Player Matchup

Thanatos
Thanatos
Babayagahitch
Thanatos
Level 129
God Stats
4W - 3L
1,378 SR
Queue Stats
142W - 149L
1,509 Elo+
Party 2
Yemoja
Yemoja
Chndragupta
Yemoja
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,579 Elo+
Party 2
Sol
Sol
Jcqt11
Sol
Level 119
God Stats
20W - 10L
1,455 SR
Queue Stats
522W - 563L
1,495 Elo+
Party 2
Team Averages
Level 88
1,445 SR
1,527 Elo+

VS

Team Averages
Level 46
1,523 SR
1,390 Elo+
Thoth
Thoth
Ezie Hydra
Thoth
Level 29
God Stats
3W - 3L
1,500 SR
Queue Stats
25W - 22L
1,391 Elo+
Party 1
Vulcan
Vulcan
Glyptik
Vulcan
Level 62
God Stats
8W - 5L
1,568 SR
Queue Stats
35W - 48L
1,326 Elo+
Party 1
Bacchus
Bacchus
TheZarosian
Bacchus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 26L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Babayagahitch
Thanatos
13
7 / 2 / 4
8,989
817
8,818
7,766
4,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
12
0 / 1 / 7
7,932
721
1,168
4,081
3,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
Jcqt11
Sol
13
4 / 2 / 7
8,479
771
6,681
6,844
2,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
13
4 / 4 / 1
7,930
721
6,578
5,976
1,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Vulcan
Glyptik
Vulcan
12
1 / 2 / 3
7,151
650
4,488
5,281
1,327
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
TheZarosian
Bacchus
9
0 / 5 / 3
6,595
600
2,437
8,120
4,949
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
11
Kills
5
5
Deaths
11
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Babayagahitch
Thanatos
7
2
4
4.5
W
Yemoja
0
1
7
3.5
L
Thoth
4
4
1
1.13
L
Vulcan
Glyptik
Vulcan
1
2
3
1.25
W
Sol
Jcqt11
Sol
4
2
7
3.75
L
Bacchus
TheZarosian
Bacchus
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,667
Damage
13,503
18,691
Taken
19,377
9,452
Mitigated
7,745
9,836
Healing
836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Babayagahitch
Thanatos
8,818
2,912
0
6,431
7,766
4,062
398
5,814
1,952
0
21,668
W
Yemoja
1,168
481
1,023
662
4,081
3,107
144
3,314
767
11,999
0
L
Thoth
6,578
791
0
230
5,976
1,469
0
2,298
3,514
27,968
0
L
Vulcan
Glyptik
Vulcan
4,488
1,490
248
153
5,281
1,327
0
1,920
3,228
17,257
0
W
Sol
Jcqt11
Sol
6,681
1,725
0
1,720
6,844
2,283
1,563
4,918
1,926
33,749
0
L
Bacchus
TheZarosian
Bacchus
2,437
277
70
135
8,120
4,949
0
3,677
4,300
4,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,400
Gold Earned
21,676
114
Minions Killed
93
6
Camps Cleared
2
540,729
Distance Traveled
554,399
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,989
817
25
2
3
201,897
3
W
Yemoja
7,932
721
23
2
0
162,151
0
L
Thoth
7,930
721
54
5
0
180,276
1
L
Vulcan
7,151
650
33
3
1
203,098
5
W
Sol
8,479
771
66
6
3
176,681
0
L
Bacchus
6,595
600
6
1
1
171,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role