Player Matchup

Tiamat
Tiamat
Platinum IV
BOTBakes
Tiamat
Platinum IV
Level 124
God Stats
1W - 3L
1,467 SR
Queue Stats
87W - 83L
1,659 MMR
Solo
Bellona
Bellona
Bronze III
BlakersW
Bellona
Bronze III
Level 86
God Stats
0W - 1L
1,605 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Artio
Artio
Gold IV
CallmeADuck
Artio
Gold IV
Level 147
God Stats
1W - 2L
1,785 SR
Queue Stats
77W - 64L
1,646 MMR
Solo
Ao Kuang
Ao Kuang
Silver II
Chaozii Han
Ao Kuang
Silver II
Level 143
God Stats
6W - 10L
1,500 SR
Queue Stats
131W - 120L
1,486 MMR
Solo
Ullr
Ullr
Gold IV
SoreBlood
Ullr
Gold IV
Level 112
God Stats
18W - 17L
1,564 SR
Queue Stats
108W - 95L
1,705 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 122
1,584 SR
1,599 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,601 SR
1,843 MMR
Xing Tian
Xing Tian
Gold IV
Otsoagreek
Xing Tian
Gold IV
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
157W - 158L
1,440 MMR
Solo
Hera
Hera
Silver I
PitViper69
Hera
Silver I
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 35L
1,451 MMR
Solo
Hou Yi
Hou Yi
Masters
Ruedus
Hou Yi
Masters
Level 108
God Stats
12W - 3L
1,856 SR
Queue Stats
137W - 67L
2,407 MMR
Party 1
Horus
Horus
Gold IV
Srubyy
Horus
Gold IV
Level 123
God Stats
2W - 0L
1,570 SR
Queue Stats
18W - 20L
1,473 MMR
Solo
Fenrir
Fenrir
Diamond II
imascrub
Fenrir
Diamond II
Level 160
God Stats
8W - 6L
1,579 SR
Queue Stats
90W - 48L
2,442 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BOTBakes
Tiamat
17
2 / 9 / 5
11,102
463
14,129
16,772
6,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bellona
BlakersW
Bellona
17
1 / 8 / 6
10,780
449
9,182
27,554
19,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
3 / 7 / 6
10,581
441
7,747
24,262
27,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
Chaozii Han
Ao Kuang
18
7 / 10 / 1
12,122
505
13,028
21,789
6,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ullr
16
3 / 10 / 6
10,724
447
14,578
21,436
4,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ThothMulanKaliBastet

VS

Bans
CharybdisAtlasTsukuyomiIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Otsoagreek
Xing Tian
20
5 / 1 / 11
14,891
620
15,543
20,413
22,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
4 / 4 / 13
14,375
599
12,343
12,166
4,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
Ruedus
Hou Yi
20
16 / 4 / 5
16,673
695
30,271
24,384
8,941
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Srubyy
Horus
16
3 / 5 / 14
12,507
521
7,642
25,643
29,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
imascrub
Fenrir
20
16 / 2 / 4
16,288
679
22,936
24,211
11,087
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
91
16
Kills
44
44
Deaths
16
24
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Tiamat
BOTBakes
Tiamat
2
9
5
0.5
L
Bellona
BlakersW
Bellona
1
8
6
0.5
L
3
7
6
0.86
L
Ao Kuang
Chaozii Han
Ao Kuang
7
10
1
0.75
W
Xing Tian
Otsoagreek
Xing Tian
5
1
11
10.5
W
4
4
13
2.63
W
Hou Yi
Ruedus
Hou Yi
16
4
5
4.63
L
Ullr
3
10
6
0.6
W
Horus
Srubyy
Horus
3
5
14
2
W
Fenrir
imascrub
Fenrir
16
2
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,664
Damage
88,735
111,813
Taken
106,817
65,503
Mitigated
75,778
19,396
Healing
44,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
BOTBakes
Tiamat
14,129
1,127
0
2,229
16,772
6,820
0
6,102
10,474
79,816
0
L
Bellona
BlakersW
Bellona
9,182
3,203
0
4,910
27,554
19,582
0
11,791
15,184
0
63,665
L
7,747
1,187
1,455
4,337
24,262
27,508
0
2,910
21,138
34,685
0
L
Ao Kuang
Chaozii Han
Ao Kuang
13,028
3,097
0
3,856
21,789
6,753
0
5,048
16,471
69,715
0
W
Xing Tian
Otsoagreek
Xing Tian
15,543
1,299
0
5,600
20,413
22,135
2,139
6,448
13,965
88,077
0
W
12,343
2,576
180
2,496
12,166
4,414
4,840
6,411
5,755
99,275
0
W
Hou Yi
Ruedus
Hou Yi
30,271
21,460
0
12,369
24,384
8,941
5,593
8,873
15,297
0
152,190
L
Ullr
14,578
6,112
0
2,609
21,436
4,840
0
3,304
18,024
0
71,073
W
Horus
Srubyy
Horus
7,642
2,928
2,006
8,204
25,643
29,201
1,297
8,788
16,855
0
28,312
W
Fenrir
imascrub
Fenrir
22,936
8,266
0
13,363
24,211
11,087
0
7,131
17,080
0
153,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,309
Gold Earned
74,734
528
Minions Killed
760
0
Camps Cleared
0
2,149,944
Distance Traveled
2,287,712
26
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,102
463
123
5
0
424,551
8
L
Bellona
10,780
449
123
5
0
452,732
7
L
Artio
10,581
441
51
2
0
433,882
4
L
Ao Kuang
12,122
505
111
5
0
404,171
2
W
Xing Tian
14,891
620
156
7
0
416,582
9
W
Hera
14,375
599
190
8
0
465,868
4
W
Hou Yi
16,673
695
195
8
0
422,138
2
L
Ullr
10,724
447
120
5
0
434,608
5
W
Horus
12,507
521
33
1
0
460,400
7
W
Fenrir
16,288
679
186
8
0
522,724
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role