Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
AutonomousUbiety
Da Ji
Level 53
God Stats
2W - 3L
1,606 SR
Queue Stats
116W - 127L
1,485 Elo+
Solo
Bacchus
Bacchus
jamseyee
Bacchus
Level 137
God Stats
20W - 24L
1,500 SR
Queue Stats
606W - 603L
1,461 Elo+
Solo
Danzaburou
Danzaburou
ttysprinkles
Danzaburou
Level 136
God Stats
26W - 27L
1,432 SR
Queue Stats
49W - 61L
1,317 Elo+
Solo
Team Averages
Level 112
1,508 SR
1,453 Elo+

VS

Team Averages
Level 110
1,637 SR
1,530 Elo+
Da Ji
Da Ji
Asellus-13
Da Ji
Level 93
God Stats
20W - 30L
1,632 SR
Queue Stats
392W - 475L
1,552 Elo+
Party 1
Ra
Ra
Burningoni
Ra
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
156W - 192L
1,509 Elo+
Party 1
Hel
Hel
JericaFae
Hel
Level 95
God Stats
4W - 9L
1,705 SR
Queue Stats
686W - 742L
1,522 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Onehairycootr
Ah Muzen Cab
Level 129
God Stats
7W - 6L
1,661 SR
Queue Stats
360W - 366L
1,461 Elo+
Solo
Atlas
Atlas
dragonmatt20
Atlas
Level 127
God Stats
14W - 15L
1,688 SR
Queue Stats
56W - 60L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
15
12 / 5 / 4
10,111
562
17,741
11,403
3,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
 
Amaterasu
17
4 / 2 / 5
10,080
560
6,994
16,060
15,449
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
10 / 3 / 0
10,147
564
9,030
12,838
4,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
jamseyee
Bacchus
15
2 / 3 / 8
9,315
518
9,457
16,816
20,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
ttysprinkles
Danzaburou
3
0 / 2 / 0
5,324
296
1,429
2,421
356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
15
4 / 8 / 2
9,961
553
6,386
15,647
5,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
1 / 7 / 2
9,107
506
5,227
12,113
5,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
6 / 4 / 1
11,522
640
9,376
10,306
5,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ah Muzen Cab
Onehairycootr
Ah Muzen Cab
16
3 / 6 / 4
10,076
560
7,566
12,672
4,662
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 4 / 8
9,260
514
7,557
16,326
15,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
32
28
Kills
15
15
Deaths
29
17
Assists
17
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
12
5
4
2.8
L
Amaterasu
 
Amaterasu
4
2
5
3.25
W
Da Ji
4
8
2
0.63
L
10
3
0
3.33
W
1
7
2
0.29
W
6
4
1
1.63
W
Ah Muzen Cab
Onehairycootr
Ah Muzen Cab
3
6
4
0.83
W
1
4
8
1.25
L
Bacchus
jamseyee
Bacchus
2
3
8
2
L
Danzaburou
ttysprinkles
Danzaburou
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,651
Damage
36,112
59,538
Taken
67,064
44,694
Mitigated
36,348
15,061
Healing
20,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
17,741
2,815
408
2,807
11,403
3,632
227
4,255
6,015
50,665
6,166
L
Amaterasu
 
Amaterasu
6,994
2,462
0
5,800
16,060
15,449
348
6,641
8,913
0
62,369
W
Da Ji
6,386
1,552
0
4,727
15,647
5,477
0
5,137
10,510
0
49,480
L
9,030
2,997
0
2,966
12,838
4,617
1,556
3,813
8,901
0
52,022
W
5,227
640
1,050
3,764
12,113
5,010
130
4,487
7,626
51,483
0
W
9,376
670
933
4,834
10,306
5,875
835
468
9,838
63,555
0
W
Ah Muzen Cab
Onehairycootr
Ah Muzen Cab
7,566
3,073
0
2,161
12,672
4,662
2,369
3,016
9,656
0
75,822
W
7,557
2,767
438
2,201
16,326
15,324
0
8,107
8,219
32,392
0
L
Bacchus
jamseyee
Bacchus
9,457
2,098
557
1,796
16,816
20,640
0
5,825
10,955
44,723
0
L
Danzaburou
ttysprinkles
Danzaburou
1,429
601
0
727
2,421
356
0
745
1,676
0
7,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,977
Gold Earned
49,926
415
Minions Killed
485
0
Camps Cleared
0
1,373,475
Distance Traveled
1,660,724
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
10,111
562
97
5
0
307,876
4
L
Amaterasu
10,080
560
128
7
0
344,247
6
W
Da Ji
9,961
553
86
5
0
344,498
0
L
Da Ji
10,147
564
107
6
0
342,588
0
W
Ra
9,107
506
79
4
0
323,702
7
W
Hel
11,522
640
141
8
0
362,543
0
W
Ah Muzen Cab
10,076
560
142
8
0
299,143
1
W
Atlas
9,260
514
37
2
0
330,838
2
L
Bacchus
9,315
518
62
3
0
322,167
1
L
Danzaburou
5,324
296
21
1
0
56,597
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role