Player Matchup

Hou Yi
Hou Yi
CosmicSpores
Hou Yi
Level 86
God Stats
2W - 6L
1,500 SR
Queue Stats
308W - 305L
1,439 Elo+
Solo
Athena
Athena
Darling 0027778
Athena
Level 87
God Stats
13W - 12L
1,192 SR
Queue Stats
251W - 264L
1,344 Elo+
Solo
Ymir
Ymir
Djeff_Qc
Ymir
Level 20
God Stats
5W - 10L
1,329 SR
Queue Stats
13W - 30L
1,291 Elo+
Party 1
Hades
Hades
Kanguro-azteca
Hades
Level 68
God Stats
37W - 30L
1,707 SR
Queue Stats
187W - 195L
1,389 Elo+
Solo
Fenrir
Fenrir
WOLVER1NE-04
Fenrir
Level 69
God Stats
2W - 8L
1,541 SR
Queue Stats
234W - 219L
1,465 Elo+
Party 1
Team Averages
Level 66
1,454 SR
1,386 Elo+

VS

Team Averages
Level 52
1,587 SR
1,409 Elo+
Ra
Ra
 
Ra
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Frogjeans
Anhur
Level 36
God Stats
13W - 9L
1,384 SR
Queue Stats
76W - 68L
1,267 Elo+
Solo
Fenrir
Fenrir
NinjaSteph09
Fenrir
Level 48
God Stats
19W - 20L
1,398 SR
Queue Stats
136W - 160L
1,421 Elo+
Party 2
Charybdis
Charybdis
flamefam21
Charybdis
Level 29
God Stats
6W - 5L
1,798 SR
Queue Stats
164W - 177L
1,430 Elo+
Party 2
Sobek
Sobek
ow-GOD-of-hti-wo
Sobek
Level 63
God Stats
5W - 3L
1,857 SR
Queue Stats
227W - 245L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
8
0 / 4 / 1
4,971
452
4,467
6,733
2,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
1 / 3 / 0
5,387
490
4,298
7,073
4,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ymir
9
1 / 2 / 0
5,740
522
2,860
8,548
4,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
1 / 3 / 2
6,026
548
2,972
8,328
3,289
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
10
1 / 2 / 0
5,732
521
3,089
7,206
2,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
7 / 1 / 1
8,029
730
5,666
4,944
1,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Frogjeans
Anhur
11
1 / 1 / 1
6,566
597
2,993
5,287
1,589
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Fenrir
11
2 / 1 / 7
6,869
624
5,700
7,332
2,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
flamefam21
Charybdis
11
3 / 1 / 4
6,301
573
6,347
5,147
1,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
1 / 0 / 6
6,445
586
3,762
9,485
5,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
4
Kills
14
14
Deaths
4
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
7
1
1
7.5
L
Hou Yi
0
4
1
0.13
L
1
3
0
0.33
L
Ymir
1
2
0
0.5
W
Anhur
Frogjeans
Anhur
1
1
1
1.5
L
1
3
2
0.67
W
Fenrir
2
1
7
5.5
L
Fenrir
1
2
0
0.5
W
Charybdis
flamefam21
Charybdis
3
1
4
5
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,686
Damage
24,468
37,888
Taken
32,195
16,631
Mitigated
12,871
9,689
Healing
13,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,666
473
709
1,746
4,944
1,614
0
1,501
3,443
48,361
0
L
Hou Yi
4,467
2,311
0
557
6,733
2,296
0
2,637
4,096
0
21,792
L
4,298
1,082
0
2,362
7,073
4,619
0
1,011
6,062
19,595
0
L
Ymir
2,860
806
299
1,765
8,548
4,343
0
1,836
6,712
21,814
0
W
Anhur
Frogjeans
Anhur
2,993
1,320
0
1,730
5,287
1,589
718
2,218
2,758
0
25,861
L
2,972
412
135
3,476
8,328
3,289
0
3,096
5,232
29,282
0
W
Fenrir
5,700
1,195
0
4,034
7,332
2,456
229
1,525
5,688
0
30,846
L
Fenrir
3,089
277
0
1,095
7,206
2,084
0
848
6,358
0
32,603
W
Charybdis
flamefam21
Charybdis
6,347
3,953
0
623
5,147
1,391
653
1,644
3,503
0
30,909
W
3,762
482
353
4,320
9,485
5,821
134
2,812
6,673
13,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,856
Gold Earned
34,210
228
Minions Killed
283
0
Camps Cleared
0
1,084,654
Distance Traveled
1,077,396
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,029
730
97
9
0
239,005
3
L
Hou Yi
4,971
452
32
3
0
201,517
2
L
Athena
5,387
490
44
4
0
199,950
1
L
Ymir
5,740
522
32
3
0
225,629
2
W
Anhur
6,566
597
61
6
0
197,009
0
L
Hades
6,026
548
57
5
0
204,032
0
W
Fenrir
6,869
624
49
4
0
235,637
1
L
Fenrir
5,732
521
63
6
0
253,526
4
W
Charybdis
6,301
573
52
5
0
187,361
2
W
Sobek
6,445
586
24
2
0
218,384
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role