Player Matchup

Skadi
Skadi
Platinum I
 
Skadi
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Platinum V
Berzerkerss
Ra
Platinum V
Level 120
God Stats
2W - 4L
1,500 SR
Queue Stats
444W - 425L
1,745 MMR
Party 1
Artio
Artio
Gold III
Slayth13
Artio
Gold III
Level 95
God Stats
1W - 2L
1,500 SR
Queue Stats
150W - 150L
1,763 MMR
Solo
Apollo
Apollo
Platinum V
TinyBeast132
Apollo
Platinum V
Level 120
God Stats
0W - 2L
1,577 SR
Queue Stats
24W - 22L
2,000 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
Yomozhin
Cthulhu
Platinum IV
Level 88
God Stats
5W - 12L
1,500 SR
Queue Stats
583W - 584L
1,751 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 117
1,515 SR
1,752 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 137
1,579 SR
1,980 MMR
Sol
Sol
Gold IV
CallmeADuck
Sol
Gold IV
Level 147
God Stats
2W - 1L
1,538 SR
Queue Stats
77W - 64L
1,641 MMR
Solo
Tiamat
Tiamat
Gold II
Gatoazul316
Tiamat
Gold II
Level 158
God Stats
1W - 2L
1,239 SR
Queue Stats
50W - 50L
1,678 MMR
Solo
Ullr
Ullr
Masters
Ruedus
Ullr
Masters
Level 108
God Stats
4W - 1L
1,878 SR
Queue Stats
137W - 67L
2,422 MMR
Party 2
Ganesha
Ganesha
Gold IV
SoreBlood
Ganesha
Gold IV
Level 112
God Stats
3W - 0L
1,500 SR
Queue Stats
108W - 95L
1,700 MMR
Solo
Da Ji
Da Ji
Diamond II
imascrub
Da Ji
Diamond II
Level 160
God Stats
10W - 6L
1,738 SR
Queue Stats
90W - 48L
2,457 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
3 / 3 / 1
6,012
601
4,868
6,927
1,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
1 / 6 / 1
5,018
502
4,519
6,379
1,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
Slayth13
Artio
6
0 / 5 / 2
4,600
460
2,813
11,410
3,836
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
8
1 / 9 / 0
5,010
501
3,422
10,666
4,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Yomozhin
Cthulhu
11
2 / 0 / 0
5,802
580
3,556
5,374
3,955
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bans
GilgameshLokiBastetCamazotz

VS

Bans
KaliThothAtlasCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 4
6,297
630
5,327
5,090
929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
11
0 / 2 / 1
6,044
604
1,628
5,886
3,270
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
Ruedus
Ullr
13
14 / 1 / 4
8,029
803
12,959
5,969
1,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
SoreBlood
Ganesha
8
0 / 0 / 10
5,659
566
2,876
7,662
3,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Da Ji
imascrub
Da Ji
11
7 / 1 / 6
7,000
700
7,567
5,189
1,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
7
Kills
23
23
Deaths
7
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
3
3
1
1.17
L
1
6
1
0.25
W
2
3
4
1.33
W
Tiamat
0
2
1
0.25
W
Ullr
Ruedus
Ullr
14
1
4
16
L
Artio
Slayth13
Artio
0
5
2
0.2
W
Ganesha
SoreBlood
Ganesha
0
0
10
5
L
Apollo
1
9
0
0.11
L
Cthulhu
Yomozhin
Cthulhu
2
0
0
2
W
Da Ji
imascrub
Da Ji
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,178
Damage
30,357
40,756
Taken
29,796
15,388
Mitigated
10,935
8,620
Healing
11,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
4,868
2,635
0
1,464
6,927
1,618
0
3,567
3,360
0
33,618
L
4,519
719
213
883
6,379
1,864
0
654
5,725
29,134
0
W
5,327
2,389
0
2,047
5,090
929
0
314
4,776
38,226
0
W
Tiamat
1,628
440
0
2,551
5,886
3,270
304
3,556
2,330
31,716
0
W
Ullr
Ruedus
Ullr
12,959
7,228
0
2,199
5,969
1,846
0
3,122
2,847
0
47,636
L
Artio
Slayth13
Artio
2,813
506
1,210
2,547
11,410
3,836
0
3,085
8,325
9,085
0
W
Ganesha
SoreBlood
Ganesha
2,876
558
0
1,774
7,662
3,506
0
2,786
4,761
10,304
0
L
Apollo
3,422
1,629
0
1,157
10,666
4,115
0
942
9,724
0
27,898
L
Cthulhu
Yomozhin
Cthulhu
3,556
879
0
1,146
5,374
3,955
0
1,583
3,791
29,828
0
W
Da Ji
imascrub
Da Ji
7,567
2,664
0
3,049
5,189
1,384
0
1,110
3,845
0
35,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,442
Gold Earned
33,029
267
Minions Killed
315
0
Camps Cleared
0
972,396
Distance Traveled
1,000,253
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,012
601
69
7
0
190,271
1
L
Ra
5,018
502
55
6
0
196,684
3
W
Sol
6,297
630
82
8
0
189,420
1
W
Tiamat
6,044
604
72
7
0
181,514
0
W
Ullr
8,029
803
87
9
0
191,008
1
L
Artio
4,600
460
16
2
0
204,570
4
W
Ganesha
5,659
566
5
1
0
197,938
6
L
Apollo
5,010
501
55
6
0
167,899
1
L
Cthulhu
5,802
580
72
7
0
212,972
3
W
Da Ji
7,000
700
69
7
0
240,373
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role