats
70W - 87L
1,461 Elo+
Solo
Tyr
Tyr
TheSilIiestGoose
Tyr
Level 128
God Stats
5W - 6L
1,655 SR
Queue Stats
131W - 106L
1,551 Elo+
Solo
Team Averages
Level 74
1,558 SR
1,497 Elo+

VS

Team Averages
Level 74
1,500 SR
1,542 Elo+
Sol
Sol
Fotima
Sol
Level 29
God Stats
6W - 9L
1,498 SR
Queue Stats
26W - 22L
1,422 Elo+
Party 1
Cthulhu
Cthulhu
Härd
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,517 Elo+
Solo
Medusa
Medusa
MagicsCreation
Medusa
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 107L
1,506 Elo+
Party 1
Vulcan
Vulcan
Strawhatblac
Vulcan
Level 152
God Stats
7W - 11L
1,500 SR
Queue Stats
175W - 160L
1,630 Elo+
Solo
Set
Set
chaz2501
Set
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 11
7,858
786
3,307
11,057
11,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
4 / 3 / 6
8,895
890
6,506
8,762
3,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
Darkskinn
Morgan Le Fay
15
1 / 0 / 10
7,885
789
8,535
5,871
2,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 4 / 9
8,463
846
8,937
7,084
3,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
10 / 1 / 5
9,275
928
9,978
10,180
9,379
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Fotima
Sol
14
1 / 3 / 5
7,720
772
7,556
8,298
3,276
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Härd
Cthulhu
15
4 / 1 / 4
8,288
829
6,250
12,674
10,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 4 / 1
8,367
837
5,608
10,455
4,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
14
2 / 2 / 4
7,961
796
6,036
6,624
2,762
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 9 / 2
6,736
674
1,730
9,471
4,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
26
19
Kills
10
10
Deaths
19
41
Assists
16
Player
Kills
Deaths
Assists
KDA
W
0
2
11
2.75
W
4
3
6
2.33
W
Morgan Le Fay
Darkskinn
Morgan Le Fay
1
0
10
6
L
Sol
Fotima
Sol
1
3
5
1.17
L
Cthulhu
Härd
Cthulhu
4
1
4
6
L
3
4
1
0.88
W
4
4
9
2.13
L
Vulcan
2
2
4
2
W
10
1
5
12.5
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,263
Damage
27,180
42,954
Taken
47,522
29,094
Mitigated
25,922
11,557
Healing
10,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,307
265
516
3,656
11,057
11,172
289
4,700
6,333
8,990
0
W
6,506
3,255
0
1,799
8,762
3,327
2,829
3,658
5,006
0
32,589
W
Morgan Le Fay
Darkskinn
Morgan Le Fay
8,535
1,036
0
2,203
5,871
2,211
605
3,528
2,319
26,177
0
L
Sol
Fotima
Sol
7,556
2,132
0
2,524
8,298
3,276
798
3,229
4,817
28,228
0
L
Cthulhu
Härd
Cthulhu
6,250
130
345
3,523
12,674
10,792
0
5,143
7,219
19,281
0
L
5,608
2,419
0
2,308
10,455
4,379
406
4,955
5,262
0
28,683
W
8,937
1,337
70
614
7,084
3,005
453
4,253
2,831
22,165
0
L
Vulcan
6,036
2,632
0
1,462
6,624
2,762
427
3,872
2,434
28,982
0
W
9,978
208
0
2,699
10,180
9,379
120
3,703
6,421
0
29,182
L
1,730
798
0
386
9,471
4,713
0
2,308
7,011
0
10,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,376
Gold Earned
39,072
196
Minions Killed
192
0
Camps Cleared
0
1,099,205
Distance Traveled
966,620
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,858
786
12
1
0
237,902
3
W
Anhur
8,895
890
77
8
0
203,363
0
W
Morgan Le Fay
7,885
789
33
3
0
208,525
2
L
Sol
7,720
772
55
6
0
173,670
1
L
Cthulhu
8,288
829
21
2
0
238,593
1
L
Medusa
8,367
837
48
5
0
181,680
2
W
Nu Wa
8,463
846
27
3
0
207,633
1
L
Vulcan
7,961
796
46
5
0
202,752
1
W
Tyr
9,275
928
47
5
0
241,782
0
L
Set
6,736
674
22
2
0
169,925
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role