Player Matchup

Ra
Ra
Its kir4 zZ
Ra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
King Arthur
King Arthur
Lion_Lu27
King Arthur
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
127W - 155L
1,473 Elo+
Party 3
Neith
Neith
aleoliveira2603
Neith
Level 137
God Stats
4W - 5L
1,744 SR
Queue Stats
176W - 190L
1,468 Elo+
Solo
Pele
Pele
joaoma12
Pele
Level 67
God Stats
1W - 1L
1,751 SR
Queue Stats
286W - 298L
1,579 Elo+
Party 2
Atlas
Atlas
mgabriel100
Atlas
Level 17
God Stats
5W - 6L
1,663 SR
Queue Stats
12W - 23L
1,400 Elo+
Party 3
Team Averages
Level 69
1,631 SR
1,484 Elo+

VS

Team Averages
Level 66
1,588 SR
1,472 Elo+
Fenrir
Fenrir
ElNarigon1978
Fenrir
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
91W - 85L
1,521 Elo+
Party 1
Merlin
Merlin
ElRuloMan
Merlin
Level 96
God Stats
2W - 5L
1,394 SR
Queue Stats
182W - 184L
1,508 Elo+
Party 1
Bellona
Bellona
juanmajuan
Bellona
Level 31
God Stats
9W - 1L
1,809 SR
Queue Stats
179W - 218L
1,452 Elo+
Party 1
Baron Samedi
Baron Samedi
nanosei
Baron Samedi
Level 104
God Stats
3W - 5L
1,737 SR
Queue Stats
146W - 179L
1,377 Elo+
Solo
Neith
Neith
pehuenco
Neith
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 2
6,901
460
1,165
4,652
1,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
Lion_Lu27
King Arthur
12
0 / 6 / 1
7,126
475
7,888
17,486
8,589
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
10 / 5 / 3
9,279
619
10,460
9,117
2,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
12
4 / 8 / 1
7,348
490
6,391
13,910
5,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 0 / 8
7,596
506
6,220
13,314
10,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 1 / 6
9,620
641
8,767
10,491
4,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
ElRuloMan
Merlin
14
4 / 3 / 5
8,743
583
7,497
5,925
1,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
juanmajuan
Bellona
15
6 / 0 / 4
9,184
612
12,604
11,992
8,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Baron Samedi
nanosei
Baron Samedi
12
3 / 4 / 7
7,823
522
7,458
13,162
12,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
pehuenco
Neith
12
0 / 8 / 2
7,132
475
3,560
8,537
2,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
46
16
Kills
22
22
Deaths
16
15
Assists
24
Player
Kills
Deaths
Assists
KDA
W
9
1
6
12
W
Merlin
ElRuloMan
Merlin
4
3
5
2.17
L
0
3
2
0.33
L
King Arthur
Lion_Lu27
King Arthur
0
6
1
0.08
L
10
5
3
2.3
L
Pele
4
8
1
0.56
W
Bellona
juanmajuan
Bellona
6
0
4
8
L
2
0
8
6
W
Baron Samedi
nanosei
Baron Samedi
3
4
7
1.63
W
Neith
pehuenco
Neith
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,124
Damage
39,886
58,479
Taken
50,107
27,475
Mitigated
30,570
13,468
Healing
14,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,767
2,296
0
2,266
10,491
4,792
0
730
9,587
0
67,674
W
Merlin
ElRuloMan
Merlin
7,497
480
0
1,640
5,925
1,957
621
220
5,593
49,094
0
L
1,165
159
0
682
4,652
1,179
615
1,778
2,874
26,185
0
L
King Arthur
Lion_Lu27
King Arthur
7,888
81
0
3,576
17,486
8,589
0
1,920
14,909
911
43,743
L
10,460
3,403
55
2,599
9,117
2,393
2,739
3,966
5,151
0
55,111
L
Pele
6,391
1,414
0
2,444
13,910
5,272
0
3,376
10,385
0
35,963
W
Bellona
juanmajuan
Bellona
12,604
3,276
0
4,534
11,992
8,799
32
1,239
10,608
0
58,420
L
6,220
2,473
203
3,909
13,314
10,042
383
3,915
9,139
19,058
0
W
Baron Samedi
nanosei
Baron Samedi
7,458
1,264
545
4,800
13,162
12,242
566
4,133
8,856
22,085
0
W
Neith
pehuenco
Neith
3,560
1,878
0
618
8,537
2,780
898
1,670
6,867
0
37,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,250
Gold Earned
42,502
323
Minions Killed
440
0
Camps Cleared
0
1,388,289
Distance Traveled
1,385,926
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,620
641
99
7
0
309,695
8
W
Merlin
8,743
583
105
7
0
280,453
0
L
Ra
6,901
460
68
5
0
254,309
2
L
King Arthur
7,126
475
86
6
0
302,535
4
L
Neith
9,279
619
88
6
0
239,794
0
L
Pele
7,348
490
59
4
0
287,115
0
W
Bellona
9,184
612
136
9
0
311,262
0
L
Atlas
7,596
506
22
1
0
304,536
0
W
Baron Samedi
7,823
522
25
2
0
246,034
1
W
Neith
7,132
475
75
5
0
238,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role